The new class “Striker” and the plans of the Black Desert developers for the future. The new class “Striker” and the plans of the Black Desert developers for the future We sharpen as we receive sharpenings

The new class “Striker” and the plans of the Black Desert developers for the future. The new class “Striker” and the plans of the Black Desert developers for the future We sharpen as we receive sharpenings

Having upgraded the Striker class in Black Desert Online, I decided to write my own guide to the Striker in BDO. I will share with you what gear to wear as you level up your character, what skills are best to learn, and what inlay stones it is advisable to insert into things.

If you just started playing and you have little understanding of the game, but you know where to download and farm silver. So you shouldn't have any problems. Well, if you don’t know this, then you can look at our guide on where it’s better to level up to 50.

Items from level 1-50

The Striker in Black Desert Online is a very powerful class and mobile, they can easily handle packs of mobs. Possesses massive skills that hit the enemy in a decent radius, while preventing damage to your character. From the very first steps in BDO you will have to save up for a universal set and an average bijou:

Set: Grunil

Rings: Predecessors

Earrings: Kallis

Necklace: Pares

Belt: spirit Ancient

Weapon: Pares

Add. Weapon: Leather Bracelets

We sharpen as we receive sharpenings.

Items from level 50-56

Once you reach level 50, you can start spending your money on sharpening your set. Of course, we shouldn’t forget about the jewelry that you will need to increase your DPS. To move to media spots you will need the following set of equipment:

Set: Grunil +16

Rings: Shadow Ghost +2

Earrings: Witch's Jewelry +2

Necklace: Sichil +1

Belt: Basilisk

Weapon: Liberto +17

Add. Weapon: Leather Bracelets +17

Items level 56+

Now after reaching level 56 and receiving the awakened weapon, start improving your items. We continue to improve our jewelry or buy more sharpened ones. This is all done to kill monsters faster, in a shorter period of time.

Set: Grunil of the limit +18

Rings: Shadow Attribute +3

Earrings: Witch's Decoration +3

Necklace: Sichil +2

Belt: Basilisk +2

Weapon: Kzarki +18

Awakened Weapon: Master's Limit Bracers +18

Add. Weapon: Leather Bracelets limit +18

gear for level 60

When leveling up after 56+ you need to aim for one goal. Take a boss set anywhere and start sharpening it, at least 18+. At the same time, replacing your jewelry with better or more polished ones. At the same time, you must not forget about evasion and your character’s accuracy. This is roughly the set you should get at level 60:

Set: Boss set +18

Rings: Shadow Attribute +4

Earrings: Witch's Decoration +4

Necklace: Sichil +3

Belt: Basilisk +2

Weapon: Kzarka +18

Awakened Weapon: Karanda's Bracers +18

Add. Weapon: Leather Bracelets of Limit +18 (For PvP) \ Nuber (For PvE) +18

Geass Helm:

  • Crystal of Altered Magic - Harpy (Evasion +12\HP+75\HP Recovery+5)

Tree armor (torso):

  • Iolite IV - Defense - damage taken reduction +2 \ Resistance to stun, daze, freeze +10%

Bhega Gloves:

  • Amber III - (Crit chance +2\grab resistance +5%)

Maskan Boots:

  • Essence of the Blood Arena - Durability (Resistance to knockdown/knockdown+25%; stun/stun/freeze+5%)

Kzarka Weapons:

  • Garnet III (Accuracy) - (All Accuracy +8\Ignore Resistance +10%) or Blood Arena Essence - Attack Power (Attack Power + 5\Additional Damage Humans +2)

Additional weapons of Nuber\Kutum:

  • Awakened Spirit Crystal - (Max HP +150\Attack Power +5)
WITH GRUNILE\ROHAVA + KZARKA WEAPON

Helmet:

  • Crystal of Altered Magic - Harpy (Evasion +12\HP+75\HP Recovery+5)
  • Crystal of Altered Magic - Harpy (Evasion +12\HP+75\HP Recovery+5)

Armor(torso):

  • Iolite IV - Defense - damage taken reduction +2 \ Resistance to stun, daze, freeze +10%
  • Iolite IV - Defense - damage taken reduction +2 \ Resistance to stun, daze, freeze +10%

Gloves:

  • Amber III - (Crit chance +2\grab resistance +5%)
  • Amber III - (Crit chance +2\grab resistance +5%)

Boots:

  • Essence of the Blood Arena - Durability (Resistance to knockdown/knockdown+25%; stun/stun/freeze+5%)
  • Essence of the Blood Arena - Durability (Resistance to knockdown/knockdown+25%; stun/stun/freeze+5%)

Kzarka Weapons:

  • Crystal of enhanced magic - Karme (Crit Chance and Attack Speed ​​+1\Attack+5)
  • Crystal of enhanced magic - Karme (Crit Chance and Attack Speed ​​+1\Attack+5)

Additional weapons of Nuber\Kutum\Roshar\Krei:

  • Awakened Spirit Crystal - (Max HP +150\Attack Power +5)
  • Awakened Spirit Crystal - (Max HP +150\Attack Power +5)
BUDGET OPTION
GRUNIL\ROHAVA + LIBERTO

Helmet:

  • Amethyst II - Screen - (Resistance to knockdown/knockdown +10%

Armor:

  • Valuable Iolite - Armor - (Damage Reduction +5)

Gloves:

  • Amber II - Attack Speed ​​- (Attack Speed ​​+2)

Boots:

  • Valuable Malachite - Durability - (Resistance to knockdown / knockdown + 25%)
  • Valuable Malachite - Durability - (Resistance to knockdown / knockdown + 25%)

Liberto weapons:

  • Valuable Grenade I - Skill Speed ​​- (Crit Chance and Attack Speed ​​+ 1)
  • Valuable Garnet I - Critical Strike - (Crit Strike +1)

Additional weapons Roshar\Cray:

  • Grenade - Grab - (Effect of ignoring grapple resistance +10%)

skill build

This is what the build should be like at level 60, you can modify something. These are our recommendations, so it's up to you whether they're worth checking out or not.

Write your opinion and what you would like to add to this guide. We will also be glad to receive your wishes and ideas for the development of the site and community.


