Artifacts in WoW:Legion. General information. Guide to artifacts in WOW Legion Artifact quests legion

Artifacts in WoW:Legion. General information. Guide to artifacts in WOW Legion Artifact quests legion

We present an overview of the capabilities of artifacts in World of Warcraft. In this video we will show you how they can increase the power of your character and how they can be changed and improved.

Once you receive your first artifact, you will unlock a new progression system, as well as a number of new features, such as artifact features.

Artifacts for all specializations unlock a unique active ability and several passive features. To unlock features, you need artifact power, which can be obtained in different ways:

  • completing regular/world quests,
  • fighting in dungeons,
  • in the arenas,
  • battlefields and beyond.

You can view an artifact's traits at any time by pressing shift and right-clicking on it in your bag or character stats window. But you will need to return to the class hall to take advantage of the artifact's power.

You can also increase the characteristics and level of the artifact through relics - they are rarer than the power of the artifact, but there are many ways to get them in the game. At first, only two cells will be active, but you can open a third by completing a chain of quests in the class stronghold.

To use a new relic, press shift, right-click on the artifact and place the item in an open cell, and the relic already installed in it will be destroyed.

During your adventures in the game world, you will unlock new colors and even new models for your artifact. Of course, you can use the new transmog system to change the appearance of the artifact.

So we talked about the main features of the artifact weapon system, but that’s not all!

WWII Legion Artifacts

WWII Legion Artifacts is an artifact weapon that will be added to World of Warcraft with the release of the Legion expansion. In this video we will learn what artifact weapons are and how to get them.

To survive the fight against the Legion, you need the most powerful weapons in Azeroth. Each specialization has its own weapon - some artifacts are already familiar to you, while others have appeared in the game recently. Once you've completed the Legion introduction, you'll arrive in .

There you will meet a character who will explain how to get the first artifact for your chosen specialization. You can only get one artifact for now, but don't worry, you'll have the opportunity to get more when you reach level 102.

You'll then be able to complete a unique quest chain that will teach you more about your artifact and the challenges you must complete to obtain it. Returning to your class stronghold with victory, you will unlock the artifact progression system and a number of new features.

We will talk about them in more detail in the review of the capabilities of artifacts.

P.S. if you want a discount, write to the operator before purchasing :)


Artifacts are wearable items that directly affect the course of the game. In addition to the many benefits that come with wearing artifacts, you can also change their appearance. Each of the artifacts has 24 different appearances and this guide will tell you about the methods of obtaining the appearances, their complexity and time spent.

What do you need to unlock artifact skins?

  • First of all, you still need to be level 110, even despite receiving the artifact at level 100.
  • You must first unlock the model, or main skin, before unlocking the different colors of that model.
  • Once the lock on the appearance is removed, you will be able to use it at the Artifact Forge in your class stronghold.
  • You can apply the appearance of another weapon to an artifact weapon. All rules regarding modifications to other weapons remain the same.
  • All unlocked skins are available for all character specializations. However, this rule does not apply to the entire account.
  • Some weapon skins can change the weapon type (for example, Might of the Titans, which changes the weapon type from a firearm to a bow).

Classic look

First color

Standard weapon color.

Second color

Requirement: to bring back one of the pillars of creation.
Receipt: You must obtain one of the pillars of creation, which can be obtained by completing the final quests of the story campaign:
  • Aegis of Aggramar – Aegis of Aggramar, Stormheim
  • Hammer of Khaz'goroth - Hammer of Khaz'goroth, Highmountain
  • Tear of Elune – Tears of Elune, Val'sharah
  • Tidestone of Golganneth - Tidestone of Golganneth, Azsuna
  • Eye of Aman'thul - Suramar
Difficulty – 1. Just complete the quests in the game zones on the Broken Isles.

Third color

Requirement: Retrieve the Heart of Light and deliver it to the class stronghold.
Receipt: Complete the quest chain Falling Star, Lightbringer, Onslaught of Light.
Difficulty – 1. Complete the tasks above.

Fourth color

Requirement: completed the first stage of the story campaign.
Receipt: complete part of the story campaign.
Difficulty – 1
Fight in style: classic look, awarded for unblocking all four skins.

Improved view

First color

Requirement: Get the Battle Hardened achievement.
Receipt: Complete the Class Hall story campaign.
Difficulty – 1, complete all quests in the class stronghold.

Second color

Requirement: Get the achievement Power Incarnate.
Receipt: You need to get all possible features of the artifact (except for bonus ones). To do this you will need 5216130 artifact power.
Difficulty – 2, getting the power of an artifact is not very difficult, but gaining such a number of power will require a lot of time.

Third color

Requirements: Get the achievement Part of History.
Receipt: Learn ten levels of artifact knowledge.
Difficulty – 1, mine the stronghold resources and wait for the completion of learning the knowledge about the artifact.

Fourth color

Requirements: Get an achievement This side up.
Receipt: Dig up eight rare minerals from the Broken Isles. The Archeology trainer Dariness the Knowledgeable has a quest every two weeks that gives you a chance to gain access to the excavation of a rare fossil. You can only take on the quest if you are level 110.
Difficulty – 2, this appearance will require a lot of time to carry out all the necessary excavations. Also, most of the time will be spent getting all the necessary quests.

Valiant look

First color

Requirements: Complete the “Balance of Power” quest chain.
Receipt: A long chain of quests obtained in the class stronghold. Starts with the quest Hidden Power.
Difficulty – 2, a lot of time spent on a chain of quests and visiting almost all dungeons.

Second color

Requirements: Get the Unchained Monsters achievement.
Receipt: Defeat eight of ten world bosses in the Broken Isles.
Difficulty - 2, since bosses have a respawn time of several days, it will take a lot of time to kill them.

