Who needs a camouflage network on 6 levels. Camouflage is an important element of World of Tanks gameplay. How is detection done in the game?

Who needs a camouflage network on 6 levels. Camouflage is an important element of World of Tanks gameplay. How is detection done in the game?

The official position of the administration on the topic of “camouflage” in tanks has been repeatedly voiced by the game developers. The issue of tank visibility attracts special attention from many players who want to remain unharmed on the battlefield for as long as possible.

The visibility of a tank is the possibility of its detection by an enemy tank. WoTanks decided to look into everything in detail. Taking into account the importance of the “real situation”, “influence of the environment”, and in general “many factors”, I would like to highlight a technique that has a high initial camouflage coefficient. It is on such vehicles that the “camouflage” perk, previously pumped out (along with fire extinguishing) according to the principle “don’t let good things go to waste,” will actually be useful, whereas on vehicles with a low initial camouflage coefficient, it will be possible to take a more useful perk. I think you, fellow tankers, will also find this information interesting and useful.

What affects the visibility of a tank?

Next, we will understand the operation of the mechanism for visibility and camouflage of tanks in the game World of Tanks, we will formulate formulas for calculating the detection distance of equipment, depending on various factors:

  • tree
  • camouflage net
  • coated optics
  • bends of the terrain
  • other equipment

Let's start by determining the initial camouflage coefficients, individual for each machine. At the same time, we call the “initial” coefficient obtained for the test vehicle with 50%-100% crew and without installed additional modules.

Since these coefficients have to be determined indirectly, I use for this the distance at which the (stationary/moving/firing) tank “X” becomes noticeable to the reference tank “Y”, under conditions as close as possible (to the best of my ability, of course) to ideal ( both tanks stand on a flat, smooth surface, there are no bushes/trees/uneven terrain/houses, etc. between them). I will designate this distance as L (measured detection distance). It is important that due to limitations of the game engine, this distance does not exceed 445m.

Next, in order to move from meters to a dimensionless coefficient, I divide the L obtained from experience by the viewing distance of the reference tank “Y”, I’ll call it R (the observer’s viewing radius), and I get the visibility coefficient of the tank “X”. Subtracting this coefficient from 1, I get the desired camouflage coefficient (i.e., the degree to which the visibility of tank “Y” is reduced by the camouflage of tank “X”). I will designate this coefficient as C: C = 1-L/R.

Here an important question arises - what is considered the viewing distance of the reference tank "Y"? The amount of visibility of the vehicle, stated according to the performance characteristics in the game client, is actually achieved only with the “coated optics” module installed on the observer and the gold consumable “Chocolate/Cola/Additional ration” fed to the crew, and then only in relation to the most noticeable ART-SAU 7 /8 levels at the moment of the shot (it turns out that at this moment their disguise is practically equal to 0). In addition, it is important that the R's visibility does not exceed the same 445m engine limits - otherwise testing high-visibility vehicles will give the same/incorrect results.

I chose Marder II as the "Y" tank. According to data from the game client, according to the technical specifications, the viewing distance of this PT is 460m, 460/1.15=400m (with 100% crew, without additional modules).

As conditions for the test, I chose a fairly long and flat area on the Himmelsdorf map (a street along the railway).

The first test allows you to determine the visibility R suitable for further testing and the conditions for achieving it, tank "X" - GW Typ E (tested with 50% crew):

1) GW Typ E is stationary, Marder II with a stock engine and 50% mechanical drive slowly creeps/crawls “in steps” to/from GW Typ E, waiting at each step for more than 5 seconds towards GW Typ E and for more than 10 seconds from GW Typ E. (This configuration of Marder II, with low ping values ​​of the test server, allows you to take up to 7-8 “steps” at a 1m distance between machines. But this does not always work, so achieving measurement accuracy no worse than 0.5-0.25m is considered normal. ) The “Stationary” column contains the value closest to the “step” at which GW Typ E was detected.
2) GW Typ E rests its frontal armor against the wall of the house, presses the “forward” button, presses “ENTER” (I go into the chat). The car is stationary but is considered a moving game engine - the tracks are spinning. Marder II crawls/crawls towards/away from GW Typ E. The “In motion” column is filled with the value closest to the “step” at which GW Typ E was detected.
3) GW Typ E is stationary and shoots. Marder II crawls/crawls towards/away from GW Typ E. The “At the moment of shot” column is filled with the value closest to the “step” at which the GW Typ E was detected.

