Activation and inclusion of XVM (Deer Measuring) statistics. How to enable statistics and other XVM network services? xvm network servers

Activation and inclusion of XVM (Deer Measuring) statistics. How to enable statistics and other XVM network services? xvm network servers

In the archive version for the client: 0.9.22.0.1
There is a video inside


Description: Mod XVM or whatever they call it Olenometer (user meter) With this mod you will be able to see your chances of winning and the statistics of players on both your team and the enemy team, a counter of damage caused in battle, and the names of vehicles are displayed on the mini map. For those who don’t want to bother with installing XVM, there is a mod that is very similar in function to this deer meter, but it is much easier to install. Watch the video example of the mod.

Main changes:
- Updated for 0.9.22.0.1
- For Windows XP users, the game crashes if the graphics mode is set to "standard". To solve the problem, you need to set the graphics mode to "enhanced" in the World of Tanks settings.

For those who don’t want to bother with installing XVM, there is a mod that is very similar in function to this deer meter, but it is much easier to install -

How to activate statistics and make XVM work?!
Go to the official website modxvm.com and click login in the upper right corner of the site. We select the appropriate region, in our case it is RU.

Afterwards you should be redirected to the office. Wargaming website where you must log into your account.

We confirm your data and are redirected back to the reindeer surveyor’s website.

Now in the upper right corner we activate statistics. That's all, you can download and install the deer meter.

Important: These steps will need to be repeated once every two weeks. It’s not clear why this was done, but what can you do?

What's new in XVM-6.4.0:
* adaptation to WoT 0.9.15.1
* complete rework of combat mods (migration AS2->AS3)
* markers and hitlog: shadow parameter "size" has been renamed to "blur"

[KNOWN ISSUES]
* the minimap is not ready yet, most of the functionality may not work (will be fixed in future releases)
* tank carousel: multi-row not implemented (postponed, maybe implemented by WG)
* some functions do not work correctly when config auto-reload is enabled
* in the achievements section, the list of vehicles automatically opens in the middle with some sorting settings

What's new in XVM-6.3.0:
- Adaptation to WoT game patch 0.9.15

What's new in XVM 6.2.1.2:
- Adaptation to WoT game patch 0.9.14.1

What's new in XVM 6.2.1:
- Adaptation for WoT game patch 0.9.14

What's new in XVM 6.2.0:
- Adaptation to WoT game patch 0.9.13

What's new in XVM 6.1.7:
- Adaptation to the WoT game patch 0.9.13 ST

What's new in XVM 6.1.6:
- Adaptation to the WoT game patch 0.9.12 ST

What's new in XVM 6.1.4.3:
- fixed display of the current base in the capture strip;
- fixed display of dynamic platoons on the mini-map and in markers above vehicles;

What's new in XVM 6.1.4.2:
- Adapted to the new micropatch.

What's new in XVM-6.1.4 v.4814:
- XVM updated to stable version 6.1.4 (4814);
- config adapted;
- fixed display of statistics in the hangar in achievements;
- fixed the work of the mini-map (the display of missing enemies in the Full version has been returned)
- all known bugs have been fixed;
- all reasons for client departure have been removed;
- added an option to enable the display of the % damage required up to the mark on the barrel in the tank carousel;
- added the ability to enable display of online servers;
- UPDATES MANDATORY!

What's new in XVM-6.1.4:
Adapted for 0.9.10
IMPORTANT! The mod is not stable yet, bugs are possible, stay tuned

What's new in XVM-6.1.3:
Optimized for game 0.9.9

What's new in XVM-6.1.2.7:
Optimized for game 0.9.8.1

What's new in XVM-6.1.1:
* ear fields added "enabled" parameter with support for global macros
* added hangar/serverInfo section to allow you to change the display of server information
* added parameters to the carousel config: fields/statusText and fields/clanLock
* work has been done to optimize performance and fix bugs
* macros available ((xr)), ((c:xr)), ((a:xr)) - the same as ((r)), but always on the XVM scale
* option available: "suppressCarouselTooltips" - remove tooltips in the carousel
* macro ((language)) renamed to ((flag)), folder with flag icons renamed from "lang" to "flags"
* added built-in font "vtype" with technology symbols
* new option: "showAliveNotFrags" - show the number of live tanks instead of killed ones in the frags panel.
* added sorting criterion to the carousel: premium
* changing the status of gold/free experience castles updates their availability in open windows
* in the hangar there is an air defense system on the side and rear.