Third color

Requirements: Use the level fifteen key to complete the dungeon challenge mode.
Receipt: You need to complete Mythic dungeons level 15+ using your own or someone else's key. At this level the enemy is much stronger and uses more abilities.
Difficulty – 4, you need to complete the highest levels of Mythic dungeons.

Fourth color

Requirements: Complete the Glory of the Legion Hero achievement. Buy the achievement Glory to the Legion Hero you can on our website.
Receipt: Requires 26 achievements on Mythic difficulty across a dozen five-player dungeons. Achievements are counted from all characters in the profile.
Difficulty – 3, you need a coordinated and effective game of allies when passing dungeons.
You'll also receive the Fight in Style: Valiant Look achievement for unlocking all four artifact colors.

Seasoned look

There is only one color, it’s the first one.
Requirements: Get the achievement Prestige (alliance) (http://ru.wowhead.com/achievement=10743) / Prestige (horde) (http://ru.wowhead.com/achievement=10745).
Receipt: Just get the first level of prestige (rank 50) for being active in PvP.
Difficulty – 1, playing on battlefields will allow you to quickly get what you want.

The second/third/fourth colors are given for obtaining 5/9/13 levels of prestige. Will be available only in the next PvP seasons.

Hidden view

To open the hidden appearance of an artifact, use the hidden appearance guide. We will post a link to it here in the near future.

Unrealized appearance

Not all artifact styles have been added to the game yet. It is expected that they will be added in the next patches.

You might find this interesting:

This material is a translation of a large guide on Legion artifacts published on the wowhead resource. You can read the original at this address. Some details from personal experience of being in beta have also been added.

Update Patch 7.2. In patch 7.2, the artifact system has undergone some changes. .

Update Patch 7.3. In patch 7.3, the artifact system was once again modernized. .

Introduction

Seven years ago at Blizzcon 2009, the Cataclysm expansion was announced. Among all the innovations that awaited players, the “path of the Titans” was announced, a new character development system at the highest level. What little was shown spoke of trees (or rather, circles) of talents that were unlocked as various tasks were completed, including those related to archaeology. Those who have played longer remember how it all ended. The Path of the Titans was cut from the release of the third addition to the game.

Apparently, the developers decided to return to the theme of an additional branch of character development, of course, with some adjustments. Indeed, we have a “closed” talent tree that needs to be developed. These talents guarantee some special abilities that can be enhanced. In general, in some respects, the concept was continued.

The main thing about artifacts:

  • each spec receives their own artifact weapon (except for the fishing artifact, which will be available to everyone);
  • You can get the artifact by completing a quest that will reveal the unique features of your class and tell you about important characters in the world;
  • the artifact is your main weapon in Legion, you will not have another (or rather, you will, but only to complete the starting scenario on the Broken Isles and quests to obtain the first artifact);
  • Artifact traits increase various class abilities, while relics improve certain traits and increase the ilvl of weapons;
  • the power of artifacts increases through Artifact Power (AP), the discovery of traits and Relics, which can be installed in sockets available on weapons;
  • Artifact Knowledge (AK) is a system that helps players progress faster with artifacts for offspecs. You can get all the artifacts for your class in the Stronghold;
  • Artifacts have different appearances and colors that can be unlocked through different activities. You will be able to transmogrify an artifact, but other weapons cannot take on the shape or colors of the artifact;
  • Upgrading an artifact is strongly tied to the Class Stronghold, so to increase the Knowledge of the artifact you need to place orders in the Stronghold for the corresponding resource.

How to get an artifact?

Everything is very simple. After the scenario, which takes place on the Broken Isles, you will immediately be given a quest in Dalaran. I passed it as a hunter. After selecting the artifact, we received another quest to complete in the scenario and at the first stage we needed to save Alleria Windrunner. At the end of the scenario, a “blank” bow without traits was given. At the last stage, I was sent to a class stronghold, where the artifact acquired traits. Nothing special really, just follow the directions.

Artifacts and Specializations

The appearance of the artifacts is presented.

Death Knight

  • Blood: Cursed Devourer (two-handed axe);
  • Ice: Blades of the Fallen Prince (swords);
  • Unholy: Apocalypse (greatsword);

Demon Hunter

  • Destruction: Twin blades of the tempter (glaives);
  • Vengeance: Aldarachian Warblades (glaives);

Druid

  • Balance: Scythe of Elune (staff);
  • Beast Power: Ashhide Fangs (daggers);
  • Guardian: Claws of Ursoc (fist weapon);
  • Healing: G'hanir, the Primordial Tree (staff);

Hunter

  • Archery: Thas'dorah, Legacy of the Windrunners (bow);
  • Survival: Ravenclaw (polearm);
  • Beastmaster: Might of the Titans (gun);

Mage

  • Ice: Polar Night (staff);
  • Fire: Felo'melorn and Phoenix Heart (swords);
  • Arcane Magic: Aluneth (staff);

Monk

  • Brewmaster: Fu Can, Traveler's Companion (staff);
  • Mistweaver: Shay-lun, Staff of Mists (staff);
  • Windwalker: Fists of the Sky, Alra'ed and Al'burq (fist weapons);

Paladin

  • Light: Silver Hand (two-handed mace);
  • Defense: Guardian of Truth and Oathkeeper (shield and sword);
  • Retribution: Incinerator (two-handed sword);

Priest

  • Discipline: Light's Fury (staff);
  • Light: T'uure, Light of the Naaru (staff);
  • Darkness: Xal'atat, Blade of the Dark Empire and Secrets of the Abyss (daggers);

Robber

  • Elimination: Assassins of Kings, Longing and Sorrow (daggers);
  • Cutthroat: Blades of Terror, Fortune and Fate (swords);
  • Stealth: Devourer's Fangs, Akaari's Testament and Bloodfang (daggers);

