Where to build houses in Skyrim? Download mods for houses and castles for Skyrim Mod for building your own Skyrim house

Where to build houses in Skyrim? Download mods for houses and castles for Skyrim Mod for building your own Skyrim house

HOW TO BUILD A HOUSE

Every adventurer dreams of his own warm home! Where else can we so freely throw our things into chests, hang up weapons and armor, and train in magic?! Before the release of Hearthfire - the second official plugin - in September 2012, we could buy five houses, and could also get properties for sleeping and storing things after completing various quest chains - the Dark Brotherhood, the Thieves Guild, the Companions and the College of Winterhold. The addition expanded the hero's social capabilities, in particular, it became possible to build his own house outside the city.

PLOT OF LAND AND HOUSES

1. Helyarken Hall.

A piece of property in the White Beach domain, north of Lorey House and south of Fort Dunstad. Nearby is the giant dwelling “House of Burans”.

To acquire this plot of land as your own, you first need to complete the obligatory quest “The Walking Nightmare” (“Free the people of Dawnstar from the curse of Vaermina”, quest giver: Erandur, location: Dawnstar, Nightcallers Temple) and a number of other small assignments from the residents of Dawnstar and White Beach. After completing them, talk to the Earl of the White Coast, Skald, or Brina Merilis, if the property comes under the control of the Imperial Legion. As a reward, the jarl will give you the title of Thane of the White Coast.

The next condition is the “Kill the Giant” quest; it will be offered to you the next time you visit the White Hall. After completing this quest, in the dialogue with the jarl you will have an item asking you to buy a house. The jarl will say that there are no free houses for sale in Dawnstar, but there is land! In exchange for 5k zloty, the jarl will give you a “Deed of Sale for the Heljarchen Hall estate”, where it will be written that you become the owner of a small plot of land in the possession of the White Coast.

Additional condition: the hero must be at least level 22.

Unlike other houses, Heljarchen Hall allows for the construction of a grain mill along the western wall of the house. You can grind wheat flour in it. Wheat, in turn, can be grown in the vegetable garden (“Front Garden”) along the eastern wall. Flour is needed for baking buns. Perhaps it makes sense to build a kitchen in the Heljarchen Hall estate?..


If you have an oven in your kitchen, you can create your own baked goods.

Apple Dumpling - you will need flour, green or red apples.

Braided Bread - you will need flour and salt.

Chicken Dumpling - you will need chicken breast, garlic, leeks and salt.

Garlic Bread - you will need garlic, butter, bread.

Grape crostata (Jazbay Crostata) - you will need flour, and jazzbey grapes and oil.

Juniper Berry Crostata - you will need oil, juniper berries and flour.

Lavender Dumpling - You will need moon sugar, flour, snow berries and lavender.

Potato Bread - you will need salt, a jug of milk, flour, potatoes and a chicken egg.

Snowberry Crostata - you will need snowberries, flour and butter.

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

Baking menu

By the way, on the roof of “Helyarken Hall” after the construction of the Main Hall you can find a hawk’s nest. Unlike similar nests throughout Skyrim, you can find a hawk egg here! It has the same alchemical properties as chicken. You can also find hawk feathers there.

After completing the first part of the construction (“Small House”), your housecarl Gregor will move to the site and will patrol it. With its help, you can hire a carriage driven by Mark and the bard Oriella, as well as buy a horse and other animals.

The house is located in a snowy area, which will affect the dialogues of your household members.

From your site, two landmarks of Skyrim are always visible - the palace in Whiterun “Dragon's Reach” and the highest mountain in Skyrim “The Throat of the World”. It is also interesting that Heljarchen Hall is located almost directly above the central part of the underground Dwemer ruins of Blackreach. However, this does not affect living in it in any way. I hope someone will think of creating a mod to build an elevator to the Black Reach? :)

The dialogue about purchasing a plot of land may not appear when talking with the jarl.

You may be very unlucky if the autosave restarts when you enter the house - then your existence in the house will turn into a nightmare of brakes, missing textures and freezing. Theoretically, in this case, you should remove all workbenches from the house, move to any other location, restart the game and not move to the house for at least three days in game time.

