Review of Holy Potatoes! ! The best vegetable is chop. Review of Holy Potatoes! We're in Space?! Where it all began

Review of Holy Potatoes! ! The best vegetable is chop. Review of Holy Potatoes! We're in Space?! Where it all began

Only with potatoes as crew characters. How interesting could a hybrid of a bagel and a crop be? Time to find out the answer to this question.

Where it all began

Holy Potatoes! We're in Space?! is a sequel to Holy Potatoes! A Weapon Shop?!, which was released in 2015 and received moderately positive reviews in the press. Players were asked to take control of a potato who had recently inherited a store.

Despite its overall humorous undertones, A Weapon Shop was primarily a store simulator that required a lot of attention to parameters. And while the overall visual presentation might lead one to think that the target audience was children, the game boasted the necessary level of depth.

What's so great about Holy Potatoes! We're in Space?!

As was previously the case, the sequel, We’re in Space, took a sharp turn towards roguelikes and space exploration, which, of course, brings to mind the acclaimed indie FTL: Faster Than Light. The games have many common features, but the brainchild of Daylight Studios has a much lighter and more carefree atmosphere.

The plot of Holy Potatoes! We're in Space?! begins with the fact that two potato sisters decide to recruit a crew to find Gigi’s long-lost grandfather in the depths of space. To do this, you will have to visit dozens of procedurally generated planets - that is, each new passage will be different from the previous one.

Potato Ode Faster Than Light

In terms of gameplay, Holy Potatoes! We're in Space?! is the same as FTL: Faster Than Light - a mix of strategy and turn-based battles. The difference lies in the characters presented, which are borrowed from agricultural crops - in the game you can find carrots, broccoli, cheese and much more.

Throughout the game you will visit a number of galaxies. Progress through the plot is organized as follows - in order to complete the primary task, you need a certain number of “sols”. Upon arrival in the galaxy, you are given a much larger number of “sols” than needed; the excess can be spent on exploring additional planets.

The process of equipping a ship with new modules can be captivating for some time. In Holy Potatoes! We're in Space?! there are several centers, and they all serve different purposes - creating new weapons, researching new technologies, etc.

The gameplay is quite fast, firing at another ship is carried out extremely quickly. You are free to choose which weapons to fire, taking into account the available energy, and you can also use special abilities to, for example, block the weapons of an enemy ship for a while. A strategic layer appears with the installation of new weapons, which can be of different types - you will have to correctly calculate when and what to shoot in order to achieve maximum effect.

Content Tubers

Considering the past work of Daylight Studios, it is easy to guess that a lot of attention was paid to the process of equipping the ship with new compartments. This is what the developers are strong at, so it's no surprise that they focused on this content first.

It is impossible not to note the references to mass pop culture that are found here all the time. Fans of "Pokemon" and "Doctor Who" will definitely notice in Holy Potatoes! We're in Space?! familiar elements.

Finally, it's worth praising the tutorial, which briefly and clearly explains the basic principles of the game. It seems that with the interface and mechanics of Holy Potatoes! We're in Space?! Even a child can figure it out. All this, coupled with a variety of mechanics and a sufficient level of depth, allows us to form an impression of the main audience of the game.

Is Holy Potatoes worth buying? We're in Space?!

For the low-profile project Holy Potatoes! We're in Space?! makes a good impression largely due to the spiritual reference point mentioned more than once in the article. The text of the game has been translated into Russian, so even owners of computers that are not the most powerful by modern standards will be able to get acquainted with it.

Holy Potatoes! We're in Space?! is a strategy game developed by Daylight Studios for the PC platform. The environment in the game belongs to the fantasy style, and the following features can be highlighted: simulator, indie, adventure game, space, turn-based battles, strategy, for one player, excellent soundtrack, cute, science fiction and others. You will have access to such game modes as “single player”.

All over the world the game Holy Potatoes! We're in Space?! Distributed under a one-time purchase model by publisher Daedalic Entertainment. At the moment, the game stage is launched, and its release date is 02/14/2017. Download Holy Potatoes for free! We’re in Space?!, including via torrent, is not possible, since the game is distributed according to a one-time purchase model. The game supports Russian language.

MMO13 hasn't gotten over Holy Potatoes yet! We're in Space?! assessment. The game is distributed on the Steam store, whose users rate this game with their reviews at 7.5 points out of 10.

The official description of the game reads:

“Travel with Cassie and Faye and save their grandfather Gigi while exploring a universe full of vegetables! Defeat your enemies in tactical turn-based combat, control your spaceship, and explore dozens of procedurally generated planets, stars, and galaxies!”

I’ll immediately answer the pressing question - no, the game called “Saints” was not made in Belarus, and it is not the secret ideological weapon of Alexander Lukashenko. But it is very cheerful, perky, at the intersection of irony and parody - here other vegetables also act as heroes and villains. And if in the first Studio they managed their own together with us (talking about Holy Potatoes! A Weapon Shop?!), then in the second they went into space!

In combat, enemies are stupid and rarely try to protect their weapons with a shield.