Shaman

  • Elements: Fist of Ra-den and Barrier of the Supreme Guardian (fist weapon + shield);
  • Enhancement: Hammer of Doom and Wrath of the Rock Mother (mice for both hands);
  • Healing: Sharas'dal, Scepter of the Tides and Shield of the Lady of the Sea (mace and shield);

Warlock

  • Sorcery: Ulthalesh, Reaper of the Deadwind (staff);
  • Demonology: Skull of Man'ari and Spine of Thal'kiel (daggers);
  • Destruction: Scepter of Sargeras (staff);

Warrior

  • Weapons: Stromkar, Peacemaker (two-handed sword);
  • Fury: Valarjar Warswords, Odin's Fury and Helya's Wrath (two-handed swords);
  • Defense: Shard of scales and Shell of the Guardian of the Earth (shield and sword);

Upgrading and customizing artifacts

Artifact Power

Traits become available as you gain Artifact Power (hereinafter referred to as AP). It's not a currency you collect and spend, it's more like exp. As you receive it, you use it to unlock a new artifact trait. Artifact power can be obtained through various used items (for example, Dalaran Wine Glass, Brief History of the Aeons, Brief History of the Ages).

There is a bar in the interface (above the experience bar) that shows how close you are to unlocking the next trait.

Items that allow you to receive Artifact Power are obtained in the following ways:

  • main quests/world quests;
  • world quest chests;
  • hidden treasures;
  • random dungeons of normal and heroic difficulty;
  • drop from bosses in dungeons, raids, world bosses, rares;
  • Class Stronghold missions;
  • victories on the battlefield;
  • victories in arenas;

Having received such an item, click on it to add Artifact Power to the weapon you are currently carrying. If you want to add power to another artifact weapon, then you need to equip it first and only then use the item. Artifact power is a parameter that is tied to a specific weapon and does not apply to artifacts for other specs. Artifact knowledge is an attribute that you can pump up and, as a result, increase the rate of receiving artifact power from most sources.

Artifact Traits

Artifact traits are special abilities that are unlocked over time on artifact weapons. Each trait requires a certain amount of Artifact Power. Each subsequent trait will require more and more Artifact Power. Each weapon has an Artifact Ability that can be unlocked and which guarantees an additional spell, usually with a powerful effect. Some are passive, but for most specs these will be active spells that can be cast. These spells appear on the information summary above each artifact.

Traits are, for the most part, passive abilities that improve your class's abilities. Let's say they increase the damage from ability X by a certain amount. In order to see what traits are inherent in your artifact, press the Shift-click combination with the right mouse button on your artifact weapon. Remember that the choice of new traits for your weapons can only be made in the Artifact Forge in the Class Hall.

Traits have levels from 1 to 3. To gain a new level, you need to invest Artifact Power into the trait. Relics add "bonus" levels to a specific artifact trait. This trait can be enhanced by a maximum of 6 levels. Additional Artifact Levels that add Relics do not require Artifact Power.

You must max the trait (up to level 3) in order to continue unlocking traits. A total of 34 points are available to invest in the Artifact Trait Tree, and the path along which you will discover traits depends only on your choice. Eventually, when you get all 34 points, you will have maxed out all the traits on your artifact weapon. Several traits have a golden dragon border. These traits greatly enhance your class abilities (more than a normal trait).

After obtaining all 34 points for your weapon, you will gain access to a "bonus" trait with 20 levels. This Bonus Trait increases damage. This trait is described in more detail in the subsection below.

Reset and redistribute trait points

You can respec/redistribute your traits (by resetting and reassigning points) for a price. A respec costs the same amount of Artifact Power as the next point to invest in your trait tree. For example, let's say you've invested 18 points into your artifact tree and want to reset and reassign them. To do this, you must give as much Artifact Power as is required to purchase the 19th point for the trait tree - 24,000 Artifact Power. This procedure will restore 18 points to you, which you can spend on traits. It should be remembered that you will not restore the Artifact Powers, only points.

Since the cost of respec your artifact weapon is high, it won't be as profitable. And in the end, you will unlock all the traits of your artifact. The order in which you do this doesn't really matter.

Trait Perks

The total number of trait levels you acquire increases the amount of stamina +/- damage dealt (up to the 34th point of your artifact trait tree). Healer and tank specs receive 0.75% + 1% damage dealt for each unlocked trait (25.5% stamina and 34% damage dealt on maxed artifact weapons). Priests of Discipline, as hybrid damage dealers/healers, gain 0.75% stamina and 0.5% damage dealt per trait, resulting in a 25.5% increase in stamina and 17% damage on a fully upgraded artifact weapon. Damage dealers receive 0.75% stamina per trait, which increases stamina by 25.5% on a fully upgraded artifact.

Trait Cost

Below is a table showing the cost of trait points. The amount of artifact Power increases exponentially.

AP AP total
1 100 100
2 300 400
3 325 725
4 350 1075
5 375 1450
6 400 1850
7 425 2275
8 450 2725
9 525 3250
10 625 3875
11 750 4625
12 875 5500
13 1000 6500
14 6840 13340
15 8830 22170
16 11280 33450
17 14400 47850
18 18620 66470
19 24000 90470
20 30600 121070
21 39520 160590
22 50880 211470
23 64800 276270
24 82500 358770
25 105280 464050
26 138650 602700
27 182780 785480
28 240870 1026350
29 315520 1341870
30 417560 1759430
31 546000 2305430
32 718200 3023630
33 946660 3970290
34 1245840 5216130

Bonus trait

The bonus trait becomes available if you have received all 34 points for the main artifact weapon. As mentioned above, the Bonus has 20 levels and investments in it increase damage, healing and armor (depending on the spec). The system as a whole is similar to the “paragons” in Diablo III.