What's new in XVM-6.1.0:
* XVM for 0.9.10

What's new in XVM-6.0.2:
* bugs fixed.

What's new in XVM-6.0.1:
* performance optimization
* added new macro ((battletype)) - current battle type
* added texts/battletype config section with macro substitutions ((battletype))
* added texts/topclan config section with substitutions for macros ((topclan))
* new macros have been added to the tank carousel: ((v.xpToElite)) - experience required for an elite tank ((v.xpToEliteLeft)) - amount of experience remaining to gain for an elite tank ((v.freeXP)) - free experience
* macro formatting: added the """ flag to separate thousandth places (only in the hangar) added the "match" part for the condition by value (((battletype=clan?CLAN WAR))) valid operators: =, !=, >, > =, * added option minimap/labels/units/antiAliasType - type of antialiasing for text fields.
* new option battle/allowSpottedStatus - enable the macro ((spotted)) in the ears and on the minimap. WARNING: May reduce performance
* new option battle/sixthSenseIcon - path to the 6th sense icon ("" for the original icon).

What's new in XVM-6.0.0.1:
- Bugs fixed.

What's new in XVM-6.0.0:
- Adaptation for 9.6

What's new in XVM-5.5.1.3:
- Application.swf has been fixed for compatibility with individual combat missions.

What's new in XVM-5.5.1.1:
- fixed Application.swf

What's new in XVM-5.5.0:
- XVM for 0.9.5
- Allowed the use of nested macros: ((xvm-stat?((alive?80|30))|0))
- Added a texts/spotted section with text substitutions for the spot status. Available values: For a regular tank: "neverSeen", "lost", "revealed", "dead" For art: "neverSeen_arty", "lost_arty", "revealed_arty", "dead_arty"
- new macros added: ((language)) - player client language ((region)) - current game region (RU, EU, NA, CN, ASIA, VTC, KR, CT) ((spotted)) with values ​​from the texts section /spotted ((c:spotted)), ((a:spotted)) for color and transparency by highlight status
- playersPanel/enemySpottedMarker section removed (use extra fields with macro ((spotted)))
- added a new option to the extra fields: "bindToIcon" - if enabled, the x position is bound to the tank icon (false by default)

What's new in XVM-5.4.2:
- Adaptation to WoT 0.9.10

What's new in XVM-5.4.1:
- Adaptation to WoT 0.9.4

What's new in XVM-5.3.6.1:
- Fixed xvm.xc errors

What's new in XVM-5.3.6:
- Bugs fixed

What's new in XVM-5.3.5:
- Adaptation to WoT 0.9.3
- Changed dmg-kind values:
shot, fire, ramming, world_collision, death_zone, drowning, other
- New sections:
hangar/carousel - settings for the extended tank carousel
hangar/clock - hangar clock settings
- Removed options:
hangar/masteryMarkInCarousel
hangar/hideTutorial
- New options:
battleResults/showTotalExperience - display the total experience gained on the battle results page
battleResults/showCrewExperience - display crew experience on the first page of battle results
- Player icon by accountId - loaded from \res_mods\xvm\res\clanicons\ID\
Icon search order:
id -> nick -> clan -> clan/default.png -> nick/default.png

What's new in XVM-5.3.3:
- Adaptation for 0.9.2

What's new in XVM-5.3.2-test1:
- Almost all configs have been updated.
- New options: captureBar/allyColor, captureBar/enemyColor
- Added indicators of estimated visibility, reload time and communication range in the parameters of the tank in the hangar.