It looks something like this:

Several conclusions can be drawn from this test:
1) Review depends on the level of the crew. When leveling up from 50% to 100% of the crew, the visibility increases by approximately 27% of the original, or, conversely, for 50% of the crew the visibility is reduced to 78.5% relative to 100% of the crew.
2) Coated optics work fine, there is +10%. Measurement accuracy is good
3) Review of Marder II with 100% crew skill + coated optics (+10%) turned out to be about 440m (442.5m is the maximum value at the moment the observed tank fired), which allows it to be used in this configuration as a reference observer.

Looks at Marder II with 100% crew skill + coated optics (+10%) - visibility is about 440m.
Crews on the tested equipment WITHOUT the “camouflage” skill.

Example of coefficient calculation:

For example, for ISU-152 without “camouflage”: (1-371/440)*100%=~16%. Those. the initial camouflage coefficient of a stationary ISU reduces its detection distance by the enemy by 16%. This works great in World of Tanks version 9.8, where visibility and detection of tanks are of utmost importance.

Separately, I would like to draw your attention to two unique German tanks and one American: LT 4lvl Pz38NA, PT 4lvl Hetzer and PT 3lvl T82 -
- the uniqueness of the first is that it is the only LT4 whose camouflage in motion differs from camouflage at rest. However, in my opinion, it follows from the graph that they simply accidentally increased his disguise at rest, unintentionally “buffing” him. So shhhhhhh, don’t say a word to anyone!
- the uniqueness of the second tank destroyer is that it is the only one in the game that has the same camouflage values ​​at rest and in motion, and its camouflage value is at the level of the best (in the branch of German tank destroyers), which, if desired, allows you to make it a kind of low-blind LT4 (its performance characteristics review is only 300m).
Maybe they were simply confused with the Pz38NA when the parameters were prescribed for both?
- the uniqueness of the third tank destroyer is that its camouflage while moving is higher than its camouflage at rest. Yes Yes! As they say, I myself am in shock.

Answering the question formulated at the beginning of the topic - on which technique does “camouflage” bring tangible benefits, and on which technique does it simply serve as a temporary storage for experience, with almost no effect on the result - we can divide the technique into three groups according to the value of the initial camouflage coefficient in the “stationary” state "(everyone determines the limits themselves, but for me they will be approximately like this): more than 10% - “camouflage” is useful and worth downloading; less than 5% - camouflage is relatively useless, it is better to look for something more interesting; in the range of 5-10% - whether or not to upgrade camouflage depends on personal preferences, tactics and the specific vehicle.

Well, don’t forget about the “real situation,” “the influence of the environment,” and “many factors” that “give a much greater influence on real visibility than variations in such abstract numbers.”

The ability to properly tank on your tank is certainly very important and useful. But in order to avoid taking damage on the battlefield, it is much more profitable to simply avoid being caught in the glare and in the sights of enemy tanks. To do this, you need to know and understand how camouflage works. This is a very big topic.

Let's look at the basic principles of how camouflage works in the field

The first thing every player in the world of tanks should know is that a tank sees in all directions equally. It doesn't matter which way the tower is facing, which way you're looking. The illumination occurs in a circle with the radius of your view.

Secondly, in order for you to be illuminated, the dimensional points that are located on the hull of your tank and its turret must be caught in the light. This is precisely why sometimes enemy tracks stick out from behind a bush, or you look at the enemy from under a carriage and see only his tracks, and suddenly he disappears from the light. Why is this? Yes, because at this moment you cannot illuminate its overall points.