Point Bonus trait level AR Total cost of the bonus trait AP cost in total Damage Bonus Bonus to healing Armor bonus to tanking (shield) Bonus to tanking health (without shield)
35 1 1,635,200 1,635,200 6,851,330 5% 5% 10% 5%
36 2 1,915,000 3,550,200 8,766,330 6% 6% 11% 6%
37 3 2,010,000 5,560,200 10,776,330 6% 6% 12% 6%
38 4 2,110,000 7,670,200 12,886,330 7% 7% 13% 7%
39 5 2,215,000 9,885,200 15,101,330 7% 7% 14% 7%
40 6 2,325,000 12,210,200 17,426,330 8% 8% 15% 8%
41 7 2,440,000 14,650,200 19,866,330 8% 8% 16% 8%
42 8 2,560,000 17,210,200 22,426,330 9% 9% 17% 9%
43 9 2,690,000 19,900,200 25,116,330 9% 9% 18% 9%
44 10 2,825,000 22,725,200 27,941,330 10% 10% 19% 10%
45 11 2,965,000 25,690,200 30,906,330 10% 10% 20% 10%
46 12 3,115,000 28,805,200 34,021,330 11% 11% 21% 11%
47 13 3,270,000 32,075,200 37,291,330 11% 11% 22% 11%
48 14 3,435,000 35,510,200 40,736,330 12% 12% 23% 12%
49 15 3,605,000 39,115,200 44,331,330 12% 12% 24% 12%
50 16 3,785,000 42,900,200 48,116,330 13% 13% 25% 13%
51 17 3,975,000 46,875,200 52,091,330 13% 13% 26% 13%
52 18 4,175,000 51,050,200 56,266,330 14% 14% 27% 14%
53 19 4,385,000 55,435,200 60,651,330 14% 14% 28% 14%
54 20 4,605,000 60,040,200 65,256,330 15% 15% 29% 15%

To obtain the 14th trait, a significant amount of AP is required (6480) - more than to obtain the previous thirteen (6500). Keep this in mind if you plan to regularly play as a second spec. You can choose to level up a second artifact before continuing to level up the main one. Amount of AP required to upgrade artifacts:

First 13 points in the main tree:

  • for one artifact - 6,500 AP
  • for two - 13,000 AR
  • for three - 19,500 AR
  • for four - 26,000 AR

All 34 points

  • for one artifact - 5,216,130 AP
  • for two - 10,432,260 AR
  • for three - 15,648,390 AR
  • for four - 20,864,520 AR

All levels 1-20 for bonus artifacts: 60,040,200
Fully maxed weapons: 65,256,330

Artifact knowledge increases the amount of Artifact Power you can receive per day, which will significantly reduce your leveling time. At the maximum level of Artifact Knowledge, the amount of Artifact Power increases by 6850%. For more details, see the Artifact Knowledge section.

Artifact Relics

A relic is an item whose mechanics are similar to how older metastones worked. When a relic is inserted into an artifact socket, it performs two functions:

  • increases the ilvl of the artifact (increases the main and secondary stats);
  • adds a bonus to a specific artifact trait.

The artifact has three slots for relics, two of which are available immediately after you receive the weapon. The third slot is initially closed and will open after you complete the Class Hall quest chain.

There are several types of relics and each artifact has a unique combination of slots that are associated with a specific theme. For example, Shadowpriest weapons have two Shadow and one Blood relic slots, while Frostmage weapons have two Ice and one Arcane relic slots. There are ten types of relics in total:

  • Arcane Magic;
  • Blood;
  • Fel;
  • Fire;
  • Iron;
  • Light;
  • Life;
  • Shadow;
  • Storm.

Not all specs may benefit from a particular relic - it all depends on what slots your weapon has. According to quality, relics are divided in the same way as items - unusual, rare and epic. They are given as a reward for completing quests, dropped from mobs in the open world and from bosses in all types of dungeons, from 5ppl to raid and world ones. In addition, relics can be crafted. Most often, quests reward you with relics of unusual and rare quality, which have a chance to randomly upgrade to something of a higher quality, for example, instead of an unusual one you will receive a rare relic. Some crafted relics related to the worlddrop can be BoE and, accordingly, they can be sold at an auction, where a special tab is made for them.

Requirements for relics may vary. Let's say an item with level 670 will require a level above 100, and a relic with level 730 can only be used by a character at least level 105. In general, the ilvl of relics ranges from 670 to 895.

Relics that drop as personal loot guarantee a set of characteristics that correspond to your class and spec.

Relics cannot be taken out and put back in. Similar to gemstones, they are destroyed when removed or replaced.

Each relic has an ilvl. At the start of the expansion it will fluctuate between 670-895. The higher the level of the relic, the more it will increase the level of the artifact. For example, a level 850 relic will upgrade your artifact by 43 levels, while a crafted level 805 relic will upgrade it by 31. Relics dropped from bosses can randomly receive +5 additional units to the possible level of the artifact. Any Titanforged item can increase its level by more than 15 points.

The starting level of the artifact is 750 and this level will increase if you insert relics into the sockets. The maximum possible level of artifact weapons is 918.