In case of conflicts with other mods, you should delete them, restart the game, launch a “clean save” and wait at least three days in some non-glitchy location (I don’t know why, but that’s what they say on the Skyrim wiki).

Most of the bugs can be removed using unofficial patches for Hearthfire.

2. Lakeview Manor.

A plot of property owned by Falkreath. Located near the lake, on a direct line between Falkreath and Riverwood. Nearby there are deposits of clay, quarry stone, and iron ore (see map, 1). In the north in the middle of the lake on the island there is a deposit of corundum and clay (2). Not far to the west is a rich deposit of silver (3).

Unfortunately, the location of the house does not affect its design in any way, so we will not consider it in detail - everything must be stated above.

But the estate has its own individual characteristics. For example, unlike other houses, the Ozernoye estate allows you to build a Bee Farm, which produces bees and honey. There are two hawks constantly circling over the estate, ready to hunt. One day, a hawk was shot down by a dragon that was attacking a house. Deer constantly run around the area, and wild animals can attack livestock even if the owner is not at home. And from the towers there are wonderful views of the lake! The family, judging by their remarks, likes this estate more than the other two, but still less than the house in Solitude.

To purchase this plot of land as your own, you first need to complete the quest (if Siddgeir is the jarl) “Rare Gifts”, bringing the usual black-briar honey. The next quest is “Kill the Bandit Leader” from the jarl. The hero will be sent to deal with the next gang and its leader (Cracked Tusk Fortress, Knife's Edge Ridge, Bile Mine or Torch Mine).

If Dengeir Stunsky became the jarl of the domain thanks to the support of the Storm Brothers, then the first mandatory quest will be “Fort Neugrad - saving comrades”, and then again “Kill the Bandit Leader”.

The title of thana has nothing to do with obtaining the right to purchase a plot - you can buy land without being a thane. However, upon becoming Thane of Falkreath, you will receive a housecarl named Raya, who you can appoint as the estate manager after building a small house.

With Raya's help, you can hire the bard Llewellyn Nightingale and the carter Gunyar.

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

After building a tower, you can climb onto the roof and get an egg and hawk feathers

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

The towers offer beautiful views of the lake and mountains around.

Noticed bugs under the spoiler

The line about the purchase may not appear in the dialogue with the jarl.

For PC: use the console command SetStage BYOHHouseFalkreath 100. To get a housecarl, enter prid XX005216 in the console, then enable, then moveto player. In this case, Dovahkiin must be in Falkreath, outside the premises.

If you place an item that is too large in a display case, it may later fall to the floor or even disappear completely.

As with most mannequins in the game, Estate mannequins will respawn equipment that was previously removed from them, which can be useful. However, with the same success, enchantments made by you personally may disappear from the armor - this is possible for some non-standard and rare clothing in the game, for example, “Vermina’s Robe”

Workbenches that have been removed as unnecessary may reappear (for example, in the basement).

When approaching the estate, the game may crash.

PC solution: It's worth checking if the Scenic Carriages mod is available and enabled, as it conflicts with this addon.

A freeze occurs when trying to load an autosave made while entering the house.

Possible flight due to opening/closing doors inside the house.

A crash is possible if any of the non-player characters use a workbench/anvil/grindstone and other objects inside the house.

The kitchen, pantry and other rooms may suddenly become disorganized. If you change the position of the viewpoint, it will appear on the screen again.

Departures are possible upon entering the house.

Solution: as a radical solution to the problem, you can try to remove all the workbenches in the house and wait three days in a neutral location.

Some furniture (benches, tables) do not appear in the weapons room - both when created from a workbench, and when purchasing furniture through the manager.

Many Hearthfire houses do not allow crafting a bed.

A bug is possible in which part of the mannequin falls under the sideboard, or simply comes out of the pedestal, as if it came to life without you and was walking somewhere.

When purchasing furniture through a manager, it may not appear. A bug with hallway furniture was also noticed. If you buy it from the manager the first time, then the second time he will say: “Sorry, you can’t afford it.”