A/D + LMB - move left or right, causing small damage, receiving a self-buff +3% evasion.. at lvl 1 of the skill
and already 9% on the last one.. in the conditions of the Korean server I would take this skill only with an extra amount of sp
in the case of playing on a RU server where the topic of “evasion/accuracy” is more relevant, it’s up to you to decide..
but you can still do the same... leave the skill for last and up for the sake of dodge with an extra amount of sp

PKM and 2 more skills of its branch - having received lvl 1 of the skill, I did not upgrade it higher,
We also have more advanced skills, I don’t recommend wasting sp on this branch

E" - capture, during the action of the super armor skill, in case of failure
capture - evasion, take all lvl of the skill.. purely for pvp

s+LMB - invulnerability effect at the moment when the character swings,
cooldown at lvl 1 6 sec. on the last 4 sec., in addition, it cuts off the target’s armor by -15 for 10 sec.
attack in the air, in general... we take it completely. mas hev
continuation of the skill through LMB - allows you to strike again, knock over,
attack from below. take it as an extra control. must have

Shift+RMB is not a bad demag, it has a front block and allows you to create a convenient combo with it
there we take all the lvl-s of the skill, we take the 1st continuation of the skill,
it will add to the skill a self buff of 5% to the critical chance for 10 seconds,
but I wouldn’t take the 2nd continuation of the skill.. unless it’s convenient for you
stretch from Shift+RMB to F"ke..
but we definitely take the 2 branches that go immediately after it (including their continuations)

The 1st branch will be good for damming, controlling and cutting speed. target's attacks by 15%
and the 2nd branch cut the target's def by -20% and prepare a springboard for a new attack

s+RMB - attack in the air, attack from below, our 1st healer at lvl 1 will give 20 hp, at the last 40,
Our 2nd healer, in principle, more than compensates for the loss of HP, so I would only take it for one as an extra. control

Shift+F is our 100% ultimate, has invulnerability effects when moving to a target, 100% crit,
stun but in fact has a mediocre demag, nevertheless, it would not hurt to have the skill in the collection at least for the sake of
its animations: when the skill is activated, the striker flies up to 7 targets in turn (if they are in his line of sight),
and gives them blows, this is of course not Ash from Warframe and his “storm of blades” that one-shots his targets..
but the animation is very similar

Shift+LMB - medium damage, front block and bottom attack. I took it completely
but without continuation w+F - it seemed inconvenient to me

continuation of the thread:

PKM is a good demag, low attack, knockdown and super armor. I took all the lvls of the skill
I didn’t take F because of the inconvenience of putting together a combo

Q+s is practically our 2nd main feature after the gap and the sphere of “morale fragments”
after lvl 50 this was my main combo in farming because of its simplicity
efficiency and convenience, the skill has good damage and knocks down targets. Can also be used in CD. mas hev
Continuing the skill through Q will allow you to make another jump, knocking over the target,
and cutting her slope by 12% for 10 seconds. similar to the previous one.. mas hev. take it.

Q"shka - also a very important skill is closely related to the previous one, has medium damage and frontal block
similar to the previous one, it throws targets, in the upcoming awakening of the striker it will be the same
is relevant and will switch the stance.. we take the maximum, except for the inconvenient continuation through F"ku

2 continuations of the Q" branch:

RMB - super armor, cutting target def by 8, knocking over - take all lvl-s

including through RMB from it we will get super armor in the 1st phase, and invulnerability in the 2nd phase

LMB - similar to the previous one, but this time it reduces the target’s evasion by 9, we take all lvl-s
(especially if the topic “slope/accuracy” is relevant to you)

s+F - knock over the target/targets. additional control can be taken for one

RMB+LMB is a good demag, a low attack, and besides, this is our 2nd healer at lvl 1, it gives us 50 hp,
and the last one already has 300 HP, considering that the skill cooldown is 5 seconds, you can forget about the HP banks
In general, the skill is a must have. we take all lvls.

A set of boosting passives: mile defense, range defense, magic defense and all defense
taking away bread.. from the magpie, the vali and the warrior.. we take all the lvl

Unfortunately, there will be no skill builds.. bddatabase somehow coos crookedly, not letting you know how much sp there will fit into 50th and other lvls
but considering that up to 56 a free reset is available, you don’t have to worry about it, but just take what’s more or less available
and then what is more convenient.. eventually arriving at an adequate golden mean..

Most recently, Stryker appeared in the Russian version of the MMORPG Black Desert. And our community has already prepared for you a PvE guide dedicated to this class.

You will be able to find out what skills are available to this fighter, how his mechanics work, what PvE combos to use during battles, how the Striker is doing with treatment, what characteristics are best for him to raise, how exciting the gameplay is for him, etc.

“At first, it seemed like Striker was bugged and didn’t consume FP at all, but then it turned out that his abilities provide excellent FP, so there is absolutely no shortage of this resource in PvE (alas, the awakened stance will be more voracious).

Among the characteristics, he should first of all increase his attack speed, and only then his crit. In addition, RMB+LMB fills the Striker with 300 HP at the last level of the skill (and has a cooldown of only 5 seconds).”

Skills - part 1

Skills - part 1 In the beginning, I’ll tell you about what is not visible, but what is still there, almost like that same gopher.. Block— for those who don’t know, at the very beginning the striker came out without a block, so it existed until the release of the awakening, but as you know, “whiners are strength” and after a week or MB less, the striker acquired
block in both racks (standard and awakened), to use the block you just need to press back those. S
similar to how it is done by a blader, sakura, Vali, warrior and even DK.. Auto-attack- we'll get it for free Aura— we’ll get it for free, like the aura, the DK can turn on and off, giving +50 sc. moving both in a combat and non-combat stance, while eating up 50 FP every 3 seconds if you use it not on a spot or combat zone, then it will most likely fall off.. but this is apparently not a bug, but a feature

Rifles- mobile evasion. as usual, it turns on automatically after blinking to the side/back/forward

Blink forward— as expected, gives invulnerability and sk. run +30% for 10 sec.,
at the last lvl they also increase the blink discantation by 10% and take all lvl of the skill

Blink to the side- completely similar to the previous skill, except for the direction of movement. take all lvls

LMB with a running start— a useless skill, we’ll get it for free, you can use it in farming, but there’s no point in boosting

Fuck— hits little, hits slowly, at lvl 1 it reduces the target’s run by 15%.
It doesn’t swing higher. It looks nice, but is essentially useless. we almost never sag in FP and if necessary, you can simply regenerate it through A/S + LMB We'll get it for free, don't download any further.