Third, regarding camouflage. In World of Tanks, there are only 2 states of a tank: either it is moving or it is standing still. Rotating the turret or barrel for tank destroyers is not considered movement. But if you turn the body even a centimeter, or if you move in first gear, the server considers this as movement, and the camouflage coefficient decreases. The only exception to this rule is all light tanks. There is no such fine for them. Whether in motion or standing, they have the same detection (light) coefficient.

Fourth. The invisibility of a tank directly depends on its height. This is calculated from the ground to the very extreme point of the tower. The higher your tank is, the less its ability to camouflage itself, the greater the distance it will be detected by the enemy. For tall tanks, it doesn't make much difference whether they move or stand still. Studies were carried out with different tanks of the German branch, they all glowed from approximately the same distance equal to 430-440 m. But for tanks with a low profile (T-54, T-62A, leopard prototype) things are a little different. They were illuminated in an open field much later - at a distance of 220-230 meters. And when moving, the light appeared 20-25 meters earlier. From this we can conclude that on tanks with a low profile it is much more profitable to stand in your position until the last.

Operation of the camouflage network. On average, the exposure distance when activated is reduced by 40 meters. A very useful and not a small bonus.

Bushes are the best place for camouflage World of Tanks

The best way not to take damage, if you are a firefly and not only, is not to get caught in the glare. Now we will talk in more detail about the most interesting and most accessible masking element on any map - bushes.

Bushes are not completely transparent to light rays, but simply weaken their effect and reduce the light distance. Moreover, the lower the tank’s profile, the better the bushes hide it.

There is a difference between whether you are standing behind a bush or moving, and it is a very interesting pattern. The test was carried out on the T-54. When moving behind the bushes, the tank was detected from 150 meters, and in a static position from 120 m. Just standing in a field without bushes, moving back and forth, the tank was detected from 350 meters, and in a static position from 320 m. It turns out that in both cases the difference was 30 meters.

For the game, it doesn’t make much difference at what speed you are rushing behind a bush, just spinning, or turning slightly - in this case, you move and reduce your camouflage.

How does a camouflage net affect a tank standing in the bushes? With a camouflage net, a T-54 standing in the bushes was exposed from a distance of 80 meters. And without net masks, the distance was 120m. That is, the gain is approximately 40 meters. Standing in an open field with a net, the light was at 280 m, without a net 320 m. Tall tanks like E-100 from the bushes glowed at a distance of about 210-220 meters, that is, 2 times more than low-profile ones. It doesn’t matter what class of equipment it is - TT, ST, artillery or tank destroyer; if you have a tall tank, then it will be difficult for you to hide it even behind bushes. Also, for tall cars there is no significant difference whether they stand quietly behind a bush or move; the spread in the lighting distance will be only 10-20 m.

Shooting through the bushes. What we found out after the tests.

1. The level of light from shooting does not depend at all on what type of shells you use: armor-piercing, cumulative, high explosives. The illumination will occur in the same way.

2. There is a 15 meter rule - when you move about 15 meters away from the bush, it becomes opaque again and you disappear from the light. You need to move a couple of meters away from the bush, because the visibility in your sight comes from the turret, and there are marker points on the body that are located much further than the turret and stick out. This rule only works over long distances. Using the T-54 and E-50 as an example, the distance at which this rule applies was 220 meters. What does this knowledge give us? Firstly, there is no need to move more than 15 meters away from the bush; most importantly, you must monitor the distance between you and the enemy. Take into account the level of visibility of your equipment and the level of visibility of the enemy. By applying this rule wisely, you will be able to be less exposed to light and correctly assess the situation.

If you like to play fireflies, in order to light up the enemy, you just need to close the distance and try to get him to shoot.

3. It doesn’t matter how far the tanks are from the bushes; when illuminated, only the distance between the opponents is important. This is very useful knowledge. Even if you are standing in the bushes, surrounded by trees, and the enemy drives past you, the distance becomes critical - the bushes will not save you.