Source ilvl relics Artifact boost Notes
Quests 670-815 +2-33 ilvls Rewards are scaled depending on the level of the character who completed the event
World quest rewards are level 805 and can randomly level up
Normal difficulty dungeons 700-805+ +2-31 ilvls Drops in normal difficulty dungeons scale depending on character level
Crafts 805 +31 ilvls Crafted Relics cannot be upgraded with Obliterium
Heroic dungeons 825+ +36 ilvls
The Emerald Nightmare and the Night Citadel (LFR) 835+ +39 ilvls
Mythic dungeons 840+ +40 ilvls
Emerald Nightmare and the Night Citadel (normal) 850+ +43 ilvls
World bosses 860+ +46 ilvls
The Emerald Nightmare and the Night Citadel (heroic) 865+ +48 ilvls
The Emerald Nightmare + The Nighthold (mythic) 880+ +52 ilvls
Maximum available level of Titanforged items 895 +56 ilvls

Artifact Knowledge

Knowledge of an artifact increases the possible amount of Artifact Power (AP) you can gain daily. Increasing the amount of daily AP is only possible after reaching level 110. There you will receive two quests that will allow you to open Orders for Artifact Knowledge in the Class Stronghold. The quests will also tell you about the history of the artifacts - as you progress, you will need books in which this will be revealed.

At the release, one Order will be available, which will be completed within 5 days. However, later this period will be reduced and it will also depend on how far the character has progressed. The cost of completing the order is 500 units of Stronghold resources. In other words, every five days there will be an opportunity to increase Artifact Knowledge by 1 level. There are 25 of these levels in total. Each level will increase the amount of available AP received from different sources. The first level boosts AP by 25%, and at level 25 - 24,000%. It should be noted that stacking items that increase AP is not worth it. You will receive an increase for the level of Knowledge of the artifact that was in effect at the time you received the item. Artifact knowledge will work for all weapons to make leveling easier for offspecs. However, this rule applies only to one character, and not the entire account.

A table indicating how much AP will increase at a certain level of Artifact Knowledge is given below.

Artifact Knowledge Level Bonus to Artifact Power (AP) Artifact Knowledge Level Bonus to Artifact Power (AP) Artifact Knowledge Level Bonus to Artifact Power (AP) Artifact Knowledge Level Bonus to Artifact Power (AP)
1 25% 8 500% 15 2850% 22 14200%
2 50% 9 650% 16 3600% 23 17800%
3 90% 10 850% 17 4550% 24 22300%
4 140% 11 1100% 18 5700% 25 24900%
5 200% 12 1400% 19 7200%
6 275% 13 1780% 20 9000%
7 375% 14 2250% 21 11300%

In general, that's all. How to change the appearance of artifacts is described in.

Artifacts are one of the most important innovations of the Legion. They will be the most powerful items in the game, and other weapons will simply not be competitive. However, getting all the Artifacts that suit your class is not so easy. In this article we will tell you how to do this.

So let's start with your first Artifact. The first time you will be given the opportunity to select an Artifact is at the beginning of the main Legion quest chain. In it you will gain access to a class stronghold, without which you will not be able to receive tasks in the future. Therefore, it is very difficult not to find the first Artifact, and you should not have any difficulties in obtaining it.

To get the second Artifact (and the third and fourth) you need to reach level 102. The NPS who gives the quest to obtain the Artifact will be located in your Stronghold and highlighted with an orange exclamation mark. It can be noted that the quest chain for the second Artifact is shorter than for the first.

The tasks for each Artifact vary significantly. To get Healer Artifacts, you will need to heal a group of allies; for a Tank Artifact, you need to tank something... By the way, you can do a quest for the Light Priest Artifact while being in the Darkness specialization, for example. Although these scenarios are tailored to a specific specialization.

But getting all the Artifacts is just the beginning.

The Power of Artifacts.

The main feature of Artifacts are the talents built into it. Some talents simply increase ability damage or critical strike chance, while others add new effects to abilities. Some talents have levels (For example, the Witchcraft Warlock's talent "Unstable Witchcraft" - increases the chance of crit of Unstable Witchcraft by 2%,4%,6% depending on the level of pumping).

To study these talents, you need a new currency - Artifact Power (SA). It can be obtained for performing various actions: completing a dungeon, killing rare enemies, completing certain tasks, etc. Each subsequent study or improvement of talents requires more CA.

It is important to know that the SA is tied to the Artifact that is currently equipped on you! Fortunately, SA almost always drops out in the form of an item that can be used at any time.

Relics

Initially, you receive an Item Level 750 Artifact. At the moment, this is more than hardened loot from the Mythic Archimonde, but in the Legion, naturally, this will not be enough. To increase the level of an Artifact, you will use Relics - items that give additional characteristics to your Artifact and, accordingly, increase its power!

Each relic has its own element (light, darkness, fire, corruption, etc.). And in your Artifact there are three cells that also have an element. It’s easy to guess that only a Relic of Light can be inserted into a cell with light.

You can get Relics in different ways - loot from dungeon bosses, raids, completing quests, etc.

The Relics themselves also have an item level. The best ones will drop from raid bosses.

Artifact Knowledge

At the moment, the progress of Artifacts is very slow. There is very little SA and it is tied to one Artifact, so pumping up several characters at once, and simply playing two specializations in parallel will be very ineffective. To make life a little easier for those who like to play for everyone at once, there is a system of Artifact Knowledge. This function increases the amount of SA received. To get it, you need to level up your character to level 110. And get SA on it to increase the multiplier.

But still, the best option would be to decide on your specialization right away.

In this guide we will tell you all about Legion artifacts in World of Warcraft. We will give detailed information about talents and artifact relics, their appearance, power and knowledge of the artifact in WOW.

Artifacts are unique weapons for each specialization added in Legion. The power of such weapons grows as the player progresses through the plot of the add-on.

Note: made some changes to the artifact system. Main: new talents have appeared and new appearances of artifacts have become available. For minor changes, read the guide to patch 7.2 (section about artifacts).