Passive— 10% all evasion... a small thing, but nice

At this point we will break for a separate chapter dedicated to new hard drugs and the concepts of Korean developers

Golden sphere concept

To be honest, I didn’t really want to bore you and myself.. with a story about complex mechanics and the essence of some specific fantasies of Korean developers, but alas there is no way out.. (1 lvl) (2 lvl) Wolf- aka space, our foundation is the center of power and the striker's universe. More about him.. When you create your striker, you will have some kind of unusual sphere with 3 dots hanging above the HP and FP bars.. in the English localization they called it Fighting Spirit Shards, i.e. loosely translated as “Fragments of Fighting Spirit”... well, or something like that... energy will accumulate there according to the same principle as a black spirit crystal or a sphere with particles of darkness forty, i.e. if you receive damage or inflict damage yourself, then these points are filled one by one (hereinafter referred to as “shards”)

in case of accumulation of 1 and 2 fragments, only one is used and you receive 10% sk. attacks for 10 sec., in case of using a space when all 3 fragments have been accumulated, we get: +20% speed. attacks, attracting targets and turning their backs (does not work in pvp) lvl 2 of the skill increases the range of its action and deals damage to 10 targets
and also allows you to knock over targets if you use 3 fragments. In addition, there is one more property of this skill that adds a special effect to 2 attacking skills..

Ball— frontal block, 100% crit, low attack, stun and half-range distance, with increasing lvl the demag of the skill will increase, its accuracy and the number of targets
as well as a demag called “energy explotion” i.e. "energy explosion" directly depends on space those. with activated skill Wolf the demag will not be at the maximum lvl of the skill 823 x 3..A 823 x 5, without charging (holding), the skill will give only 164 x 4 As for the use of the skill, I can draw an analogy here with any range or half-range skills of other classes.. this and archery sakura/blader and Q'shka ninja, etc. those. I stunned the target on the range standing behind the front block and told me to carry out grapples and in this spirit we will get the 1st lvl skill for free.. should we download it further? I would leave it at one and use it exclusively for pvp..

Shift+Q— our 200% ultimate, good damage control, super armor and low attack, with the skill up, accuracy, damage and the number of targets increases, the range of the skill at maximum lvl increases by 20% here, as in the previous skill, the concept of “energy explosions” is used "and in reality we're just getting more lawsuits instead of x 5 we get x 6.. in general, I took this skill completely at the beginning, but after lvl 51 I completely dropped it and switched to other builds.. more about them later..

It is also worth mentioning that if the skills listed before received a boost in the form of a simple increase in damage by one or two x... then the striker also has skills that automatically increase damage during the skill's effect Wolf Among them there is a skill that we have already talked about:

This Fuck

And by the way, these skills get a boost from Wolf does not mean at all that they must be present in your combo.. it’s just so that you know.. that they have a special potential laid down by the developers..

That's all with the sophisticated concepts... and we will continue to look at other skills from the striker branch in the new chapter..

Skills - part 2

A/D + LMB— move to the left or right, causing small damage, receiving a self-buff +3% evasion.. at the 1st lvl of the skill and already 9% at the last.. in the conditions of the Korean server, I would take this skill only with an extra amount of sp in the case of playing on RU servers where the topic of “evasion/accuracy” is more relevant, it’s more up to you .. but you can still do the same .. leave the skill for last and up for the sake of evasion with an extra amount of sp

RMB and 2 more skills from his branch - having reached lvl 1, I didn’t upgrade the skill higher, we also have more advanced skills, I don’t recommend wasting sp on this branch

E'shka- capture, during the action of the skill super armor, in case of unsuccessful capture - evasion, take all lvl of the skill .. purely for pvp

s+LMB— the effect of invulnerability at the moment when the character makes a swing, cooldown at lvl 1 for 6 sec. on the last 4 sec., in addition - cuts off the target’s armor by -15 for 10 sec. attack in the air, in general... we take it completely. mas hev continuation of skill through LMB- allows you to deliver another blow, knock over, or attack from the bottom. take it as an extra control. must have

shift+RMB- not a bad demagogue, has a frontal block and allows you to make a convenient combo with it where we take all the lvl-s of the skill, 1st continuation of the skill take it, it will add a self buff to the skill of 5% to the critical chance for 10 seconds, but 2nd continuation of the skill I wouldn’t take it.. unless it’s convenient for you to reach from Shift+RMB to F’ke.. but we definitely take the 2 branches that go immediately after it (including their continuations)

1st branch It will be nice to demage, control and cut sk. target's attacks by 15% a 2nd branch cut the target's def by -20% and prepare a springboard for a new attack s+RMB- an attack in the air, an attack from below, our 1st healer at the 1st lvl will give 20 HP, at the last 40, our 2nd healer, in principle, compensates for the loss of HP in excess, so I would take only one as an additional. control

shift+F— our 100% ultimate, has invulnerability effects when moving to a target, 100% crit,
stun but in fact has a mediocre demag, nevertheless, it would not hurt to have the skill in the collection at least for the sake of
its animations: when the skill is activated, the striker flies up to 7 targets in turn (if they are in his line of sight),
and gives them blows, this is of course not Ash from Warframe and his “storm of blades” that one-shots his targets..
but the animation is very similar

continuation of the thread: Shift+LMB- medium damage, frontal block and low attack. I took it completely
but no continuation w+F- I found it inconvenient

RMB- a good demag, low attack, knockdown and super armor. I took all the lvls of the skill
Fuck I didn’t take it because of the inconvenience of putting together a combo

Q+s- this is practically our 2nd main feature after the gap and the sphere of “shards of fighting spirit” after lvl 50 it was practically my main combo in farming, due to its simplicity, effectiveness and convenience, the skill has good damage and knocks over targets. Can also be used in CD. mas hev continuation of the skill through Q will allow you to make another jump, knocking over the target and cutting its slope by 12% for 10 seconds. similar to the previous one.. mas hev. take it.