3. Windstad Manor

A piece of property owned by Hjaalmark. Located on the edge of the frozen marshes of Morthal, near the site of the Ice Runner shipwreck. Deposits of clay and quarry stone are located just north of the site, under the rocky overhang of the shore. One clay right next to a stack of logs. On small islands near the wrecked ship there are deposits of iron and gold.

You can purchase the right to it in the High Moon Hall in Morthal.

If the jarl is Idgrod the Black, then you need to complete the mandatory Laid to Rest quest “Investigate the cause of the fire and uncover an insidious plot against the townspeople of Morthal,” and this is enough to acquire the plot.

If Sorley the Builder becomes the jarl, then the quest that gives the right to purchase land will be “The Battle for Fort Snowhawk.”

If you are Thane of the Domain, you will be assigned a Housecarl named Valdimar. With its help you can hire the driver Engar and the bard Sonir.

As I already said, the location of the house does not affect its appearance in any way, but the estate has its own individual characteristics. For example, unlike other houses, Windstad Estate allows you to build a Fish Hatchery. It can be populated with aquatic life, including dragonflies, one of each species. You can also collect killer fish caviar and oyster meat here. Salmon in the hatchery will give caviar if you use the first word of Scream on it! True, in this case all the killer fish will die. Also, next to the fish nursery, a trio of non-aggressive horkers (three individuals) will settle, which, in the event of an attack on the estate, will join the banquet on your side!

But mostly it is an inhospitable and gloomy coast. You need to be very tired of people and adventures to settle here. The estate is occasionally attacked by giants, draugr and robbers.

By the way, if you build a house before the start of the quest “Lights Out!”, you can admire the landscape before the stranded ship appears.

Noticed bugs under the spoiler

Let me remind you that most of the bugs can be removed using unofficial patches for Hearthfire.

After selecting a drawing on the drafting table, the quest marker may remain on the table, the quest will not proceed to the next stage. The construction of an estate does not occur from a workbench. Disabling conflicting mods during construction solves the problem (for example, “Birds and Flocks”, “Real Wildlife Skyrim”).

The hero may not be able to buy furniture for the hallway after creating it. Also, furniture purchased for other rooms may not appear.

When remodeling a small home into a hallway, some old hallway furnishings may not disappear (for example, a nightstand will remain with a bench sticking out of it).

Weapon racks in the basement may not be accessible.

Displays may not be available.

Armor from mannequins soon disappears or appears again, after removing it from the mannequin, an unlimited number of times.

When purchasing a basement, it may happen that one of the walls is generated directly in the doorway, causing the room to become inaccessible.

Bandits or a giant may appear in the textures of the house, in this case you just need to go inside and go back out.

After purchasing a horse, the point in the conversation with the housecarl about hiring a bard disappears. In this case, you need to kill the cow and talk to the housecarl again - the item will appear, and the cow can be bought again for 200 coins.

The workbench in the basement may not disappear even if you select this item on the drafting table.

MANAGER AND HOUSEHOLD

Your housecarl, which you will receive after purchasing a plot of land, will move to your plot after the construction of the “Little House”. When there are unoccupied beds in the house, he will sleep on one of them, but in general, most often he patrols your possessions, protecting them from wolves and robbers. Scripts for attacking your property are most often launched when you quickly move to your home. You are guaranteed wild animals, giants, bandits and vampires! This is good, we are always happy to receive free alchemical ingredients directly to our home, aren’t we?

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

Bring your money... to me!

If you are tired of purchasing all the materials yourself, rushing around Skyrim in search of lumber or goat horns, forging fittings and barrels yourself, then you can make a knight’s move - namely, invite your housecarl to become a manager.

Not: The wiki writes>> that the position of manager “can be offered to some of your companions” and provides a table of all the NPCs who can be your companions and at the same time manage the estate. The rest of your companions, no matter who you bring, have nothing new in their dialogue.

Not: Be careful! If a housecarl is appointed manager, your other companion will leave you (except for Serana until the end of the “vampire lord” quest chain). (For example, my companion was the Khajiit Karadzho from the trade caravan, and he instantly disappeared from the site, so finding him after finishing the construction of the house was not such an easy matter).

However, without hiring a manager, you will spend a lot of time searching and purchasing building materials, and most importantly, you will not be able to settle a cow, chickens, a cart and a bard on your land yourself.

