"Stalker Apocalypse": walkthrough. "Stalker Apocalypse": tips and secrets. Let's analyze the walkthrough of "Stalker: Apocalypse" Complete walkthrough of the game Stalker Apocalypse part 2

"Stalker Apocalypse": walkthrough. "Stalker Apocalypse": tips and secrets. Let's analyze the walkthrough of "Stalker: Apocalypse" Complete walkthrough of the game Stalker Apocalypse part 2

The storyline of the “Apocalypse” add-on is partly based on the chronology of events in the books by V. Orekhov and A. Kalugin. One of the heroes of the mod is the famous and mysterious Swamp Doctor, Strelok’s assistant and a representative of the Zone Ghost class. While exploring anomalous territories, the main character comes to General Voronin, the leader of the “Duty” group, who asks to find the Swamp Doctor and get information from him about the “Apocalypse” group and methods of fighting it.

We are looking for a Doctor at Agroprom

Players familiar with the plot of the game S.T.A.L.K.E.R. Shadow of Chernobyl knows that the Doctor was Strelok's assistant and patron. Perhaps this is the only clue on the basis of which one can successfully find a doctor, although some managed to come to him purely by chance. It is typical that no information is given about the location of this NPC in the plot.

As you can recall from the events of the original game, the Doctor exchanged information with Strelok’s group through a cache located in the dungeons of Agroprom. The entrance to the location is through a sewer well, which is located 400 meters southeast of the base of the “Dolg” group, according to the “Shadow of Chernobyl” version, or from a complex of buildings in the southwest of the Agroprom territory.

Having descended into the dungeon, the player finds himself in a small corridor that leads to a room with communications. Moving along the wall to the left of the entrance, you can get into a second corridor, similar to the first, but littered with all kinds of garbage. After passing through it, the player will enter a small collector room, and then into the main tunnel, which he turns in an arc at a slight angle.

Almost at the very end of this tunnel, on the left wall there is a ventilation shaft with a fan turned outward: this is the entrance to Strelok’s hiding place, where the Swamp Doctor is located. He will talk about the need to unite groups in the face of a new danger.

Fixing a bug with the game crashing

Almost every player has difficulty getting into the “Dungeons of the Agroprom Scientific Research Institute” location. When moving to a new location, the game crashes with a critical error. This is a flaw of the mod developers, and it is quite easy to fix. You need to open the game directory and follow the path gamedata\textures\wpn. In the last folder there is a file "SUSAT-AMK-N.dds", which needs to be renamed to "SUSAT-AMK-T.dds"

Search bonuses

The player's efforts in finding the Swamp Doctor will be rewarded in the best possible way. In the shooter's cache there is a cache, which is hidden in the floor, opposite the wall with heating radiators. Finding the cache may take a few minutes, but the result will meet all expectations.

We talk to the comrades, go down to the radio, do nothing again, talk to our people. We need to fix the walkie-talkie, for this we go to the Chernobyl Nuclear Power Plant, talk to Kuznetsov, their walkie-talkie doesn’t work either, we go to Yaroslavkin, he asks to bring vodka. We go down into the sarcophagus, go to the monolith, along the way I heard the roar of a bloodsucker, but I never met him, we search Charon’s corpse and take the PDA. He lies here.

We go to the control bunker, find vodka for Yaroslavkin, it lies here.

We go into the control room, the doors will be locked, we go around the room, looking for a flash drive on the floor. She lies here.

We move on to Chernobyl NPP2, we find scientists, they are enemies, but they don’t touch you, they just run and shout “don’t shoot.” If you walk through the teleports, you can find a lot of different things.
We find the parts and go back.

Before going up to Chernobyl NPP1
We throw out absolutely everything from the backpack.
We go up to Chernobyl Nuclear Power Plant 1, talk to Major Winter, he orders you to be shot, we run straight back. We pick up everything that we dropped, go and go to the control room again and pick up the Strelka knife in the very center.

We rise and punish Winter and company. Then we go to Kuznetsov
(if you exit the gate and go to the right of the rails past the burning building).

Here's a video on how to get there.

We go to the base in Pripyat. Let's go down. There is a note waiting for us on the table.

We go to the kindergarten and collect the PDA of our comrades lying near the skeletons.
We go to Radar and receive a message that help is needed in the Radar bunker. This is where the hell begins. Ups are everywhere, the monolith can’t cope. We go down to the laboratory where in the original you turned off the Brain Burner. There we find Deimos

He gives a task. We carry out his task at the Svoboda base, carefully there are 4 armored personnel carriers. You can blow up an armored personnel carrier with a knife strike with the right mouse button. In the armory we take the Bulldog, as well as cartridges for it and Exhaust. Now it will be easy with armored personnel carriers. We select the stick and go to hand over the task to the Shark. He will cheat us and we have the option to kill him or not in the dialogue. Let's go to the Bar. Before we get there we receive a message that we need to turn right.