Q'shka- also a very important skill is closely related to the previous one, it has average damage and the frontal block throws up targets in the same way as the previous one, in the upcoming awakening of the striker it will still be relevant and will switch the stance.. we take the maximum, except for the inconvenient continuation through F‘ku 2 continuations of the thread Q'shki:

RMB— super armor, cutting target def by 8, knocking over — we take all lvl-s including through RMB from it we will get super armor in the 1st phase, and invulnerability in the 2nd phase

LMB- similar to the previous one, but this time it reduces the target’s evasion by 9, we take all lvls (especially if the topic “evasion/accuracy” is relevant to you)

s+F— overturn the target/targets. additional control can be taken for one

RMB+LMB- a good demag, attack from the bottom, besides, this is our 2nd healer at lvl 1, it fills us with 50 HP, and at the last level it’s already 300 HP, considering that the cooldown of the skill is 5 seconds, you can forget about the banks of HP in general, the skill is a must-have. we take all lvls.

Set of passives boosters: mile defense, range defense, magic defense and all defense, taking away bread.. from the magpie, vali and warrior.. taking all lvl

PvE combos

In general, the striker is intuitive and steers very easily .. the main thing to remember is that as the sphere of “morale fragments” gains all 3 bars, you must definitely activate it through the space, thereby activating the main attacking skills, gaining speed. attacks and turning the mobs with their backs.. as for the rest of the skills and combos, I upped 50+ lvl and leveled up to 56th, I used the principle of dancing around..Q’shki i.e.: Q+s > Q > RMB > LMB around: Shift+LMB With continuation And shift+RMB+ all his branches started kombu more often with s+LMB, and completed either LMB+RMB either through shift+Q

Skill awakening effects

Here I would advise taking standard +20 or +25 on mobs, pillboxes, boost attack speed, as well as accuracy/evasion The choice for you should be among skills that open combos or.. simply often usable.. If you are planning PvP matches.. then boosts would not hurt +10 or +15 damage in PvP.. and everything is essentially standard as for many classes

FAQ: possible questions and answers to them

As usual, I will answer the questions that have arisen and may arise:

What to heal yourself with?
RMB+LMB - fills 300 HP at the last lvl of the skill, has a cooldown of only 5 seconds

Does it sag in FP?
At the beginning, there was a feeling that the striker was bugged and didn’t consume FP at all, but later it turned out that the skills had excellent FP filling.. and there is absolutely no shortage of FP in PVE.. alas, the awakened stance will be more hungry

Kutum or Nuber?
I’m not sure yet to be honest.. the striker is quite tenacious and if I were to choose from these 2 offhands, I would probably choose a noob or any other offhand attack

What kind of golden sphere does he have?
You can read more about it in the chapter “The Concept of the Golden Sphere”.

How does a striker feel in pvp?
I can’t say anything on my own behalf because I had no experience. there is no kzarka or kutum/nuber on it now, and the lvl is only 56th.. its awakened version is a completely different story.. and as for me, it’s a “giant style”

What is the gameplay like for a striker, and who is it suitable for?
As for me, it’s an ideal option for giants.. or those who have long wanted to play as a giant, but were not satisfied with the class model.. so to speak, “a giant with a human face”
and actually the body... =)

What stats should he boost?
First of all, attack speed, secondly - crit.

Will there be a guide to the awakened striker?
I don’t know yet..if there is time and desire to sharpen and pump it..

Gear/Set/Offhand

I’ll start with the off-hand, the information is NOT addressed to the lucky owners of chests: kzarka, nuber/kutum, here I will only talk about standard off-hands and 2 possible ways to get them..

Craft all information is available .. scroll to page 5, select English in the upper right corner and prepare resources..

Items

What concerns here is only off-hand to attack, a method from the “maybe someone didn’t know about it” series

And it’s all very simple: we beat mobs on location Clan Gahrat and every 150 items from a forge named Livon Garsh
we exchange it for a chest and tear it off with the class for which we want to get an off-hand..
because in this case, we open it with a striker and stock up the chests until the update comes out... and then:
sharpening.. restoring the strength.. let's go swing. PROFIT.

Gir: if you are NOT the lucky owner of a full bosset

then use any turned set
which you have in stock...

It is worth noting that the striker does not have skills that boost his damage due to the maximum HP..
and it does NOT sag in FP.. so I don’t see the point in taritas and health sets..
so just aim for stats 5 sk. attacks And 5 crit..bija all on the attack, from fluff:
Yuri, Kreya, Rokhav - take it what is more accessible to you personally

Pebbles: again, based on what kind of weapon you have and what gear you have, in any case, strive for stats of 5/5

Because they don’t use traditional weapons. Their weapons are heavily gloved hands and bracelets. Well, we love kicking, so what?) The skills don’t have such powerful damage as a wizard, for example. But all the same, they hit very, very painfully and almost all the skills are geared towards throwing up and knocking over enemies, control - all of them. The striker himself flies over the mobs like a bumblebee, and takes out everything he can reach. The animation is very beautiful, the ups and downs distract from the monotony of cutting down mobs. There is a skill for restoring HP, almost no mana is wasted, everything is restored by skills, so at best you can do without cans. Just a perfect character =) There is another feature - the accumulation of your own spirit anger (30 fragments), which enhance some skills, which helps in battle. Also, during the battle, they can blink 3-4 times in a row, which makes the Persian very mobile, he manages to move away from the enemy to a fairly large distance.

Unlike other characters in Black Desert, the striker does not have to be afraid of crashing. His running jump skill allows him to jump from a high cliff and land quickly without hurting himself =) /W+space+lm and you can safely jump off a cliff, obviously not from a three-hundred-meter cliff/

After awakening, the fury and the striker differ according to the same principle as wizards and sword masters - the girl is water, the guy is fire. The animation is, of course, completely different, but the principle of the game is the same. Knock over the enemy and kick him into the corner.