If you have a woolly Skyrim cow chewing in your stall, and chickens running around the yard, then jugs of milk and butter in a churn, necessary for baking buns, will periodically respawn in the kitchen, and chicken eggs in the nest.

Of course, food in Skyrim does not have any useful load, except at the first levels (either in the absence of pumped-up alchemy or when installing harshly realistic mods), but many may like the ambiance of the kitchen and personal farmstead.

You can also ask your personal manager to purchase several furnishing options for your home. By the way, this does not happen instantly immediately after the money is issued, but furniture options will be updated over time.

Not: If your blacksmithing is still not 100%, then remember that creating a lot of nails, fittings and locks is very helpful in leveling up.

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

I forge nail locks, sharpen scissor knives!...

Regarding the cost of furnishing each section of the house, it is worth noting that it will be the same for each room, regardless of whether you built any of the furniture yourself or not.

Once you have your home completely finished and there are beds for you and your children, you can reach out to your spouse and adopted children and invite them to move into your new home. Try this and see if your family's daily life changes compared to the city.

With this mod for Skyrim, you can build your own house without much difficulty and any editor knowledge, as well as decorate it with decorations.

Of course, the functionality of the mod is not the same as in the editor, but if you need some kind of simple house in a certain place, this mod is for you. All you have to do is use new spells, as well as magic scrolls to place the house and decorate it with decorations.

Peculiarities:

Possibility to build a house in ANY place.
14 different house styles/layouts
Ease of use
More than 150 different types of furniture
Possibility to create a farm
Paintings for the walls of your home
And much more
How to use the mod?

First, visit a character named Carl Zilla, who lives in his hut near Riverwood. His house is on a hill, near a bridge. He will sell you farming and construction lessons for 2500 septims, and you can also buy a lot of good furniture from him.

Once you have purchased everything you need, you will need to find the desired location to build your home. As soon as such a place is found, use the purchased skills in the right place (Start Construction)

Using the mentioned spell you can make a house appear on the map. Then you will need to buy building materials, which ones depends on the type of house. Initially, all objects in the house will appear “crooked”, some will stand inside each other, some will be half underground, so you will have to change the position of all objects manually.

After the house appears on the map, you will have 3 new spells in the magic menu. Construction: Move, Place Door and Construction: Place Thanks to them you can move objects, establish an entrance to the house and install new objects.

After installing the door, you will need to choose the location to which you will teleport when using the “Return Home” spell, to do this, use the “Mark Home” spell

That's it, now you have an empty house. In order to decorate it with furniture, you have 2 options: Craft Carpenter’s Bench in the forge and use it to craft the necessary furniture, or visit Carl Zilla and buy the necessary items there.

BEFORE installing the new version, remove things from the mannequins!!!
In the new version (1.8):
+Added Daedric shrines. They provide powerful blessings, but not without negative effects.
+Fixed: mannequins, location of some interior items, bookshelves and weapon racks.
+Added insects on the street.
+Plants, insects and animals respawn every 10 days from the moment you interact with them.

Who among you hasn't dreamed of building your own house in Skyrim? Decorate it to your taste and furnish it according to your preferences. Now it's possible! You can customize absolutely everything!
Do you want a small, modest house on the river bank?
Do you want a beautiful two-story house with a basement?
Want to build a small fortress with a tannery, forge, watchtower, alchemical garden, farm and fishing camp?
With this mod you can make your house the way you want!

In addition, you can furnish the house according to your own preferences. Is your character a magician who masters the arcane arts? A hunter accustomed to living outdoors and taking pride in his trophies? A thief who wants to furnish the house as luxuriously as possible? An assassin who worships the Night Mother and loves poisons? Or something in between? In any case, this house is for you. You can combine these themes as you wish. You can also decorate the house with the Stormcloak or Empire flags, and also make a small shrine to Talos (Stormcloak), the Eight (Empire), or all nine gods on the second floor.
Also available is a hidden hideout for a vampire (an eternally sleeping donor captive and a cozy sleeping coffin in a chic, dimly lit setting) or a werewolf (a lair for a real beast: howling wolves, two prisoners from the Silver Hand - alive for whipping and dead for feeding), where everything is available necessary.