Space vegetables

A mixture of strategy, RPG and management, but Holy Potatoes! We're in Space?! clearly influenced by indie icon Light. Judge for yourself: ours travel through the galaxies on their starship, study planets, fight, and collect resources. And we must manage the crew, hire new specialists, put someone in charge of weapons or send someone to work in the medical bay, in the laboratory to (improved engine, expansion of the bridge, and so on) or in the workshop to “craft” new guns. And someone will have to be fired - the ship is not made of rubber.

Some crew members allow you to use a certain type of weapon more effectively (laser, missiles, railgun, shrapnel), others are survival specialists and provide general attack bonuses, and others are better than others in the workshop.

The starport serves as a base - here we automatically repair our space vessel and replenish fuel reserves (they are spent on flights), hire a crew, purchase new circuits for the production of weapons, as well as “upgrades” for the ship.

Shoots too

Battles do not take place in real time, but in a step-by-step mode. On our turn, we choose which guns to shoot from and where - at the enemy’s guns or at the hull. You can also use the captain's skills, which will, for example, strengthen us or weaken the enemy. All this wastes energy, and superpowers consume its entire supply at once - it will only be restored by the next move.

We also need to take into account the weather (during sandstorms, of course, accuracy decreases), and then against us - depending on this, it is better to either consistently demolish its guns, or immediately hit the hull if it is weak. But first you have to destroy the energy shield. The opponent acts according to the same scheme, and on your turn you are free to redistribute the energy of the shield to either another gun or hull.

In addition to encounters with enemies while exploring planets, various random events occur that require us to make one decision or another. You can, for example, try to search the wreckage of a ship in the hope of finding something valuable, communicate with a fortuneteller, or agree to take on a team a strange tuber who, for unknown reasons, ended up in outer space. But it’s not a fact that this won’t turn into some trouble later.

Crew members are either occupied in a specific compartment throughout the ship.

It's boring, it's funny

Planets, events, a set of enemies and available mercenaries are generated randomly, but Holy Potatoes! We're in Space?!, unlike a story-based game, (the potato sisters) are defined in advance, and therefore there is no permanent death with the need to start with new characters - as a rule, in all dangerous situations when we find ourselves on the verge of death , you can escape from the battlefield or pay a ransom to your enemies.

This doesn't mean it's simple. At first there will be a lack of money, resources, good specialists and firepower. You'll have to wander around galaxies and planets, saving money for improvements and a good crew. Moreover, it will not be possible to do this indefinitely - a strict number of moves are given for the study of each system, while very bad and evil vegetables have caught up with our cosmic one.

But without permanent death Holy Potatoes! We're in Space?! loses the sharpness and replayability that is characteristic of many bagels. In addition, during battles there is no need to force crew members to run around the ship, repair some compartments, or put out fires. And considering that the battles are often repeated, all this quickly turns into a routine.

The situation is somewhat drawn out by the ironic plot, atmosphere and humor - we are chasing a cat who can make warp jumps in search of milk and mice, we meet Pokemon, “Ghosts in the Shell”, pirates, as well as tubers parodying either Harrison Ford or Benedict Cumberbatch (Benedict Cumberbatch). And the sisters themselves bicker amusingly with each other all the way. But this is still not “Monty Python’s Flying Circus”, so that humor alone can pull out everything else.

Game Holy Potatoes! We're in Space?! initially put me in a stupor - two characters talking about some of their problems in life and their desire to help their grandfather. Everything seems to be fine, only the characters are potatoes, they are talking about some kind of universal evil, the Eclipse, and the place of conversation is the spaceship that our characters control. The plot itself seems to hint to us that there will be nothing standard, familiar or boring in the game. This is an indie game, which means the developer did not try to please the bosses and work by the rules, here a lot of daring experiments are intertwined with fairly canonical solutions and this ultimately brings a lot of pleasure and positive emotions from the process of playing through it. It is also worth noting the very cool localization of the game. Usually we play in English, since the Russian translation of most games is terrible, but here everything is simply gorgeous and the dialogues will even make you laugh.

Gameplay

We figured out the plot - we need to help grandfather complete a certain task, he will tell you about it in more detail in the game itself. Along the way, we will encounter planets with different populations, sizes, resources, or enemies. Your task is to complete all the secondary tasks while going through the storyline, discover new parts of the spaceship, make cool guns, collect resources on the planets, look for new problems that could be solved. In this regard, the game is quite multifaceted and you can always find something to do. Moreover, the enemies will always be happy to give you a couple of shots from ballasters on the hull, which means you will have to fight back in any case. Be sure to read all the dialogues and plot inserts, this will make the plot more understandable and interesting, and space flights will have some purpose.

Battles

What interests me most is the battle with opponents in space. You fly up to the enemy, choose a point to shoot, shoot, then take damage from the enemy, shoot again, and so on. It is worth noting that each ship has a protective field that takes a certain part of the damage. The enemy also has such a field; you should shoot above or below it, although there will be a chance of missing the ship. Don’t forget about your character’s unique skill; it gives you a chance to win even in an obviously lost fight, sometimes this saves the situation. And, of course, you should not accept the defeat of the enemy - finish him off, then they will give you more resources.