There is also a difference in awakening skills - the striker has all attack skills, while the fury has a skill that restores her FP and spirit particles. In a 30-second buff, the fury has 20 less defense. But she can turn on a water ball, which will give her protection and stun enemies (it looks like the mystic has a ball); the striker does not have such skills. Also, the truck does not have a backward jump, like a striker. Otherwise, everything is the same - they can both burst through enemies and have a lot of knockdown. The main attacks are low and in the air.

Equipment:

Armor: Either Grunil (HP +150, attack +5), or Rokhav (for evasion), or Taritas (for accuracy, especially if there is any item from the Boss set). Comparison of all armor sets added.

Weapon: If you don’t have Liberto, take the Roshar set (gloves + bracelets), it has enough attack, two slots for stones, increased accuracy and evasion. Just what you need. Well, or according to tradition - Yurka. But the Liberto option + leather bracelets would be better for a start, then you will take Kzarka and Nuber bracelets.

Homeless optioncostume jewelry- set of belt “Core of an Ancient Weapon” + necklace “Seal of Ancient Guardians” (attack, defense, +5 to accuracy), earrings and rings of “blue coral” (attack and MP), all sharpened to II. I have the Serap I necklace, the tree spirit belt I - also not bad, but sharpening I is not enough, I need at least II.

You need to accelerate accuracy, evasion, defense and HP, as well as resists (resistances are very important in pvp). You don’t need to pay much attention to values ​​such as attack speed, skills, and running. The crit chance is also not super important, it’s all accelerated by the characters’ skills.

Inlay stones:

To weapon: 2 pcs. “Ancient Crystal - Karme” (attack speed +1, crit chance +1), or Garnet II accuracy (accuracy +8), or Valuable Garnet III attack power (attack +5).

In addition weapon: simple and inexpensive option - add. attack on people;

Helmet: Amethyst "Evasion";

Armor: ancient crystal “Gobelinus” (HP +100, LT +20);

Gloves: Amber III “Attack Speed” (attack speed +2, grapple resistance +5%) if there is still a slot, add a crit.

Shoes: Malachite III “Jump” (jump height +35, pushback/throw-up resistance +5%), if the Grunil set, add a stamina stone.

130 damage (II Roshar) and 180 defense (set +15) - enough for the Tugus to fly apart. On Ellics and Saosh it’s a little more difficult = mobs take longer to kill.

We upgrade and sharpen everything to II, saving up for a boss set and a good awakened weapon.

Before waking up:

There is no point in learning everything in a row; there are several key skills that are used permanently, anywhere and everywhere. Almost ALL skills restore FP; they did not describe each skill separately. Many skills use up stamina (but not like the magpie). Also, the striker and the fury can take a running jump - press the spacebar and left-click, and he will fly forward and jump into the crowd, knocking over enemies. Very convenient) Another good skill is to press Q from a running start and there will be a superman jump - the striker drives his fist into the ground and throws up the enemy.

When playing as a striker, you shouldn’t expect to kill enemies with the press of one button - this will require a combo, and to make the task easier, these characters have control on each skill. Knocked down - you hit, knocked down again, you hit again =) Ideally, the enemy will lie on the ground until his HP runs out.

Farming is mainly done by Shift + right-click or left-click - these combos are preferably at maximum, ult is 100%, you can add 200%, and Q is a combo at maximum. LMB + RMB - restore 300 HP. And periodically press the space bar to collect mobs in a bunch. It’s quite convenient at the spot - run through the mobs on shift, collect them in a pile with the space bar, and then beautifully emerge from the pile of mobs on Q, give your ultimate and run on. This is what PVE looks like. Pvp - they didn’t even try for the unawakened.

Striker skills before awakening

auto attack, FP recovery. Auto-learning.

a switched-on skill that periodically gives a +50% buff to running speed for 5 sec in battle, but consumes 50 FP every 3 sec.

Sometimes you can turn it on, but it’s absolutely not critical, because It's faster for a striker to fly than to run. Auto-learning.

somersaults to the side. everything is like everyone else. Auto-learning.

Blinky - forward and backward. During blink - invulnerability. After application, a buff is applied - speed + 30% for 10 sec.

Learn to the maximum to reduce reload time (4 sec.)

jump to the side with a dodge. At the moment of the jump - invulnerability. There is no character collision. Learn to the maximum to reduce rollback (4 sec.) After application, a buff is applied - speed + 30% for 10 sec.

passive - all evasion +10%

after a quick step, when sprinting (running in shift), he delivers a series of blows with his fists. If you constantly run in shift, you will use it constantly, you can take it to the maximum.

Actually, it’s understandable - a few kicks. Used especially effectively in sprints. 2nd and 3rd hits reduce the enemy's movement speed by 15% for 10 sec. Not great either You don’t need to level up to the maximum, the first level is enough.

Crouching wolf + combo: hunting for prey.

while using other skills, press the space bar and the striker will create an AoE attack in a small radius around himself. + this skill adds a buff - attack speed +10% for 10 sec. If 30 spirit particles have been accumulated, then the buff will be 20 percent. Also, with this skill he attracts mobs to himself, but does not affect people. After using the skill, you can sharply rush forward on the shift, two times in a row without reloading. Well, or back (10 particles of spirit will be consumed).

Be sure to learn combos: hunting for prey - O.N. It will take a little, but it will add a skill attack and a stun effect (when using 30 spirit particles). The most important thing is to remember to use this skill constantly, when using any skills - it is very useful on mobs.

LMB + step right or left. The striker throws circular kicks. Obviously, no damage, but teaching for level 4 for the sake of buffs: the 1st hit gives a buff for 10 sec - dodge +9%, the 3rd hit adds a buff for 10 sec - attack +10. Those who have extra skill points can use the maximum.

Steel Shoulder + Combo: Flank Guard

Good skill but you don't need to download it=) RMB - and the striker strikes with his shoulder and takes a defensive stance. If mobs are hitting you, you will see the shield and % how much protection is left. Front protection only. The combo makes it possible to dodge to the side, the cooldown is 5 seconds, it is very useful to use periodically, because it gives you the opportunity to go behind the enemy’s back and give him a good kick in the ass. Auto-learning.

combo for RMB. throws a couple of kicks. The damage is very average, as is the effectiveness. We don't download.

after hitting the ankle RMB. There is a point in knocking over, but there are a lot of other skills for this, so You can safely forget about this.