We speak with Ivantsov, he asks to break through the bar. Probably everyone wanted to have fun at least once in the bar area without affecting the plot. We clear the territory of Bar, free the stalker, he is being held captive where Voronin used to be.

We look into the bar. We take everyone out there. IMPORTANT!!! We must walk along the asphalt to the collection point with Debt.

We talk to Ivantsov and return and tell him that you need to return to Ermol.

After we talk with him, we go to the Dark Valley to the new Duty base in X-18.
We speak with Ivantsov, then in x-18 we speak with Petrenko and Vovan the mechanic.

We receive the task of interrogating prisoners from freedom.
IMPORTANT!!! As soon as we get out of X-18, we will definitely talk to Ivantsov again, otherwise freedom will be enemies.

We speak with Max, on the way to the basement near the armory we speak with Vovchik

Yesin, we go down to the basement and talk to the prisoners, they ask for vodka, etc.
(we take down the first one, the second one immediately starts talking).

We return to Max and report to him. Then again to Petrenko, from him to the mechanic, he talks about Sidorich’s stunner and bunker.

Let's go to the Cordon. (Before the transition you can shoot five hunters on an abandoned farm)
As soon as we move to the Cordon, we immediately bring down 2 helicopters into the hands of the RPG, on the ATP armored personnel carrier, on the bridge of the armored personnel carrier.

In the village of newcomers we speak with Old Man Kovtsur and learn about the Wolf, who tried to blow up the door in Sidorovich’s bunker with dynamite. We take the PDA from the Wolf's corpse and receive the task of finding Charon's PDA.

We are heading to Pripyat to Kuznetsov, on the way we take from Ermol the task of clearing the path. When you get on the radar, shoot down the helicopters using RMB. Then we go to the mark on the map. There you will be met by aps, a helicopter and armored personnel carriers. Let's go here.

Then to Pripyat. There will also be an armored personnel carrier in Pripyat. Kuznetsov sits with Deimos at the Search base. From a conversation with Kuznetsov we learn that we need to find a fallen helicopter.

We hand over the task to Ermol to clear the path, he informs us that a bandit named Shnyr is waiting for us in the back room, we go and talk.

We go to Agroprom along the new crossing from Cordon. We bring down Snark and make our way into the dungeon.

We get out of the dungeon and go to the swamp where the deserter used to sit. 5 helicopters will fly behind you. The best way to destroy them is the PKK.
We find a helicopter near the trailer, take Charon’s PDA, and break the boxes.

We return to the Seine, then to Bar. Ermol reports that it was necessary to take down No. 8 and Doberman. We go to the Cordon to the checkpoint. We find a Doberman (you can first sell
he has everything he doesn’t need in his backpack), we say, and then we knock him down. Make sure he doesn't run away. To do this, just stand at the entrance.

We go to Sidorich's bunker and take the stunner.

We go to Agroprom and take down No. 8. To Bar to Ermol, from him again to Agroprom, pick up the PDA.

We receive a message from the King's Senya. Senya has a task to kill four brigadiers. Having eliminated the three, we go to the Bar, hand over the PDA and find out that this is a setup. Slaven sends X-16 to the Doctor.

In the Wild Territory we meet with Lieutenant Anikeev. WE DO NOT TOUCH ZOMBAKS. We move to Yantar and quickly to X-16. We talk to Doc, we get the task of killing the colonel. We go to the point, if we wait, we will see the performance. We take the PDA from the colonel.

We return to Doc. We hand over the PDA to the Hacker. We're going hunting with Pinochet. We return only with Pinochet, talk to the Doctor. A message comes that you can return to Bar.

Before leaving we talk to everyone. In the Bar, Ermol sends him to the Radar to kill Senya the King, before leaving we talk to Shnyr. We eliminate the King, and from his PDA we learn about the meeting in the TD. Let's go to Petrenko. He doesn’t want to get involved, but he doesn’t mind if we do it, he sends us to the position and reports that Prizrak and Remezov are at the cordon at the Checkpoint. We go to the point, kill the negotiators. We go to the checkpoint cordon to the German, he gives the PDA to Remezov, a message comes from Old Man Kovtsur, we talk to him. Back to the German. We kill all the bandits at the cordon, return to the German, at his request we find the informer. We go to the Warehouses, kill the Jackal and take the PDA and flash drive. We go to X-16, we meet Yaroslavkin.