World

The developer says that the planets in the game are generated randomly, so traveling through space is really interesting and exciting. For example, you arrive on a planet, and a merchant offers you to sell your resources for his own. If you know the cost of all resources, then you can bargain. Sometimes you are given the opportunity to choose - help grandma get to her feet or pass by. I helped and received a bunch of resources, although situations don’t always end so well. The very fact of having a choice makes the game even more interesting.

Bottom line

The mixture of turn-based strategy with space exploration, the ability to improve your ship, make new weapons, worked surprisingly well even for me, although I myself am not a particularly big fan of this kind of toys. If you want to sit down and take yourself on exciting trips for a long period, get pleasure and enjoyment from it, then this game will completely satisfy you. And those who have not played turn-based strategies before and who are not in love with the potato character will also like this game. She simply cannot do otherwise.


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Live for the platform:

In combat, enemies are stupid and rarely try to protect their weapons with a shield.

Space vegetables

Both of these games are a mixture of strategy, RPG and management, but were clearly created under the influence of the indie icon Faster Than Light. Judge for yourself: our potatoes travel around galaxies in their spaceship, study planets, fight, and collect resources. And we must manage the crew, hire new specialists, put someone in charge or send someone to work in the medical bay, in the laboratory to study new technologies (improved engine, expansion of the bridge, and so on) or in the workshop to “craft” new guns. And someone will have to be fired - the ship is not made of rubber.

Some crew members allow you to more effectively use a certain type of weapon (laser, missiles, railgun, shrapnel), others are survival specialists and provide general attack bonuses, and others work better than others in the workshop.

The starport serves as a base - here we independently repair our space vessel and replenish fuel reserves (they are spent on flights), hire a crew, purchase new circuits for the production of weapons, as well as technologies and “upgrades” for the ship.

Potatoes also hit

Battles do not take place in real time, but in a step-by-step mode. On our own turn, we choose which guns to shoot from and where - at the enemy’s guns or at the hull. You can also use the captain’s skills, which will, for example, strengthen us or weaken the enemy. All this wastes energy, and superpowers consume its entire supply at once - it will only be restored by the next move.

It is necessary to take into account both the weather (during sandstorms, of course, accuracy decreases), and which ship is against us - in this situation it is better to either consistently demolish its guns, or immediately hit the hull if it is weak. But first you have to destroy the energy shield. The opponent works according to the same scheme, and on your turn you are free to redistribute the energy of the shield to the defense of one or another gun or hull.

In addition to encounters with enemies while exploring planets, various random events occur that require us to make one decision or another. You can, for example, try to search the wreckage of the ship in the hope of finding something valuable, communicate with the fortuneteller, and agree to take on the team an amazing tuber who, for unknown reasons, ended up in outer space. But it is not a fact that this will not result in some troubles later.

Crew members are either taken in a specific compartment or simply walk around the ship.

Sometimes it's sad, sometimes it's funny

Planets, events, a set of enemies and available mercenaries are generated randomly, but Holy Potatoes! We're in Space?!, Unlike Faster Than Light, a story-based game, the main characters (potato sisters) are determined in advance, and therefore there is no permanent demise with the need to start a new playthrough with new characters - as a rule, in all dangerous situations, when we find ourselves on the verge of collapse, we can escape from the battlefield or pay a ransom to your enemies.

This doesn't mean the game is overly easy. At first there will be a lack of money, resources, good specialists and firepower. You'll have to wander around galaxies and planets, accumulating funds for improvements and a good crew. Moreover, it will not be possible to do this endlessly - a strictly narrow number of moves are given to study each system, until our cosmic potatoes are overtaken by very bad and evil vegetables.

But without permanent death Holy Potatoes! We're in Space?! loses the sharpness and replayability that is characteristic of many “bagels”. In addition, during battles it is not necessary to force crew members to run around the ship, repair some compartments, or put out fires. And given that both battles and random events are repeated quite often, all this quickly turns into a routine.

The situation is somewhat drawn out by the ironic plot, atmosphere and humor - we are chasing a cat who can make warp jumps in search of milk and mice, we meet Pokemon, “Ghosts in the Shell”, pirates of the Caribbean, as well as tubers parodying that Harrison Ford(Harrison Ford) then Benedict Cumberbatch(Benedict Cumberbatch). And the potato sisters themselves bicker amusingly with each other all the way. But this is still not “Monty Python’s Flying Circus”, so that humor alone can pull out everything else.

That's what potatoes with mushrooms are!

Holy Potatoes! We're in Space?!- a funny and overall good strategy about the adventures of brave tubers and other vegetables in space. In many ways it resembles Faster Than Light, but still falls short of its level. What's missing from this potato is depth, complexity and replayability. But with humor, dialogue, appearance and atmosphere, everything is in order here - if this is enough for you, then you will like it. If not, grab something sharper.

Pros: funny setting; good humor; a lot of references to current pop culture; good strategic mechanics; cute cartoon picture; expressive music.
Minuses: absence of permanent death; general routine and monotony; simple battle mechanics; stupid AI.

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