4. The masking effect of two bushes on the same line is additive.

5. One bush and one fallen tree - the camouflage effect does not stack.

6. Two fallen trees count as one cloaking object. The last three points with information from WoT developers.

7. To increase camouflage, use camouflage from the developers.

Coniferous and deciduous trees. What's better for camouflage?

Previously, once upon a time, trees in World of Tanks had a camouflage property only while they were intact. As soon as the tree was felled, it ceased to camouflage. You can consider it as if it never happened. But recently the server began to identify fallen trees as camouflage. However, it should be noted that only one downed tree is taken into account when calculating visibility. So it won’t be possible to create a very strong masking obstacle from a bunch of trees.

But even with one tree, players had a lot of controversial situations. Many people simply didn’t understand why they were glowing, it seemed like they had knocked down a tree and hid well, nothing was sticking out, but they still glowed on the floor of the map. How can this be, what happened - the developers were simply inundated with questions on this topic.

On the official forum they were asked if there is a difference between coniferous and deciduous trees, do they camouflage the same? The developers said there is no difference. The only thing that needs to be taken into account is the size of the crown so that the tank does not protrude due to the foliage. If the crown is small, the tank may be caught in light at certain angles and be detected by the enemy.

Comparison of the properties of coniferous and deciduous trees.

When testing a coniferous tree, it turned out that the tank was detected from the same distance as the tank located behind the bushes. That is, we can say that there is no difference between coniferous trees and bushes. Then deciduous trees were tested, and then a little surprise awaited us. Several deciduous trees were tested from different angles, and it turned out that deciduous trees hide worse than bushes and conifers. Standing on a T-54 with an activated camouflage network behind a bush or coniferous tree, the detection distance was 80 meters. Moving, both here and there the detection distance was 150 meters. To be sure of the results, the test was carried out on a second tank. The same data were obtained for the E-50. Behind a deciduous tree for a stationary T-54, the detection range was 130 meters. This is 50 meters more than behind a bush or coniferous tree. While driving behind a deciduous tree, the detection distance was 200-210 meters, that is, again 50-60 meters worse.

From this we can conclude that bushes and coniferous trees camouflage equally, but deciduous trees have a much worse camouflage effect. Therefore, if you have a choice of which tree to hide behind, a coniferous or a deciduous one, choose a coniferous one without hesitation!

Detection and camouflage are the most important elements of the game mechanics of World of Tanks. Both aspects are extremely important for successful play on any combat vehicle. Thanks to the site, you will know how to be the first to detect the enemy and effectively hide from him.

Part 1: Review and discovery. Keep your eyes open.

The visibility of all tanks is calculated in meters and is indicated in the characteristics of each vehicle. Please note that the vision value is indicated for a crew with 100% of the main specialty. That is, if your crew has 75% of the main specialty, then the view will be less than what you see in the hangar.

One of the game conventions is the fact that on the battlefield the player sees not only those opponents whom he discovered on his own, but also those whom the team “spotted”. From here it is necessary to distinguish two concepts: detection range and visibility range.

Detection range – the maximum distance at which the player’s tank can detect an opponent. It does not exceed 445 meters. If, taking into account the skills of the crew, equipment and equipment, the value is above 445 meters, then the extra meters turn into a demasking bonus, which helps to detect hidden opponents.

Visibility range – the maximum distance at which the game engine draws allied tanks and enemy tanks they detect. The mechanics of the game include a circle with a radius of 565 meters around the tank. The exception is the self-propelled gun art sight, where tanks - if they are visible to allies - are displayed throughout the map.

There are several ways to increase the tank's base vision and enemy detection range.

The vehicle must be equipped with a turret with maximum visibility.

Since the commander is responsible for overseeing the battlefield, his primary specialty must be upgraded to 100%. The commander's injury reduces visibility.

The commander's skill Eagle Eye (+2% to vision, +20% with broken observation devices), the radio operator's skill Radio Interception (+3% to vision), the skill of all crew members Battle Brotherhood will give an increase to vision.