We speak with Anikanov, he asks to find a soldier. Let's go look. Having found the soldier, we return to X-16. We inform Anikanov about the soldier, talk to Doc and go to Chaes. We speak with the scientist. Next is the Day of Wrath.

We find a flash drive on the dead. We go to the Hacker and take Charon's PDA. We return to Karpov, further according to the scenario. We meet with the Ghost, he sends us to Strelok (it would be nice to have 2 armored vehicles)

Advice: before reaching the Strelok, we drop the equipment, especially healing artefacts, first aid kits, cartridges, armor. We do as he says and quickly pick up everything that we dropped. We go to the surface, talk to Yaroslavkin and a bullet to Pripyat. We find our fighters and fight with the Aps.

First of all, at the checkpoint and in the Ancient of Newbies, you need to talk with all possible characters (Military Technician, checkpoint commander Captain Yaroslavkin, German, Tolik, Fox, Wolf, Shustry), this will give us several quests and additional tasks:

1. Technician: task “Get out of the Zone” - will be available at the end of the game;

2. German, Yaroslavkin: task “Find something to do” - talk to Sidorovich;

3. Tolik: task “Check the Old Legend” - find the artifact “Heart of the Controller” in the village of bloodsuckers at the Army Warehouses (the artifact can be given to the Bartender or the Swamp Doctor);

4. Fox: task “Find the case in Pripyat” - in one of the hotel rooms in Pripyat;

5. Nimble: task “Clear the Cordon” - destroy all the bandits at the Cordon (ATP, checkpoint in front of the Landfill);

6. Sidorovich: task: “Find adventures for your... experience” - talk to the quest characters (Wolf, Petrukha, Captain Kuznetsov);

7. Kuznetsov: task “Talk to the checkpoint commander” (Yaroslavkin).

Amber and bar

As a result, Yaroslavkin sends us to Yantar with the task “Deliver food to Yantar.” On Yantar we search Sakharov and receive the task “Find out what happened” with a hint to visit x16. In the laboratory we meet Pinochet, he sends him to the Phantom, who gives the task “Find information” - examine three zombified corpses (two near the bunker, and one on the road from the transition to DT to x16). We search, report to the Ghost (climb up the stairs, refusing to go to another location). We move to the Bar in search of information.

In the Bar we again try to talk with all possible quest characters:

1. Bartender: task “find Timokha Merk” - the “Search” group is based on the territory of the Bar - when we talk to everyone, Timokha will appear near the fire closest to the Bar in the hangar.

2. Ermol: find a modified MP-5 in the tunnel at the Landfill - we find it, bring it, Ermol puts weapons and suits on sale;

3. Gena Hacker: find a case with a laptop in the Landfill - we find it (a crane near the hangar), Gena gets the opportunity to change the GG grouping;

After talking with Merck, we speak again with the Bartender, who sends us to the AS to talk with the leader of Freedom. To talk to Lukash, you must first talk to Max and Skruga. During a conversation with Lukash, an invitation comes from Voronin - we move to Bar.

Voronin sends GG to the x18 laboratory in the Dark Valley, but before that he needs to find the missing code for the door.

In the Dark Valley, in search of the code, you need to examine several places (the Chief's Room at the Base, the safe on the second floor of the gas station administration building, a box in one of the farms near the transition to Cordon, the door to the laboratory), after which we go to the informant (the hint is in the task description ). For his code, the informant demands to find the “Black Soul” artifact, which is located with the Mole at Agroprom.

At Agroprom we meet Hitler and help. We find the Mole’s corpse in the Agroprom underground, take the artifact (you can simultaneously inspect the pipes in the cache of Strelka’s group for the presence of the author’s arsenal, which the Swamp Doctor hints about if we show up to him with the “Heart of the Controller” art), take it to the informant, and get the code from the laboratory.

We get inside x18 and find a case with information (we also find a lot of junk in the form of walkie-talkies, laptops and system units that can only be sold; they are not needed for quests). Since we receive an SMS from Charon, we talk about the case first with the informant, then with the Bartender, and only then we refer it to Voronin. The general sends us to talk with the captured scientist, from whom we learn about the Apocalypse Group’s base on Radar. We ask Sidorovich to make Strelok a merchant and move to the Radar.

X-10 and beyond

In the laboratory x10 (closer to the burner switch) we find Number 11 and talk to him until the task “Check the laboratory” is counted as completed (you can leave the conversation without saying the last phrase, or the 11th will become a corpse before the conversation, then the task will be counted when searching his corpse, otherwise the whole group will blush).

We report to Voronin, who sends us to the Swamp Doctor (the Strelka group’s hiding place in the Agroprom dungeon).