What's new in XVM-5.3.1-dev:
- added deer meter for 0.9.2 (5.3.1-dev)
- added options for dynamic circles on the minimap
- added a new macro for platoon and changed the old one
- new section allySpottedMarker analogue of enemySpottedMarker (read more about the changes in the text file readme-ru.txt)
- added ping in the hangar
- mini map with rendering square and sonar
- indication of light in the ears
- the mini map by pressing CTRL has been removed, now you can turn it on by pressing Caps Lock
- 3 new options for four-digit deer meter for 0.9.2, which are divided as follows: RE, WN6 (Wot-news), WN8

What's new in XVM-5.3.0 test3:
- Added a new section playersPanel/allySpottedMarker - like enemySpottedMarker, but for allies.

What's new in XVM-5.3.0 test1:
- Config version increased to 5.1.0
- New macro formatting (see readme-ru.txt)
Text formatting is allowed (a format close to printf is used):
((name[%[.prec]type][~suf][|def]))
name - macro name
flag - "-" for left alignment, otherwise right alignment
"0" to pad numbers with leading zeros to a specified length
width - minimum width
prec - maximum width for strings, or number of decimal places for numbers
type - type (s - string, d - integer, f - fractional number, ...)
suf - suffix added at the end
def - default value, which is substituted if there is no value:
For example:
((name%-10.10s)) - trim long names to 10 characters, short names to 10 characters and align left
((kb%4.01f~k|----)) - width 4 characters, necessarily 1 character after the decimal point, right alignment if kb==null, "----" will be displayed

NEW FEATURES
- New option battle/allowHpInPanelsAndMinimap - enable ((hp*)) macros in the ears and on the minimap. WARNING: May reduce performance

OTHER
- Removed macro ((vehicle-type)), as it was duplicated ((vehicle))
- Removed macro ((vehicle-name)), as it was duplicated ((vehiclename))
- Removed the macro ((short-nick)) and the minimap/nickShrink option, as it is replaced by ((nick%.5s))

What's new in XVM 5.2.1-test2:
- Fixed the display of Ears after loading a battle.
- Fixed display of elements on the minimap.

What's new in XVM 5.2.1:
- Adaptation for patch 0.9.0.

IMPORTANT CHANGES
- The main config file (xvm.xc) has been moved to res_mods/xvm/configs/.
- Statistics must be enabled in your personal account on the XVM website - modxvm.com

OTHER
- stat: statistics server address has been changed (now https://stat.modxvm.com/).
- The battle/useStandardMarkers option has been moved to markers/useStandardMarkers.
- The battle/removePanelsModeSwitcher option has been moved to playersPanel/removePanelsModeSwitcher.

What's new in XVM 5.1.0:
Adaptation for patch: 0.8.11

What's new in XVM 5.0.2 test2:
localization: added Chinese (Taiwan) and Malay languages
new options:
hangar/masteryMarkInTankCarousel - Show mastery mark in tank carousel
hangar/masteryMarkInTechTree - Show mastery mark in the research tree
hangar/showExtraDataInProfile - Show extended data in profile (experimental)

What's new in XVM 5.0.2 test3:
Adaptation for patch: 0.8.10
There may be temporary problems due to servers.

Table of efficiency rating values ​​4-digit efficiency:
less than 600 - Bad player (~6%)
600 – 900 - Below average player (~25%)
900-1200 - Average player (~43%)
1200-1500 - Good player (~22%)
1500-1800 - Great player (~3%)
more than 1800 - Unicum (~0.5%)

Installing the mod:
Run the exe file.

Multiplayer games are often covered with a wide variety of modifications. They serve to personalize the game client and make it as convenient as possible for a specific user. Therefore, on most servers, administrators enable the ability to use mods, but limit it by prohibiting the use of various radical modifications that could affect the gameplay. This means that you will be able to use only those mods that will somehow make the game easier for you, its perception, and so on, but will in no way affect your actions in the game or your opponents. In fact, it is quite difficult to determine the line; it is different for each game. This article will look at the example of the famous World of Tanks, as well as the most popular modification XVM, which is also popularly called “deer hunter”. Next we will look at what exactly it is, as well as how to activate the deer meter and how to use it.

What is XVM?