What you need to know about artifacts in WoW

Basic information:

  • There is an artifact for each specialization of each class - thus, there are 36 combat artifacts in the Legion. This is an exceptionally powerful weapon.
  • The 37th artifact is related to fishing - it is a fishing rod for fishermen.
  • To receive the artifact, you need to complete the quest chain for your specialization. As the quests progress, you will learn a lot of information about famous representatives of your class.
  • The Artifact is your character's main weapon in the Legion. There is no stronger weapon.
  • Artifact Traits/Talents – Improve the abilities of your class.
  • Relics are items that can be inserted into an artifact to enhance certain talents and increase the overall level of the item (and, accordingly, its characteristics).
  • The power of the artifact grows as the Power of the artifact is gained. This unlocks new available talents and relics.
  • Artifact Knowledge is a special system that allows players to quickly obtain artifacts for the second and third specializations.
  • All artifacts of your class can be obtained through the campaign in the class stronghold.
  • Artifacts have different styles and colors that can be unlocked by performing certain actions. An artifact can be transmogrified into another weapon (see the Legion transmog guide), but you cannot give a weapon the appearance of an artifact.

All WOW Legion artifacts + guides

There are a total of 36 combat artifacts available in the game - one for each specialization.

Table with all WOW Legion artifacts + links to guides for these artifacts:

Blood DC Damn mouth Blood, Darkness, Iron
Frost DK Blades of the Fallen Prince 2x Ice, Dark
Anholi DK Apocalypse Fire, Darkness, Blood
Retri fell Ashbringer guide 2x Light, Fire
Holi has fallen Silver Hand 2x Light, Life
Prot fell Guardian of Truth guide Light, Iron, Arcane Magic
Arms war Strom'kak Peacemaker guide Iron, Blood, Darkness
Fury var Valarjar War Swords guide Iron, Storm, Fire
Prot var Earth Guardian's Shell Iron, Blood, Fire
Surv hunt Ravenous claw Storm, Iron, Blood
BM hunt Might of the Titans guide Storm, Iron, Arcane
MM hunt Thasdor, Legacy of the Windrunners guide Storm, Blood, Life
Enkh shaman Hammer of Doom guide Fire, Iron, Storm
Elem sham Fist of Ra-den 2x Storm, Ice
Restaurant sham Scepter of Azshara 2x Life, Ice
Monk
Brewmaster Fu Can Life, Storm, Iron
Weaver of Mists Shay-lun, Staff of Mists Life, Storm, Ice
Dance with the wind Fists of Heaven 2x Storm, Iron
Feral cat Ashhide Fangs Ice, Blood, Life
Feral tank Ursoc's Claws guide Fire, Blood, Life
Restaurant other Ghanir, Mother Tree 2x Life, Ice
Balance other Scythe of Elune 2x Arcane Magic, Life
Muti horns Longing and Sadness Darkness, Iron, Blood
Thug Blades of Terror Blood, Iron, Storm
SD horns Fangs of the Devourer 2x Fel, Darkness
Demon Hunter
Tank Aldrachi Warblades Iron, Fel, Arcane
DD Twin Blades of the Deceiver guide 2x Fel, Darkness
Fire Mage Felo'melorn 2x Fire, Arcane
Frost Mage polar night guide 2x Ice, Arcane Magic
Arcana magician Alunet 2x Arcane, Ice
Afli lock Ult'halesh 2x Dark, Blood
Destro lock Scepter of Sargeras 2x Fel, Fire
Demonologist Skull of the Man'ari Dark, Fire, Fel
Holy Priest Tuure, luminary of the Naaru 2x Light, Life
DC Priest Fury of Light 2x Light, Dark
ShP priest Blade of the Dark Empire guide 2x Dark, Blood

Screenshot of the Demon Hunter artifact (glaives):

Artifact Power in WOW Legion

Artifact talents can be upgraded using Artifact Power. At the same time, Artifact Power is not a currency (it cannot be accumulated and spent), but is rather similar to experience: by receiving Artifact Power, you unlock new talents in the talent tree of your weapon.

The current amount of available Artifact Power is displayed above the experience bar. By hovering your cursor over it, you will see how many units of Artifact Power you are missing before unlocking the next talent.

Artifact power in Legion can be obtained through the use of consumable items, such as a Glass of Dalaran Wine or a Brief History of the Ages.

Items that provide Artifact Power can be obtained in different ways:

  • Treasure hunt;
  • Missions in a class stronghold;
  • PvP victories on battlefields and arenas;
  • Completing major quests or local tasks;
  • Chests for completing a series of local quests (for 4 tasks for one faction);
  • Additional objectives and bonus tasks in the open world;
  • Drop from rarities, bosses in dungeons and raids of the Legion, world bosses;
  • Completing random dungeons on normal and heroic difficulty;

Good video about Artifact Power:

When you receive one of these items, click on it to add Power to the artifact currently equipped on the character.

  • If you want to add Artifact Power to a weapon you have in your inventory (an artifact for your other specialization), you first need to equip this artifact, and only then use a consumable item.
  • The power of artifacts is calculated separately for each weapon. That is, if you added 10,000 units of artifact power to the current artifact, this will not affect the weapons for your other specializations.

The amount of Artifact Power obtained from similar consumable items is can be increased with Artifact Knowledge. More details about this are written in the corresponding section of our guide.

Every time you spend Power on upgrading artifact talents, the cost of unlocking subsequent talents increases significantly. To upgrade the first talent, you need 100 units of Strength, and then this number can reach up to 5,000,000.

Latest video about the Power of Artifacts in World of Warcraft:

Artifact Talents (features)

Features (or talents) of the artifact - these are special skills that are unlocked as you level up the artifact. To learn each talent you need Artifact Power, and as you level up more talents on one weapon, subsequent talents require more and more Artifact Power.

Each artifact weapon has one free talent (the very first one), which does not require resources to level up and gives you a powerful class ability. Typically, the ability from the first talent is active and appears on your ability bar, but for some classes and specializations it can be passive.