The Doctor gives Strelok an invitation to a meeting from Charon in Pripyat to jointly attack the Apocalypse at the Chernobyl Nuclear Power Plant.

To do this, the GG needs to agree with the groups about unification and with the Search group about going to Pripyat. The Doctor also gives the task to find three detectors at Agroprom and take them to Voronin (a trailer in the swamp, the first floor of the main building of the western complex, the second floor of the central building of the eastern complex of Agroprom). We find the detectors, take them to Voronin, the task is accepted and the detectors can simply be sold.

Task "Agree with factions"

1. We come to an agreement with Voronin;

2. We agree with Lukash;

3. We come to an agreement with the military (Captain Yaroslavkin at the checkpoint on the Cordon);

4. We come to an agreement with the Veterans of the Zone (Petrukha in the Newcomer Village on the Cordon).

5. We agree with Charon in Pripyat (Charon will appear only after completing Slaven’s task “Prepare for the Breakthrough”).

Assignment from Slaven: “Prepare for a breakthrough”

1. We speak with Slaven, he and the group agree to join the GG in Pripyat, but for this you need to get 6 Daggers;

2. We speak with the Bartender, he sends to Sidorovich for money and offers to talk about making money with Ermol and Grisha Budulai;

3. Ermol offers to pick up the case from Behemoth in the Dark Valley (Gena Hacker can change the GG group). The task is counted when examining the corpse of Behemoth, we return to Ermol and report;

4. Grisha Budulai asks to find his friend in the Wild Territory - we find a corpse (above, in the cabin of the crane beam near the fallen helicopter), report, get money;

5. Sidorovich gives money and says that Fan was looking for GG. The Fan has a job to do - bring a case from the x16 laboratory on Yantar, if we bring it, we get a Stunner as a reward;

Today's article is dedicated to the story trilogy S.T.A.L.K.E.R.: Apocalypse. This modification appealed to many fans of this genre. And I would really like to see such successful mods come out more often. After all, not only the quality of the game, but also the storyline is at its best. The Stalker Apocalypse walkthrough will probably be remembered for a long time for the indescribable sensations during the game, because the style of presentation of the plot is significantly different from other mods.

Each of the trilogies has its own unique and twisted plot. And each is original in its style and genre, but still interconnected.
The entire trilogy takes place after the end of all the events of S.T.A.L.K.E.R.: Call of Pripyat. The passage of the game Stalker Apocalypse takes a little time and has three parts of the mod.

The passage begins with a quest to deliver food. Stalker trilogy apocalypse, the passage of the first part starts after the scientists arrive at the camp, where the military runs into an ambush. It is from here that the plot of the storyline starts, and the main character Strelok becomes an investigator and studies a very strange group for the presence of a secret installation capable of redirecting emissions and using energy for a secret powerful weapon. During negotiations on the events of the plot, Strelok unites the military and stalkers to storm the Chernobyl Nuclear Power Plant, the base of a secret group. During the operation, Strelok penetrates the monolith's control bunker, where he meets his clone. It defies explanation. And this is where the action of the first part of the trilogy ends, which gives us 100% grounds for continuation, since a lot of things are not revealed and not understood. Many began to search for the stalker apocalypse search for the passage of the second part.

And just six months later, the second part of the Apocalypse “Search” was released. Events take the player into the story two weeks ago after the storming of the Chernobyl nuclear power plant. Already here the hero goes in search of a radio transmitter. Friends are dead, and the main character is being hunted by a foreign military man. In the sarcophagus, the hero finds himself in a spatial anomaly and encounters the strange and incomprehensible. Even an attack by NATO soldiers was attributed to this. The hero’s entire group dies, but later it turns out that they have been dead for a long time. And the hero does not understand how this happened. Trying to understand what happened, the hero finds all the culprits of the disaster, and will find ways to solve the problem of returning in time to the moment of the death of his friends. Walkthrough of the game stalker apocalypse part 2 brings the hero back, but with side effects. Moreover, all the dead turn out to be alive, and they take on another task. This ends the second part.

Walkthrough of the game stalker apocalypse part 3 is also very interesting and exciting. The third part, “Philosophy of War,” brings to the fore a member of the group under the nickname German. In the stalker apocalypse philosophy of war walkthrough, the group takes on the search for a missing person for money, but then turns back and the main character himself has to go through the thorny path of the zone. In the finale, the German chases the group in a truck and is rewarded with a container. This is what becomes of the Stalker Apocalypse finale walkthrough. Well, what’s in the container will be known in the next modification.

The modification undoubtedly gathered an army of fans. The trilogy is over, but it continues.

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