Installation of equipment Coated optics and Stereo tube. The first will give a permanent increase of +10% to your review. The second gives a +25% increase in vision after 3 seconds in a stationary position. When both modules are installed on a tank, the effects are not cumulative, but can work separately.

Equipment Installation Improved ventilation increases visibility, as do other tank features.

Using equipment that gives a +10% increase to the crew’s basic skill for one battle.

Part 2. Camouflage and camouflage. Shooting bushes

Camouflage is the ability of equipment to remain unnoticed on the ground. If there were no camouflage mechanics in the game, then rivals, provided there was direct visibility, would detect each other at the maximum viewing distance, but no further than 445 meters. However, there are several other factors that influence technology detection.

Aspects affecting camouflage

X-ray. At a distance of 50 meters, opponents illuminate each other even if there are buildings between them. They can hear each other conditionally.

Equipment size. Each tank in World of Tanks has a stealth coefficient depending on its size. The larger the car, for example the German TT Maus, the lower the coefficient will be. The maximum coefficient is achieved by combat vehicles with a squat silhouette, such as the Object 416, AMX ELC bis.

Actions. If a tank does not move or shoot, it does not have a penalty to camouflage. While on the move, the stealth coefficient is reduced to 75% for medium tanks, to 60% for tank destroyers, and to 50% for heavy tanks and self-propelled guns. Light tanks have no movement penalty. Their coefficient is always the same. This is a class feature of the LT (except AMX 40 and Valentine). Shooting almost completely reduces the level of stealth. The degree of unmasking depends on the caliber of the gun and the presence of a muzzle brake

Vegetation. Bushes, trees (whole and fallen), and tall grass provide a bonus to camouflage. At a distance of up to 15 meters, the flora becomes “transparent” to the one hiding in it, and impenetrable to the enemy. At the moment of the shot, all vegetation within 15 meters loses its properties, that is, the shot is a strong unmasking factor. Therefore, it is useful to drive a little further than 15 meters before shooting. You will have to shoot blindly from memory, but if you get used to it, you can safely shoot your opponent, turning into a shooting bush.

Dimensional and observation points. How it works

Dimensional and vantage points invisible to the player help the server determine who can see whom in battle. If you imagine that the tank is a brick, then the dimensional points are located in the center of each side of the imaginary brick (length, height, width). There is another point at the base of the trunk. Observation points are located at the base of the trunk and at the site of observation devices. Usually this is the commander's cupola and driver's instruments.

Detection check beams emanate from the vantage points of all tanks in battle at a certain frequency. To maintain camouflage, it is necessary to hide the dimensional points behind various obstacles on the map. If a tank barrel or part of a caterpillar sticks out from behind a bush, then detection will not occur, since there are no marker points on them.

Several ways to improve camouflage

Crew members skill Camouflage. It is necessary to upgrade all tankers, otherwise the effectiveness will be low.

Equipment installation Camouflage network. Allows you to significantly increase your camouflage after stopping and 3 seconds of preparation. The bonus depends on the vehicle class. For tank destroyers it is the largest - +15%, for light and medium tanks it is +10%, and the smallest bonus is +5% for heavy tanks and self-propelled guns.

Applying camouflage, in addition to improving the appearance, will increase the camouflage coefficient by 2-4%, depending on the class of equipment. Camouflage can be purchased both for gold (forever) and for in-game credits for 7 or 30 days.

Leveling up the commander's skill Sixth Sense. It will not add camouflage, but it will allow you to realize in time that the enemy sees you. This information will save your tank from destruction more than once.

Crouching Tiger, Hidden Dragon

Most World of Tanks participants have little understanding of the game's vision and camouflage algorithms. Therefore, they are neglected, considering them dishonest and unworthy. But that's not true. Skillful use of your advantage in optics and knowing how to hide your tank in a bush are very useful. Those who use the characteristics of their combat vehicle as efficiently as possible and know the features of the game often win.

Camouflage coefficients in WoT

Detection and camouflage- the most important elements of game mechanics. The knowledge gained from this article will help you understand how to act correctly in order to be the first to detect the enemy and hide from him more effectively. Both are extremely important in order to seize the initiative in battle and have the right to the first shot.