WHERE TO BEGIN? First, find a ruined hut, it is located east of Whiterun and south of Winterhold, not far from the Lost Knife Shelter (screenshot attached). Near the hut broken by a fallen tree, you will see the corpse of its former owner. Immediately examine Lucky's body, he has a treasure map and some other loot. A little higher up you can find a woodshed - note that you will need it. In the barn there is the necessary book - Lucky's plans, from which you can find out what materials and in what quantity you will need for this or that improvement.

First you will have to clear the place. Keep in mind that you must have the bill of sale in your inventory! It can be found on the workbench. Go to the workbench (see screenshot for location) and activate it.
Then build the foundation and the house itself. After that, if you need a basement or second floor, go for it. When you are happy with the house, you can start decorating (4 styles for the house and the same for the basement + two types of hidden shelter).

Once you are sure that the inside of the house is exactly the way you wanted, you can begin building structures outside the house. The scaffolding at the waterfall is needed for the purifier, the alchemy garden and the training ground, and the regular scaffolding is for the outdoor fishing camp and the watchtower, the presence of which allows you to build a forge and tannery.

ATTENTION! There are a couple of nuances in the materials:
1. The fireplace requires iron ORE, not ingots like everything else.
2. There are TWO types of deer skins in Skyrim, but ONLY ONE is suitable for a house. Place a deer skin in any container, click on the container and enter inv in the console. The following skin code should be displayed: 0003ad90.

ATTENTION! If you are planning to change your furniture, remove all the things you need from your home, otherwise they will go to waste!
The materials required for construction are listed in the readme.

Other interesting dwellings.

This tutorial will show you how to create your own house in the Creation Kit. We will create a house in the Riften area.

So, open the Creation Kit and include the Skyrim.esm file. To do this, go to the following tabs File -> Data. To connect Skyrim.esm you just need to check the appropriate checkbox. Click OK. The constructor will start loading and may freeze - this is normal, do not disable it. For all “warnings” that arise, click “cancel”.



After the Designer has loaded, look for a window called “Cell View”. In the “World Space” tab we find Tamriel and select it. Because our house will be next to Riften, find “RiftenCitySouthGateExterior”, load it. An image of the 3D world of Skyrim should appear in the window located above the “Cell View”. Move around the 3D world of Skyrim hold down the mouse wheel and move in the direction you want. Using the mouse wheel (turning the wheel back and forth) we can zoom in and out of the image. If you hold down the "Shift" key, you can rotate the image. I also recommend pressing the “A” key or clicking on the lamp that is located at the top of the screen, this will turn off the shadows, it’s more convenient to work this way. Next we need to choose a location for our home. I chose a place among the trees. (Highlighted with red rectangle).



Next we need to choose the foundation of our house. To do this, expand the World Objects panel in the Object Window, then the Static panel, then the Architecture panel. I want my house to fit into the overall landscape I select the “Riften” tab, you can choose another one. Find RTFarmhouse02 and drag it into the viewing window. So, LMB moves the house, RMB rotates the house. If you press "F" the house (and any other object) will fall to the ground if nothing interferes with it. The “Z, X, Y” keys move the house along the corresponding axes. Using everything I listed above, you can easily place the house in any place you like. Now we need to install the outer door. Go to World Objects -> Door -> Architecture -> RiftenDoor02 and place it in the opening. (there will already be doors there, but new ones need to be installed).



We placed the house in the game, but you can't enter it because... There's nothing inside. We need to create an interior. On the toolbar, select “Wordld” and then Cells.

In the window that opens, in “World Space” select “Interiors”. Right-click anywhere in the list and select “new”. A window will appear in which you need to enter an ID. The player won't actually see it, but it's important to make it unique. I'll enter Diablo1ru. You enter something of your own. After you do this, your new cell will be added to the list. Make sure your cell is selected and then we can change some settings regarding our cell. Do the following:

  • Common Data Tab: Check Can't Travel From Here
  • Lighting: Change Ambient RGB all to 25
  • Interior Data: Select the name you want the player to see (for example, My First House, Dovahkiin's House, etc.)