Relic Effect #1: Item Level Up

Each relic has a certain item level - in beta it ranged from 670 to 895.

  • The higher the level of the relic, the more item levels it will add to the artifact.
    • For example, Soul Fibril (level 805, craft) will add +31 ilvl to the weapon, and Flickering Spark of Time (level 850, drop in raids) will add +43 ilvl.
    • Relics that drop in dungeons, raids, and from world bosses, when dropped, have a certain chance of being upgraded by +5 item levels. Taking into account all difficulty options, the maximum item level for such relics is 895.
  • The starting level of all artifacts is 750, and each relic inserted into a socket increases this level. The maximum level of an artifact that can be overclocked in T19 content is 918(with three improved level 895 relics).

Relics can be inserted into your artifact to increase the item's level. Each relic also allows you to increase the rank of one feature of the artifact.

The table below shows the levels of relics depending on the source of receipt:

Source Level Level boost Notes
Regular quests and world quests 670-815 +2-33 ilvls Quest rewards scale to the player's level when they turn in the quest.
Rewards for world quests are level 805+ (can proc upgraded ones)
Normals 700-805+* +2-31 ilvls The item's level depends on the character's level at the time of killing the monster/boss.
Craft 805 +31 ilvls Crafted Relics cannot be upgraded with Obliterium like other crafted items
Heroics 825+* +36 ilvls
Raids (LFR) 835+* +39 ilvls
Mythic dungeons 840+* +40 ilvls
Raids (normals) 850+* +43 ilvls
World bosses 860+* +46 ilvls
Raids (heroic) 865+* +48 ilvls
Raids (Mythic) 880+* +52 ilvls
Maximum level 895 +56 ilvls

* Relics marked with an asterisk may be randomly upgraded when dropped. The table in this guide shows the minimum item level for them.

Relic Effect #2: Bonus Ranks for Talents

Each relic improves a specific artifact talent. On Wowhead, a list of such talents can be viewed by selecting the “Improves” tab on the relics page. Thus, if you want to enhance a certain talent on an artifact, you need to look for special relics.

  • The relic immediately gives an additional rank and increases it. If it was 0/3, it will become 1/4.
  • Relics do not allow you to cheat the talent system: if a relic turns a 0/1 talent into a 1/2, you will still need to level one rank to move further up the talent tree.
  • One talent can be maximally upgraded to rank 6/6. In this case, all three relics in the artifact slots should improve one talent.

Important video about artifact relics:

How to get an artifact in WoW Legion

The first artifact in the Legion can be obtained at level 100.

All classes receive their artifact through completing the introductory quest chain. In this case, you will need to use the unique abilities of your specialization.

For example, Survival hunters will actively use traps, and Assassination robbers will move around Stormwind in Stealth mode.

At the end of the missions, you gain access to the class stronghold, and also learn how to operate the artifact and the command table for missions in the stronghold.

Obtaining the second, third, fourth artifact

Upon reaching level 102, your character will be able to obtain artifacts for all specs of your class. For most, this is 3 artifacts, for Demon Hunters - 2, for Druids - 4.

To get the second artifact, you need to return to the class stronghold and take on the quest to select an artifact. The game will then prompt you to complete a quest chain for that weapon.

After receiving the second artifact, a chain for obtaining the third (and then, for druids, the fourth) will become available.

Video of the chains for obtaining the artifact can be viewed at Youtube.

Note:

  • The chain for each artifact was created taking into account specialization: healers will need to heal the group, tanks will need to take on monsters, and damage dealers will need to complete standard quests for collecting items / killing monsters.
  • You can change your specialization along the chain. That is, you can make a chain for a healer in the DD spec if you kill all the enemies before they destroy your group. However, this will not be the easiest task.
  • If you have multiple artifacts, they will be automatically equipped when you change specialization. You cannot equip an artifact that does not match your current specialization.
  • Artifacts cannot be destroyed. Remember that each artifact received will always occupy one slot in your inventory.
  • Obtaining all artifacts available for your class is rewarded with the achievement Impressive arsenal .

Artifact Knowledge

Artifact Knowledge serves to increase the Artifact Power you gain from items over time.

  • Artifact knowledge becomes available at level 110. You will receive two tasks related to completing orders:
    • Hidden History - Recover 4 volumes of knowledge scattered across Azeroth.
    • Digging through books - complete a work order.
  • Once both tasks are completed, you can continue completing orders to obtain Artifact Data, which increases your Artifact Knowledge level.
  • At the start of the Legion It takes 5 days to complete one order for Artifact Data. However, the new addition will implement a special system that will count the number of days from the launch of the Legion, and based on this number, reduce the order completion time to 4 days, 3 days, and so on.
    • This system is designed for alts and those who will start playing long after the release date of Legion.
  • Each order for Notes on Legion Artifacts will cost 500 Order Resources (read Where to get class Order Resources in Legion).

1.1. Main color: available by default.

1.2 Color #2: Bring back one of the Pillars of Creation.

You can get one Pillar of Creation through the quest chain in each of the Legion locations. Below is a list of pillars, the final tasks for obtaining them and the corresponding locations:

Aegis of Aggramar Securing the Aegis Stormheim
Hammer of Khaz'goroth Hammer of Khaz'goroth Highmountain
Tear of Elune Tears of Elune, Valshara
Fight in Style: Improved Look .

2.1. Home Color: Complete the campaign in a Class Hall.

In fact, you need to get the achievement Hardened for battle .

2.2. Color #2: Unlock all Artifact Talents.

2.4. Color #4: Complete the achievement This side up .

The only coloring of artifacts associated with Archeology. To obtain it, you need to collect 8 rare archaeological projects in the Legion.

Please note: Rare finds in Legion are obtained differently than in other expansions. Every two weeks, the Archeology trainer (Dariness the Competent) will have a task, for which you will be offered a rare project as a reward. To complete quests with the Archeology teacher, you need level 110.