Review and discovery

Review of each combat vehicle is calculated in meters and indicated in the performance characteristics of each vehicle. The review value is indicated for a crew with 100% of the main specialty.

Visibility range in game

It is important to understand that on the battlefield the player sees not only those opponents that his tank discovered, but also those that his allies discovered. In this regard, it is necessary to distinguish between two concepts: detection range and visibility range.

Detection range- this is the maximum distance at which the tank can detect the enemy. The game mechanics determine that it cannot exceed 445 meters. If, taking into account the equipment, equipment and skills of the crew, the viewing range of the tank exceeds 445 meters, then the extra meters are counted as a bonus, making it easier to detect camouflaged opponents. Visibility range- this is the maximum distance at which tanks, both allies and enemies, can be visible when detected by them. The game mechanics limit the visibility range to a radius 564 meters around the tank.

Basic ways to increase the detection range of enemies

  • Install a turret with maximum visibility on the tank.
  • Upgrade the commander's main specialty to 100%, since it is the tank commander who oversees the battlefield. The commander's concussion reduces his visibility. It has been experimentally established that the viewing range increases by 0.43% per 1% of the commander’s main skill.
  • Install equipment Coated optics(+10% to review constantly). When a stereo tube is installed, the effect does not add up.
  • Install equipment Stereoscopic telescope(+25% to vision after 3 seconds in a stationary position). When coated optics are installed, the effect does not add up.
  • Install equipment Improved ventilation(+2.15% to review, works similarly to leveling up the commander’s main specialty)
  • Upgrade your commander's skill An eagle eye(+2% to visibility when surveillance devices are working, +20% when they are disabled).
  • Upgrade your radio operator's skill Radio interception(+3% to review).
  • The Brotherhood of War(+2.15% to review, works similarly to leveling up the commander’s main specialty).
  • Use equipment that gives +10% to the crew’s main skill for one battle: Extra ration, Chocolate, Cola box, Strong coffee, Improved diet,Pudding with tea, Onigiri, Bays. (+4.3% to review, works similarly to leveling up the commander’s main specialty)

Increased visibility range

Disguise

Disguise- this is the property of a technique to be invisible to the enemy. If there were no camouflage in the game, then opponents would always notice each other at their viewing distance (but no further than 445 meters), provided there is direct visibility. However, there are many nuances in the game that affect the detection of equipment, in addition to the review itself.

Aspects affecting camouflage

Equipment dimensions

Each combat vehicle has a stealth coefficient, the value of which depends on its sizes. For large tanks such as Maus, Waffenträger auf E 100 or Jagdpanzer E 100, the coefficient will be minimal, and for compact vehicles with a low silhouette such as AMX ELC bis, Rhm.-Borsig Waffenträger - maximum.

Class Bonus

  • All light tanks are equally invisible, both while moving and when stationary, that is, movement does not affect their stealth.
Actions
  • When at rest (the tank is not moving or shooting), the tank has no penalties to camouflage.
  • While on the move, the stealth coefficient of a tank is approximately halved to 50%; it has been experimentally established that while on the move, the stealth coefficient is reduced to 75% for medium tanks, to 60% for tank destroyers and to 50% for heavy tanks and self-propelled guns (there are exceptions ) .
  • Shooting critically reduces the level of stealth. The exact value depends on the caliber of the gun and the presence of a muzzle brake - with it, stealth drops even more.
Vegetation
  • Forest, bushes, fallen trees, tall grass give a bonus to camouflage. The tree trunk does not provide any bonuses.
  • The vehicle must be completely hidden from the enemy, namely its overall points. If at least one is not hidden, the tank is unmasked. Therefore, caterpillars or a gun muzzle sticking out of a bush (building) will not affect your visibility in any way - there are no marker points on them.
  • At a distance of up to 15 meters, a bush (or other vegetation) becomes “transparent” to someone hiding behind it. That is, the tank itself can see through the bush, but its opponents cannot.
  • At the moment of the shot, all vegetation within a radius of up to 15 meters loses most of its camouflage properties, that is, the shot unmasks the tank.
X-ray
  • At a distance of 50 meters, opponents can see each other in any case. Even if there is a building between them.