Leave the rest for now.

Now let's go back to the "Static" menu (Object Window) from where we took the external object of the building. Select it again, right-click, click “Use Info”. We have a list, select: “Tamriel SarethiFarmExterior 27, -18 1”. Another picture appears in the viewing window, bring the camera closer to the building and select the door by double-clicking on it. In the window that appears, click “View Linked Door”



Then place a door like the one we used earlier at the entrance to the building in the wall opening where the door should be. Now we return to our exterior (Cell view -> World Space -> Tamriel -> RiftenCitySouthGateExterior -> find the building). Double click on the external entrance door and select the “Teleport” tab. Check the Teleport box and then select the “Diablo1ru” cell (the same unique ID, you could register your own) from the “Cell” drop-down list. Select "RiftenDoor02" in the reference window and click OK. Now move the yellow teleport marker away from the wall and lower it to the ground (F key). The arrow should NOT point to the door!



Now you can safely connect the plugin to SkyrimLaucher and go admire the house that you created with your own hands. In the next mini-lesson I will tell you how to furnish the interior with your own objects, and not copied ones.


Skyrim with Dawnguard v1.8.151.0.7

Location

The house is located southeast of the Dragon of Bruges and is accessible via fast travel.

Information

This is where - unlike my other mods - you get a fully manageable house. Large cellar for storing necessary things. The key to get into the house can be obtained at the entrance.

The house is divided into two zones

Area 1, first floor:

Great place to store food and tools
Place to sleep
Dinette
Place to store weapons and loot
Bedrooms + library (6 bookshelves) + Altar
Alchemy + enchantment
Pantry
4 Mannequins, 4 large display cases, 12 small display cases, 12 weapon racks and 4

Room 2 Basement:

fully equipped forge
storage facilities


Notes

All chests are safe.
All items that are included in a sorted holiday are automatically (via keywords) in the corresponding sorted chests (Modified script from Sjogga).
Fields marked * chests are filled in automatically, but can also be filled in manually.
All other chests can only be filled manually.

Since the sorting mechanism works on keywords, it can of course happen that items that are not properly equipped with keywords cannot even be 100% sorted correctly. So all shields end up in the "Shields (light)" chest and all soul gems end up in the "Soul Gems (empty)" chest, since Skyrim is no different here. To avoid possible problems with other mods, but I do not edit the articles here.

The furnace, forge, workbench, whetstone, Gerbgestell, alchemy table and charm table are equipped with "Autoloot", i.e. when using this equipment, material is taken from full entry chests and sorted directly after the resting process is completed.

Whoever does not want to use these two automatic processes, on the one hand, cannot use and disable the second Autoloot process in a small Schaltschränkchen in the closet or activate if necessary Clarify to be calm.
In Sorting Rest you shouldn't just throw tons of objects (preferably small "packets") and you should let the chest take some time. For many objects, it may take a while until everything is sorted.

My whole “story” is now written in books.
Bookshelves and bookstands, with the "Unlimited Bookshelves" script working for me without any problems.
The mannequins are equipped with the script from "Vanilla Mannequin Fix v2.0" and still have several special features.

Lighting at home depends on the time.
Lighting in the exhibition space depends on external conditions.
You can choose between 10 different banners.

The doors can be turned on and off separately.

Dealer and east of home (ESP option).

Known bugs/deficiencies

After using the food, the burner used must be manually placed into the sorting box again.

Known incompatibilities

Not known.
Maybe. Problems with mods.


Installation

Installation (manual):
Copy all files in the Skyrim data folder.
Include ESP file in Skyrim launcher.

Removal (manual) :
Disable the ESP file in the Skyrim launcher.
[Mde]_Farmhaus_*. Esp, delete the MDE subfolders in the Meshes and textures folder. In the Scripts and scripts/source folders, remove all scripts starting with mdeFH_ .


Upgrading from previous versions

Usually it is enough to simply rewrite the old version with the new one. Anyone who wants to be sure should proceed as follows:
evacuate all boxes
Clear all of the Doll's armor
Leave it at home
Save the game
disable ESP
overwrite the old one with the new ESP

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