The striker grabs the enemy, lifts him into the air with one hand, hits him in the face with the other, and then throws him to the ground. Level 1 is 1 hit, level 2 is 2 hits, level 3 is 3 hits respectively. There is no particular point in this skill, because... if the enemy is large, the striker will simply jump back. Well, even if a capture is made, the skill is applied for a long time, and while the strike is hitting one in the face, the rest of the enemies (or mobs) will kick him. We don't download.

Sharp Claw + Combo: Predator Fang

moving back (while moving backwards - invulnerability) and swinging strike. Reduces -15 enemy defense for 10 seconds. The whole point of the skill is to throw up the enemy and invulnerability when jumping back, so Don't waste skill points on leveling up, there won't be much damage anyway. We leave it at level 1 + you can learn a combo - with its help we knock down the enemy.

Scarlet Claw + Bloody Claw.

You can max it out, you can leave it at level 1. during use, the skill gives protection from the front (deals 1 hit) and the bloody claw - learn, because. puts a 10 second buff on critical chance +5%. Combo: merciless strikes - can’t resist learning due to inconvenience of use (optional)

A convenient combo, worth learning at level 2. Striker punches the ground and knocks down enemies, used quite often.

auto-learning. Also a convenient combo that doubles the damage of the Blacksmith skill and adds a buff for 10 sec attack speed +15%

all with the same series of hits, increases the damage from the “Blacksmith” skill three times.

Combo: Punch to the gut

we teach, due to the low consumption of HP, and the usefulness in the form of cutting off the enemy’s defense by -20 (10 sec.)

we teach, due to the low consumption of HP, and the usefulness in the form of knocking over enemies. Application is very fast.

The skill is described excellently (both damage and HP recovery), but in practice I didn’t particularly like the skill, I don't recommend teaching. Because there isn’t really any damage, and it’s better to restore HP with another skill.

G cold wolf. Black Spirit's Wrath 100%

Actually, of course, we learn the ult. There are no skill levels. Crit chance is 100%, while moving - invulnerability. Stuns enemies. Without a black spirit charge, the striker disappears and appears in front of the enemy, strikes, then disappears again and strikes elsewhere, three times in total. With the anger of the black spirit - just a powerful charge that knocks out everyone around. The damage is strong, destroying all living things.

a frequently used skill - allows you to quickly close the distance (move forward) and strike, + combos are tied to the hire. But it is absolutely not necessary to pump it up, because there will be no super damage anyway. The skill requires shortening the distance, and at the moment of movement, protection from the front. Also - stunning enemies. That's all leave level 1.

a nice combo that lives up to its name. A little inconvenient to use. After the hammer, he delivers a series of roundhouse kicks in the air, quite fast and strong. (and the animation is beautiful, dada) Auto-learning, applied at will.

A good combo (convenient) - after the hammer, it strikes the ground with a strong blow and knocks over enemies. Good damage. To the maximum.

after the dash - a circular kick, throwing up enemies. Automatic learning, upgrade at will.

Tail Strike + Combo: From Heaven to Earth

The striker does a backflip and throws the enemy away. It makes sense to learn a combo, and the skill leave at level 1. The combo will multiply the damage from the tail strike by 3, and add stability while using the skill, cutting off the enemy's evasion by 10 sec -12%.

These are the most important skills. The striker jumps up and strikes - knocking up enemies, while using it - stability. We teach to the maximum to increase damage and reduce the cooldown time of the skill.

after a circular uppercut - a sharp landing and hit the ground. Stability, rollover, no collision with characters. We teach at will.

The striker flies into the air and, when falling, knocks over opponents, cutting off -8 defense for 10 sec. During the skill - stability! We teach to the maximum(increases the damage of the circular uppercut skill by 5 times).

continuation of the combo: fatal blow, only with the addition of invulnerability. Knocks down the enemy. We definitely learn.

We teach to the maximum. Increases uppercut damage by 6 times. The striker also somersaults in the air and strikes enemies, knocking them over and cutting their evasion -9% for 10 sec. During use - stability.

In general, a striker can tumble on Q almost endlessly, pressing first LMB, then RMB, then F. And always - stability.

or sweep - crouch down and make a couple of circular kicks to knock the opponent down. There is no need at most, there will be no damage anyway, sometimes use it when necessary. We leave level 1.

a cool skill that gives enough damage, but most importantly, restores 300 HP. Cooldown 5 sec. We teach to the maximum.

shock with a charge, during the charge - protection from the front. The damage is average and requires a lot of skill points to level up to the maximum. Therefore, you can take it if there are a lot of them, but if not, it’s better to ignore this skill.

Black Spirit's Wrath 200%

A powerful blow to the ground, knocking over enemies. When hit, pulls them towards you (mobs only). During use - stability. You can learn a lesson to level 2 and calm down.

Passive, required to study =) Each level adds protection +1 melee defense/+1 ranged defense/+1 mage defense. Maximum - at level 50. In total it will add +8 to all defense.

Optimal:

All defense +15 for 10 sec, critical strike chance +10% for 9 sec.

Accuracy +3% for 12 sec., Bleeding damage 50 every 3 sec. for 15 sec.

Damage to monsters +25 for 8 sec, critical hit chance +10% for 9 sec.