How to improve the camouflage of a combat vehicle

  • Upgrade all crew members perk Disguise(it has been experimentally established that 1% skill gives 0.75% camouflage. Taking into account the commander bonus for a crew of 5 people and 100% skill, the bonus will be 81% (the base coefficient is multiplied by 1.81). For 2 people - 78.75% ).
  • Install equipment Camouflage network in World of Tanks (significantly reduces the visibility of a tank, the bonus depends on the vehicle class. It has been experimentally established that the bonus is +5% to the stealth coefficient for tanks and self-propelled guns, +10% for tanks and tank destroyers and +15% for tank destroyers) .
  • Apply camouflage (reduces the visibility of the tank, the bonus depends on the class of the vehicle. It has been experimentally established that the bonus is +2% to the stealth coefficient for tank destroyers and self-propelled guns, +3% for tank destroyers and self-propelled guns and +4% for tank destroyers).
  • Upgrade your commander's skill Sixth Sense. It will not improve the tank's camouflage, but it will signal detection, which is very important information in combat.

And besides, with pumped Disguise:

  • Upgrade the skill of all crew members The Brotherhood of War.
  • Install equipment Improved ventilation.
  • Use equipment that gives +10% to all crew parameters for one battle Extra ration, Chocolate, Cola box, Strong coffee, Improved diet,Pudding with tea, Onigiri, Bays.

Those who have been living in the vastness of World of Tanks for many years now, of course, know about camouflage and its


Those who have been living in the vastness of World of Tanks for many years now, of course, know about camouflage and its benefits for victory, but not everyone has learned to perfectly use aspects of this game mechanic. Beginners who have just installed the game hope to become professionals in the field of “tanking”, but for this they will need to use disguise, whether they want it or not. The main advantage of a player who uses camouflage to gain victory is the low cost of repairing equipment. This can be explained quite simply - the tanker who constantly hides and plays from the camouflage indicator, in most cases can be considered “invisible”. This tactic has its own “trick” - the enemy does not see the target, which is methodically shooting him and therefore cannot attack in response. As a result, the tanker completely destroys his enemy without receiving damage in return, therefore, loans for repairing equipment are not needed. This is the savings.

The article is devoted to such an important element as camouflage and visibility, as well as their influence on the effectiveness of the battle.

Introduction

Let's start with what we need to understand, How does the process of detecting opponents work?. In the game World of Tanks, streams of rays emanate from each tank, which “prowl” in search of enemy identification marks - dimensional dots. When directed rays and points meet, then the enemy becomes visible. This spectrum comes from the top of the turret and the gun mantlet. Dimensional recognizers, in turn, are located at the top of the turret, in the gun mantlet, on the sides of the turret, and also on all sides of the hull.


It is possible to “find” an enemy who is trying with all his might not to give away his location only at a distance of up to 445 meters. This is based on the fact that there is no help from the allies. These maximum view parameters did not “fall from heaven”; they come from the capabilities of the engine on which the World of Tanks game runs, so nothing can be done about it.

The characteristics of each tank indicate its overview, taking into account the fully upgraded crew to 100%, and also without taking into account additional equipment and skills. Many players prefer to increase this indicator so that they can detect the enemy on the radar faster and fire the first shot, and then roll back to cover. This trick really works. To increase the standard view, you can install modules such as coated optics, a stereo tube and improved ventilation. Each of them acts differently, which adds a variety of tactics for combat. As for the skills that affect the review, there are only 3 of them: radio interception, eagle eye and military brotherhood. You can also use expensive consumables that increase the crew's skills. But here is the main question - why use all this if the maximum visibility is only 445 meters and this bar cannot be crossed in any way? The whole point is that the higher the tanker’s visibility indicator, the less effective the enemy’s camouflage will be. Either way, it's nice to see the target before it fires the first shot.