3. Valiant appearance

Achievement for all 4 appearance options: Fight in Style: Valiant Look .

3.1. Main Color: Complete the Balance of Power quest chain.

This is a fairly long chain that starts in your class hall at level 110 and has many stages. Among other things, you will need to bring 30 pieces of Blood of Sargeras (read How to get Blood of Sargeras in WOW), complete several heroic dungeons and obtain items from the Emerald Nightmare raid.

3.2. Color #2: Complete the achievement Unleashed Monsters .

To get the achievement, you need to kill 8 out of 10 Legion world bosses in the Broken Isles.

3.3. Color #3: Complete a Challenge Mode dungeon using a level 15 key.

To unlock this colorway, you need to complete a Mythic dungeon on difficulty level 15. You can use your own key or someone else's.

3.4 Color #4: Complete the achievement Glory to the Hero of the Legion .

This meta achievement requires completing 26 achievements in 10 Legion dungeons on Mythic difficulty. The achievement is common to the account, and so is this appearance for the artifact.

4. Seasoned look

5.2. Color #2: Complete 100 dungeons using a hidden artifact appearance option.

5.3. Color #3: Complete 200 World Quests with a hidden appearance on an artifact.

5.4. Color #4: Kill 1000 enemy players using a hidden artifact appearance.

6. Sixth appearance (one of the Legion patches)

Nothing is known yet about how to obtain the sixth appearance option for Legion artifacts. Information will appear closer to one of the next patches (7.1, 7.2, etc.)

All options for the appearance of artifacts for each class and specialization can be found in the artifact calculator on Wowhead (in the “Appearance” tab).

Artifact of the Death Knight of the “Unholy” branch:

Hidden effects of Legion artifacts

Artifacts in Legion can have various hidden effects.

Here's what one of the WOW Legion developers said about it:

"When you're dealing with items as powerful as some of the artifacts players will receive in Legion, there's no telling what mysterious things might happen."

There are several suggestions as to what could be the hidden effects of the artifacts in Legion:

  • Hunter's Swiftness, Feral Druid: Ashhide's claws are filled with the blood of beasts, providing a 3% increase in movement speed. The effect dissipates when the druid enters combat.
  • Valkyra's Gaze, Fury Var: If the warrior kills an enemy within 8 seconds of the effect triggering, he will restore 50% of his health.
  • Ashbringer, Retro Paladin: There is a chance that the Ashbringer will instantly kill a small demon or undead near the character.
  • Summon Eagles, Hunter: When a hunter's health drops below 40%, an eagle comes to his aid for 10 seconds; fires no more than once every three minutes.

Some artifacts can talk to their owners (for example, Aluneth for the arcane mage or the Skull of Man'ari for the warlock), and will often whisper something during adventures around the world.

Video of the hidden effect Valkyra's Gaze (furi var):

Cosmetic effects

There are also some cosmetic effects associated with artifacts in the game:

  • Paladins can see demons in Dalaran using Revealing Light.
  • Air elementals in Stormheim are friendly to Elemental shamans.
  • Some classes have a special animation for the Away status (Frost DK, Druids, and Healing Shamans).
  • Some NPCs react to a character with an artifact. For example, the elven blacksmith in Dalaran admires Felo'Melorn (an artifact of the fire mages).

Artifacts FAQ

This section of the artifact guide contains the most frequently asked questions about the main weapons of the Legion.

1. How much space does the artifact take up in your bag?

Two-handed artifacts obviously occupy one slot. But, interestingly, double artifacts (for example, Fist+Shield) also only take up one space in the bag. Agree, this is a nice space saver, especially if you collect artifacts for several specializations.

2. How does transmog work with artifacts?

You can transmogrify an artifact into another weapon, but you cannot transfer the appearance of the artifact to another weapon. You can use different transmogrifications for different parts of the artifact (for example, right- and left-handed daggers).

3. Can you change talents, relics or the appearance of an artifact anywhere?

Relics can be inserted into weapons anywhere. To change your appearance and activate new talents (ranks), you need to be near a special forge in your class stronghold. To redistribute talents on an artifact, you need to talk to the NPC who stands next to the forge in the class stronghold.

4. What should I do if I chose the wrong artifact, sold my old weapon and want to level up to level 102 in a different spec?

The quartermaster of your class stronghold sells level 740 weapons, off-hand weapons, and shields for 100 gold. You can purchase them as a replacement for an artifact until you reach level 102.

5. Is it possible to destroy an artifact in WoW?

After completing the quest chain and receiving the artifact, you will not be able to destroy it or sell it to a merchant.

6. How can I see the leveling of artifact talents from other players?

In the standard World of Warcraft interface, you cannot see the layout of artifact talents for other characters, but you can see the level of the item.

7. Will it be possible to use the acquired artifact appearances for transmog after Legion?

Most likely, yes - all variants of the appearance of artifacts can be transmogrified after Legion (in the next expansion). In this case, it is implied that the skins can be unlocked during Legion, but after the expansion they will not be obtainable. This also applies to new forms of the druid (the appearance of the Cat and the Bear changes from the artifact).

8. Can artifacts be used in PvP?

Artifacts and their effects can be used in all PvP situations: arenas, battlegrounds, open world.

9. Will Artifact Knowledge be account-wide?

No, Artifact Knowledge will not be account bound. This system allows you to get artifacts faster for alternate specializations, but not for alternate characters.

10. How long will it take to max out the first artifact?

It will take several months to level up all 34 ranks of artifact talents in the WWII Legion. The developers did not provide a more precise figure.

We can't wait to hear your opinion on the introduction of weapons such as artifacts in the Legion - we look forward to your feedback in the comments!

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