All defense +10 for 10 sec, Attack speed +4% for 5 sec.

whole list

  • Damage to monsters +20 for 8 sec - Scarlet Claw/Sharp Claw/Dodge Attack/Circular Uppercut/
  • Damage to monsters +25 for 8 sec – Tail Strike/Whirlwind of Pain/Wolf Maw
  • All defense +10 for 10 sec - Evasion Attack/Whirlwind of Pain/Cleft Mouth
  • All defense +15 for 10 sec - Tail Strike/Great Anger/
  • Damage in pvp +5 for 5 sec - Steel Shoulder/Fists of Fury/Hungry Wolf/Combo: Blacksmith/Circular Uppercut/
  • Damage in pvp +10 for 5 sec – Hunter’s Orb/Knee Hammer/
  • Accuracy +3% for 12 sec. — Crimson Claw/Knee Hammer/Fists of Fury/Circular Uppercut/
  • Accuracy +4% for 12 sec - Shoulder of Steel/Finisher/Great Wrath/
  • Evasion +3% for 10 sec – Sharp Claw/Whirlwind of Pain/
  • Evasion +4% for 10 sec - Wolf's Mouth
  • Movement speed +4% for 10 sec - Scarlet Claw/Sharp Claw/Hungry Wolf/Great Wrath/
  • Movement speed +7% for 10 sec – Tail Strike/
  • Attack speed +4% for 5 sec - Evasion Attack/Finishing Strike/Hungry Wolf/Combo: Blacksmith/Great Wrath/
  • critical hit chance +10% for 9 sec. — Hunter's Orb/Tail Strike/Finisher/Fists of Fury/Combo: Blacksmith
  • critical hit chance +20% for 9 sec. — Whirlwind of pain/
  • Reduces enemy movement speed - 4% for 7 sec - Scarlet Claw/Sharp Claw/Hunter's Orb/Evasion Attack/Finishing Strike/Circular Uppercut/
  • Reduces enemy movement speed - 7% for 7 sec - Tail Strike/
  • Reduces enemy attack speed - 4% for 7 sec - Shoulder of Steel/Hunter's Orb/Knee Hammer/Hungry Wolf/Combo: Blacksmith
  • Enemy Skill Speed ​​Reduction - 4% for 7 sec - Hunter's Orb/Knee Hammer/Hungry Wolf/Combo: Blacksmith
  • Recover 10 HP per hit - Knee Hammer/
  • Recover 6 HP per hit - Scarlet Claw/Tail Strike/Whirlwind of Pain/
  • Recover 3 HP per hit - Shoulder of Steel/Fists of Fury/
  • Restore 10 mana per hit - Razor Claw/Cleft Mouth
  • Stun Chance 3% - Crimson Claw/
  • Stun Chance 3% - Fists of Fury/Combo: Blacksmith
  • Chance of freezing 6% - Hungry Wolf/
  • Chance to push the enemy away during a knockdown 10% - Circular uppercut/
  • 42 Bleed Damage every 3 sec for 15 sec – Sharp Claw/Steel Shoulder/
  • Burn damage 60 every 3 sec for 9 sec - Hunter's Orb/
  • 45 Pain Damage every 3 sec for 12 sec - Evade Attack/Knee Hammer/Fists of Fury/
  • Bleed damage 50 every 3 sec for 15 sec. — Circular uppercut/
  • 54 Pain Damage every 3 sec for 12 sec - Cleft Mouth
  • - 7 enemy mana every 3 sec for 9 sec - Evasion Attack/Great Wrath/
  • - 14 enemy mana every 3 sec for 9 sec – Finishing Strike/
  • - 20 enemy mana every 3 sec for 9 sec - Whirlwind of Pain/
  • - 21 enemy mana every 3 sec for 9 sec - Wolf's Mouth

Video of the unawakened striker:

Slaves

Strayer skills - level 56

quick dodge back. Cooldown 7 sec. Buff on yourself: movement speed +30% for 10 sec, magic. defense +15 for 10 sec. Undamaged during use.

Another jump up, and hit the ground. Cooldown 10 sec. Damage 1213*5, magic. defense +15 for 10 sec. Stability during use. Crit chance +100% - only in pve/

It is optimal to take 2 skills, because... Back the striker already knows how to dodge, and he already has a running speed of +30%.

Strayer skills - level 57

Striker throws a powerful punch. Damage 707*4, critical chance 100%, accuracy +10%, HP recovery 50 per hit. Stable in use. Effect: Knocks down the enemy. Cooldown 15 sec.

A dash towards the enemy and a powerful blow - a knockdown. Damage 729*6, crit chance 50%, recovery 30FP. At the moment of impact - protection from the front.

Obviously, the first skill is better.

Awakening:

quest to awaken the striker

The awakening quest will begin in the Giants' Camp. You will be sent to a waterfall, find a book and read it - suddenly you will find something useful) Next - train on Hexa skeletons - you need to kill 100 of them. To pass the quest, you need to return to the book, this time you will receive a mental replication summon scroll. The striker must summon and kill, it turns out himself) but in the future.

With 140 attacks and crooked little hands, I had to waste time, because after two hits the replication refused to fall. So we fooled around with the boss, we returned to the cave, and there was a surprise

Him again. He says that he will tell you about the thoughts of the golden master himself. And gives easy quests that are completed right away. As a gift - iron combat bracers +10 and master combat bracers. You will need to do a couple of trainings, you will receive a balm of courage, and the black spirit will give you an amstrong sphere for 1 day, which will allow you to reset all your skills. I advise you to use it right away, teach all the awakened skills to the maximum, what to keep from the old skills will be discussed below under the spoiler.

That's it, you are awakened. The striker has the simplest awakening quest. It's not fair to other classes, however.

What to leave among the unawakened skills for the striker

Naturally - mariposa and a quick step to the maximum

Combo: hunting for prey. It will come in handy.

Tail strike + combo: from heaven to earth. Useful in pvp (mb)

Circular uppercut and all its combos. To knock down enemies.

Cleft Mouth - HP Recovery

And also everything - all liabilities.

The striker easily switches between stances - go to the unawakened one - Q. To the awakened one - after the attack, press the spacebar and after RMB. Farming is done using the keys; this is one of the few characters who, even upon awakening, don’t really need a quick slot; all combinations can be remembered intuitively. Very cool in combat) beautiful animation, looks very powerful. Especially his barbaric jump on the enemy, and three assistants) and also there is a reverse jump (similar to the dark knight).

What to download - accuracy, HP and slope to maximum.

Awakened Striker Skills

transition to the awakened stance. Can be used with a shift - then transitions to stances will be used with a forward dash and impact.

buff on yourself - restoration of 500 HP, for 30 seconds: all defense +50, attack speed +30%, all resistance +30%. Stability at the moment of application, cooldown 3 minutes.

after the skill “Crouching Wolf” (space) - space again, after “Fire Spiral” LMB.

The striker lunges forward like a comet and strikes. Consumes 10 spirit particles (increases damage).