Before considering the most pressing question of how to activate the deer meter, you need to understand what it is. In fact, everything is quite simple - it is a set of modifications that allow you to add a lot of useful features to the game, such as extended battle ratings, performance over enemy tanks, various sights, and so on. Deer Meter allows you to select the features you like and disable those you find useless. But it’s worth noting that all the features of this mod are very useful in one situation or another, and its advantages are that you can choose what you need at any time, turning off what you don’t need in a particular situation. You can customize your client before each fight if you so desire. In general, this mod is now used by almost four million users around the world, and all of them are satisfied with the capabilities that the developers offer them. Now you understand what XVM is, and most importantly, how useful it can be to you. Therefore, now it’s worth moving on to the most important part - how to activate the deer meter?

Downloading and installing the modification

Don't worry - you don't have to search all over the Internet for this mod, since it has an official website. And if you are interested in how to activate the deer meter, then you will eventually have to turn to this site. But first you need to download the modification itself from it, and then install it in the game folder. These files contain everything you need to activate all the functions that the mod developers promise you. However, this will not be enough to use a reindeer meter. You still need to activate it, because for now it's just a set of files. But what do you need to do for this? How to activate the reindeer meter from Jove?

Personal account on the site

So, the first step to activating the reindeer tracker in World of Tanks is to create your personal account on the modification website. After that, you can go into it and perform all the necessary further actions there. There won't be that many of them, so don't be afraid of the big one that may appear in front of you when you enter your own office. You will need literally two steps to start using the mod. You know where to activate the reindeer meter - all you have to do is do it.

Activation

Now the most important moment for you has come - the activation of your modification. To do this, you will only need to press a single button, which is called “Activate services”. After clicking it, follow the instructions that will be indicated on your screen, and everything will be completed successfully. Then you will be just one small step away from starting to use all the extensive functions of the reindeer meter.

Selection of services

So, you have activated the services, and now the modification is available to you when you start the game. However, it has no effect on your client - why? The fact is that you did not take the last and very important step. In your personal account on the XVM mod website, you need to go to the settings and there manually activate those services that you would like to use, as well as disable those that you do not like. After that, you can safely go to World of Tanks and enjoy how you modified your client. Naturally, you may need a little time to find the configuration that is most convenient for you, since a large number of mods, each of which can be useful, creates a huge variety of variations, and all of them are worth trying out in battle to understand whether it is really so effective , and whether in fact it has become much more convenient for you to control the tank or calculate statistics. However, the effort is worth it - the result will be truly impressive.

As many people know, a large number of modifications have been created for World of Tanks that in some way affect the course of the game. Some mods improve the abilities of armored vehicles, others amuse the player with their voice acting, but the most popular can be considered XVM or referred to in the inner circles of gamers as “Deer Messenger”.

But most players have certain difficulties with it, because not everyone knows how to enable XVM in World of Tanks, and all because they do not adhere to the basic rule of reading the instructions before use.

The fact is that many online applications “XVM” are confused with a standard mod that needs to be downloaded and installed. "XVM" is an application that works interconnected with WoT online.

In this situation it is necessary

Go to the website of this modification and register using the login and password that are used to log into your WoT game account. This action is necessary, since you need to log into the site from the game application itself.

After this, you will be redirected to your gaming account.

The next step is to confirm your actions, after which a redirection to XVM will occur.

Now the solution to the main question of how to enable XVM in World of Tanks is very simple - you just need to select “Authorization”.

Finally, you need to go to your personal account settings and view all the new available settings. In order for the necessary statistical data to appear, it is necessary to make a mark in the empty box opposite each suitable item.

If you couldn’t view the statistics, then try to take part in a few more battles, then repeat all these steps

All this is completely free and in the future, no investment will be required.

This timer is intended for players who have changed their choice regarding WoT.

Since a large number of players are authorized in XVM and do not participate in subsequent battles, the online statistical application may simply freeze. When the timer finishes its countdown, you will need to log in again as at the very beginning, and again everything is free.

Important information!