Advanced World of Tanks players have long understood that results can only be achieved by taking the initiative; relying on your allies is not always worth it, because this often leads to a feeling of disappointment. Small light and medium tanks prefer to pump up camouflage on their vehicles first, so that when constantly driving around the map it will be difficult to catch them in an awkward position. For cunning owners of tank destroyers, the importance of camouflage is also difficult to overestimate, because in most cases they spend the entire battle in ambush, from where they conduct aimed fire. They need camouflage so that the enemy could not detect and punish them for their impudence.

How does “masking” work in WOT?

The principle of camouflage is very simple. All tanks in the World of Tanks game have a camouflage coefficient, which directly depends on the dimensions of the combat vehicle. For example, a heavy tank E-100 or T110E5 is difficult to make invisible, even after installing a camouflage network or increasing the crew’s camouflage skills. But for small and nimble ST and LT this indicator very often helps to survive in the harsh realities of the game.

The different conditions of the tank are also reflected in the different camouflage numbers:
1. While standing in one place, the camouflage rate is greatest.
2. During movement, the camouflage of the tank is reduced by almost half, but this rule does not apply to light combat vehicles.
3. After shooting, you shouldn’t hope that you won’t be noticed. Any shot, especially from a powerful weapon, leads to a complete loss of camouflage.

In order to make it impossible to be detected, the player needs to completely hide all of his dimensional points behind some kind of shelter, be it a house or a stone. If, nevertheless, it is caught in the light, then you need to wait 10 seconds in a safe place to disappear from enemy radars and only then go to the training ground to conduct further combat operations.

Now we need to take a closer look at the mechanics of bushes, which allow you to fire without being noticed.

Rules for using bushes

1. When choosing a bush, you need to take into account the view that opens from behind it. After all, why choose such a shelter from where it is impossible to fire normally?
2. The plant must completely cover the tank body. In order for the silhouette to disappear into the foliage, you need to inspect the equipment from all sides and make sure that the foliage completely hides the “device” from prying eyes.
3. If the player approaches the bush more than 15 meters, it becomes transparent and there is a high probability of being noticed. Therefore, it is not recommended to shoot directly from the plant, because then all the camouflage will go down the drain. To fire, it is better to maintain a distance of 15 meters from the tank to the bush. In this way, you can surprise the enemy, who will not understand who dared to attack him.
4. The “sixth sense” skill is required for an ambush sniper, since there are times when enemies are pressing from different sides and then one bush will not save you from the gaze of the adversaries, and a “light bulb” turned on in time will allow you to quickly change the position.
5. Trees can also help with camouflage, but only their crown, not the trunk. If the player is shooting at long distances and the projectile's flight path is crossed by the crown of a tree, then such a shot will not lead to the detection of the shooter's position.

All of the above applies only to those cases when the enemy is at a distance of more than 50 meters from the tanker’s position. If he approaches almost right next to you, then even the building will not save you from the “X-ray”, because at such a small distance there is no way to go unnoticed. If the enemy still managed to get so close, then there are 2 options for the development of events: destroy him as soon as possible or “let him go.”

It's time to summarize how to apply this knowledge to enrich your game balance. The entire economic system in the game is built on the division of income, that is, the player who causes damage to someone else's light gives half of his income and experience to the scout for this. It turns out that playing on LT or ST is very beneficial for farming credits. Those players who are accustomed to working on someone else's light will also not be at a loss, because they will not have to spend money on repairing equipment, since they shoot from a long distance without provoking the aggression of enemies. Unfortunately, many LT players at the beginning of the battle mindlessly shout into the chat that they are going to shine and merge after a few seconds. Why do this, because it will not help the team and will not bring profit. The longer it takes to highlight enemy positions, the more useful it will be not only for the player, but also for his team.

It turns out that in the game World of Tanks it is impossible to do without knowledge of the mechanics of in-game parameters, if, of course, the player wants to win and not listen to messages about defeat.

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