Grabbing and throwing an enemy face-first into the floor. Good damage, when used - stability. Replication is called upon (replication attempts to kick the enemy when he is, in principle, already dead, kicking his legs funny)). If the enemy is too boofy, the striker will jump back.

auto attack (LMB) with a step to the side. FP recovery, attack speed buff +5% for 10 sec. The buff does not increase with leveling up the skill.

10 enemy defense for 10 sec. A series of three hits, the last one knocking the enemy up. At the first blow - protection. You can use it without a rollback, but then replication will not come to the rescue) and the protection will not work

The striker rushes towards the enemy like a fiery projectile. At the moment of a breakthrough, protect from the front. Restores 10 HP per hit. Knocks down the enemy. After the skill in the awakened stance, left-click - and there will be another jerk. In a non-awakened stance, after a gap, RMB, and the striker will make a dash and go into awakening. Cooldown 6 sec.

The striker, like a bear cub, walks and stomps his foot. Yuz - RMB, can be used without a cooldown, but the skill eats FP. The first blow knocks him down.

The name makes it clear - the striker can make additional dashes one more time, without using particles. If “Quick Step” is taught for three, there will be an additional 2 jerks. When using the skill - stability. Stamina is consumed.

Hellish Destruction (F). Switch to awakened stance.

If after a tail strike (S+Q) you use F, the striker will go into an awakened stance and use the skill.

The skill is a regular sweep - the striker spins and drops surrounding enemies with his feet, hits the ground with his fist = knocking over. At the beginning of use, protection, upon impact - stability.

The striker strikes three times, and replications are summoned. Restores 20 HP per hit. Throws up opponents.

Heavy heel kick while jumping (that's what it says there). Looks impressive) Buff on yourself +10% attack speed for 10 sec. The enemy's movement speed is reduced by -10% for 10 seconds and knocked down. Resistance when used. Replication helps (1 piece)

Black Spirit's Wrath 200%

The striker makes a dash towards the enemy and stuns him, at this moment the replication kicks from around the corner. Adds bleeding -15 HP every 3 sec for 9 sec (nonsense in general) Good damage, crit chance 100%, front protection.

Jump towards the enemy and hit the ground with your fists (just like gorillas do). You can do a double jump. Restores 300 HP and stability when used. Knocking down enemies. Damage is enhanced by spirit particles.

after the “Fire Spiral” skill, press the spacebar and the striker makes a long jump back (like a dark knight). Stability during use. Throws up opponents. Damage is enhanced by particles. 100% crit chance.

100% Wrath of the Devil Spirit

Stability, safety! Stun. Three replications are given to everyone who surrounds the striker in the face. Hurt.

Strengthens the skill “Hellish Destruction” Stability, reversal.

enhances the Skull Crushing skill by 4 times. Stability, knockdown. Crit chance 50%

enhances the ultimate by 100% - the striker runs up to the enemies and yells, which increases the damage by 7 times =) restoration of 300 HP, protection from the front when used.

Awakening Skills for the Striker

Optimal:

Damage in pvp +10 for 5 sec, Accuracy +5% for 12 sec

All defense +10 for 10 sec, critical strike chance +10% for 9 sec.

Restore 10 HP per hit, Attack speed +7% for 5 sec

critical strike chance +20% for 9 sec., Evasion +5% for 10 sec.

whole list

  • Damage in pvp +5 for 5 sec - Fire Spiral/Hellish Destruction/Fire Spiral/Volcanic Eruption
  • Damage in pvp +10 for 5 sec – Skull Crush/Ferocious Predator/
  • Damage to monsters +20 for 8 sec - Furious Crush/Furious Explosion/
  • Damage to monsters +25 for 8 sec – Skull Crush/Ferocious Predator/
  • All defense +10 for 10 sec – Fire Spiral/Fury Explosion/Fire Spiral/Volcanic Eruption
  • critical hit chance +10% for 9 sec. — Fire Spiral/Hellish Destruction/Furious Crush/Fury Explosion/Fire Spiral/Verocious Predator/
  • critical hit chance +20% for 9 sec. — Skull Crash/
  • Accuracy +4% for 12 sec – Infernal Destruction/Volcanic Eruption
  • Accuracy +5% for 12 sec – Fierce Predator/
  • Evasion +3% for 10 sec - Furious Crush/
  • Evasion +5% for 10 sec – Skull Crush/
  • Attack speed +4% for 5 sec - Fury Burst/
  • Attack speed +7% for 5 sec - Infernal Destruction/Furious Crush/
  • Movement speed +4% for 10 sec – Fury explosion/
  • Movement speed +7% for 10 sec – Furious Crush/
  • Reduces enemy movement speed - 10% for 7 sec - Fire Spiral/
  • 50 Burn Damage every 3 sec for 9 sec – Fire Spiral/Fire Spiral/Volcano Eruption
  • Recover 6 HP per hit – Fire Spiral/
  • Recover 10 HP per hit - Furious Crush/
  • Restore 6 mana per hit - Infernal Destruction/Fury Explosion/Volcanic Eruption
  • - 10 enemy mana every 3 sec for 9 sec - Infernal Destruction/Ferocious Predator/
  • Reduces enemy movement speed - 10% for 7 sec - Fire Spiral / Skull Crusher /
  • Reduces enemy attack speed - 10% for 7 sec - Skull Crush/
  • Knockover chance 3% - Ferocious Predator/
  • 10% chance to push the enemy away during a knockdown - Volcanic Eruption

Video awakening striker:

In conclusion, we can say (and it should be) that any character is now revealed at level 60. When all the skills have been learned, and thanks to their leveling up, the cooldowns are reduced. Striker can be created on premium (with a hero set) right now, fury is not yet available. The game feels like a striker is a mixture of a wizard and a barbarian. In terms of their role in mass battles, these are not those DDs who will inflict a lot of damage, but rather two guards who will run side by side and not allow their own to be offended, and also help control the enemy before killing. In solo pvp, the task is to control first and not fall under the control of the enemy. If the rollover does not go away, it is better to run away immediately) nothing will happen. In PvE, thanks to mass skills and easy transitions between stances, everything is quite simple; a big boost is not required.

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