Enabling statistics in the XVM mod configuration file

If you downloaded and installed the XVM mod for World of Tanks from other resources, you need to enable statistics display in the configuration file:

  • In folder \res_mods\xvm\configs\ rename the @Default folder to something else, like your nickname (let it be ivanmaus ).
  • In folder \res_mods\xvm\configs\ rename the file xvm.xc.sample V xvm.xc
  • In file \res_mods\xvm\configs\xvm.xc , which you got after renaming, specify the path to your configuration: $("\ivanmaus\@xvm.xc":."") instead of standard $("@Default\@xvm.xc":."")
  • In file \res_mods\xvm\configs\ivanmaus\rating.xc change the parameter value showPlayersStatistics on true(default false).
  • If you are already using some kind of configuration, then find the line in the files showPlayersStatistics and change false to true
  • It should also be noted that in the version XVM 5.2.0 The location of the boot configuration file has been changed. It should now be located in the following path: \res_mods\xvm\configs\xvm.xc, and not \res_mods\xvm\xvm.xc, as it was in previous versions. When moving the xvm.xc file to a new location, do not forget to change the path to your config in it, if necessary (most likely you will need to remove configs from the path).
  • Don’t even ask me why sirmax, iBat and their friends decided to activate statistics in XVM. There are several good reasons!
    Good luck!

    XVM (also known as “deer meter”, “deer meter”, “user meter”)

    Since its inception, XVM has been actively developed, and daily painstaking development constantly introduces many features. Here are some of them:
    - Markers above tanks(OverTargetMarkers);
    - Damage log(HitLog);
    - Replacing the “light bulb” World of Tanks(sixth sense skill);
    - Customizable player panels, statistics table and loading screen;
    - Modified minimap;
    - Changes in the hangar.
    And this is not a complete list of changes and additions that the XVM mod brings to World of Tanks.

    You can always view and download the current version on the official website of the mod http://www.modxvm.com/, and ask any questions you are interested in and get technical support and help in setting up on the official forum

    Download XVM

    On this page you can download XVM, as well as track the emergence of new versions of the modification:
    Download XVM

    Additionally, there is a mod option called "Nightly Build" is a version of XVM built automatically (by a robot) based on the latest available source code at the time of build, and has not been verified by humans.

    At the moment, all nightly builds are collected and automatically published on a special page
    The build number (Current build) corresponds to the number of the last change in the XVM source code at the time of build.

    Installing and configuring XVM:

    First, you will need to download the modification files.

    Then simply unzip the downloaded mod archive and place its files in the World of Tanks game folder. The modification is installed and ready to use. You may want to customize it for yourself or enable some additional features.

    The following options are available to customize the modification:

    1) rename the boot file:
    \res_mods\xvm\configs xvm.xc.sample V xvm.xc
    Instructions for setting it up are inside.
    You can see all possible settings in the folder \res_mods\xvm\configs\@Default\
    2) use ready-made configuration examples from active users of the mod. Configuration data is published and updated in a special section of the support forum: “XVM Configurations”.
    3) use the online configuration editor and independently configure all the elements to your liking.
    Please note: in XVM version 5.0.0 and above, you should not use xvm-stat.exe. If you want to use statistics, simply enable them in the configuration file. In this case, the game should be launched as usual, and not through xvm-stat.exe
    4) if you want to enable the display of statistics, you need to activate it - details in the video:

    XVM - Activation

    This video will talk about the new XVM mod, which greatly simplifies the installation of files. Take a look at the XVM installer.

    XVM - XVM Installer - XVM Installer

    XVM - XVM indicator for players

    XVM - update statistics

    In this video I will tell you how often statistics are updated, as well as how you can speed up this process:

    XVM - Statistics - problem solving

    Why statistics don't work

    XVM - Statistics activation

    For what purpose the function of activating the statistics of the HVM mod was introduced, you can find out in the video:

    A series of videos dedicated to manual editing of the config file for the mod:

    XVM - WTF or what kind of flag?

    XVM - Script for replacing nickname in battle

    In this video we will talk about one useful script from the player seriych, with which you can quickly replace your nickname in battle with whatever you want.
    The changed name will only appear on your screen.

    XVM - Change your nickname
    Option for manual editing:

    XVM - How to put horns on an enemy?

    Notepad++
    In these videos I will talk about the text editor that I use myself, a very convenient and free application that amazes with its simplicity and functionality! I recommend using it when editing config files for the game World of Tanks.

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