Class strongholds in the Legion. Guide to class strongholds. Guide to class strongholds in the legion How to get into the stronghold of monks from Dalaran
The Keep of the Guardian is a secret magical refuge located on the upper floors of the Violet Citadel of Dalaran. Once upon a time, members of the Council of Tirisfal gathered here and kept their secrets. Since the Council ceased to exist during the time when Medivh was Guardian of Tirisfal, the Stronghold was abandoned and remained in this state for several decades.
When the Burning Legion began a new invasion of Azeroth, the nathrezim Catra'natir escaped from the body of Meryl the Felstorm, intending to capture the Guardian's Crucible. Meryl, teaming up with the famous magician and spirit Alodi, was able to expel the nathrezim and decided to take the Crucible to a safer place, which became the Stronghold Guardian. When they were transported here along with the Crucible, Alodi stated that it pained him to see the decay of the shelter.
Meryl replied that the Stronghold could still be useful, since the enchanted amulets had not stopped functioning. The Fel Storm revived the order of the Guardians of Tirisfal, who guarded the Council during the Guardian's absence. Now the order had to not only fight the Burning Legion, but also eliminate a more specific threat - Catra'Natir, who learned many of the secrets of the sorcerers during his captivity in the body of Meryl.
Relative order was quickly restored to the Stronghold, and through the portals opened by the Great Ahalaimahalai, spellcasters from all over Azeroth arrived and settled in the vacant halls. The heart of the Stronghold was the library, in the center of which the Guardian's Crucible was installed. The new leader of the order used it to give his artifacts new powers. On the shelves of the library there are many rare enchanted books, some of which are not shy about flying. The position of librarian was taken by old Philmuff, who previously served as the archivist of the Violet Citadel. Although he does his job well, he does not seem to realize that he died long ago and was reborn as an undead.
Despite the existence of a specific library, the entire Keep of the Guardian is filled with literature that mages study in search of knowledge. There are no less ancient artifacts here, still filled with energy, and mysterious devices, the purpose of which is not easy to guess. Globes, beakers, alembics, shimmering crystals, amazing intercoms - it’s impossible to list everything. Along the walls there are pots with strange purple soil in which beautiful flowers grow, sparkling with sparkles of magic.
Sorcerers do not hesitate to use witchcraft to solve all problems. Living brooms clean the halls. For lighting, metal braziers filled with bright arcane flames are used. The passages are guarded by magical intercessors woven from mana. Instead of the usual tactical map, there is a projection hanging right in the air that depicts everything you need. The role of training mannequins is performed by rotating magical devices consisting of crystals. The walls of the Keep of the Guardian are decorated with the symbols of the Kirin Tor and the Council of Tirisfal, as well as special runes. They also display portraits of great mages or places and events of interest to the Kirin Tor.
In this section of the guide on class strongholds that appeared in Legion, you will learn how each character can get into the stronghold of their class, as well as in what locations they are located.
How to get into a class stronghold
When do you visit Dalaran for the first time after launch? Legion, your class representative will find you. The task of this representative will result in a whole chain, upon completion of which you will receive an artifact of your specialization. After receiving the artifact and completing the entire chain of quests, you will find yourself in the stronghold of your class.
How to return to the class stronghold
Death Knight: Gate of Death.
Demon Hunter: Head to Krasus's Landing in Dalaran and glide from the platform directly onto the floating island. On it you will find a teleport.
Druid: teleport to the class stronghold using Dreamwalker.
Hunter: head to Krasus's Playground in Dalaran and talk to Talua. She will give you an eagle, which will take you to the Hunter class stronghold.
Mage: teleport to the class hall using Teleportation: Hall of the Guardian.
Monk: teleport to the class stronghold using Spiritual Journey.
Paladin: You will find a portal to the class stronghold in Dalaran in Sunreaver's Refuge (Horde) or the Argent Enclave (Alliance).
Priest: The class hall portal is located in your faction zone in Dalaran: Sunreaver's Refuge (Horde) or Argent Enclave (Alliance).
Rogue: go to the shop to the right of the fountain in Dalaran. In the left wall of the store there will be a secret corridor straight to the class stronghold of the robbers.
Shaman: Head to Krasus's Playground in Dalaran. On the platform on the right you will see a teleport to the shaman class stronghold.
Witch: head into the drains of Dalaran and you'll see a portal to the left as soon as you come down the stairs.
Warrior: Head to Krasus's Landing in Dalaran and stand in the pillar of light near Val'kyr. Click on the additional button that appears and you will be taken to the stronghold of warriors.
Where are the class strongholds?
Each stronghold is located in a place that is significant and historical for a particular class within the history of the world. Here is a list of the locations of all class strongholds:
Death Knight: Acherus, the Black Stronghold, which in Legion moved to the Broken Isles.
Demon Hunter:"Fel Hammer" in Mardrum.
Druid: Grove of Dreams, Val'sharah.
Hunter: Strelka Shelter, Highmountain.
Mage: Stronghold of the Guardian, located in Dalaran.
Monk: Temple of Five Dawns, which is located on the Wandering Island.
Paladin: The Abode of Light in the Eastern Plaguelands.
Priest: The Netherlight Temple, which appears to be located in the city of Karabor in Shadowmoon Valley.
Rogue: Chamber of Shadows in Cloaca near Dalaran.
Shaman: Heart of Azeroth above the Maelstrom.
Witch: The Grim Scar Rift in one of the Legion worlds.
Warrior: Sky Citadel in Stormheim.
You may have noticed that there is now some confusion in the forces of the Alliance and the Horde - disorder in the ranks of the leadership. In World of Warcraft: Legion, you will have to take responsibility and find a way to unite your people against the demons that threaten all life on Azeroth. To save the world from destruction, you will go to the Broken Isles. Here you have to team up with other representatives of your class (regardless of their faction) and oppose the Burning Legion.
Every class needs a home: a safe haven where heroes can find support, and a war meeting room where battle plans can be drawn up. In the Legion expansion, this home will become your stronghold - a stronghold unique to each class, where, together with you, the heroes of the world of Warcraft will try to repel the armies of the Burning Legion that have invaded the Broken Isles.
Death Knights: Acherus
Acherus, also known as the Black Fortress, was once a necropolis of the Scourge. Now every death knight will find in it what he needs: a forge, a runeforge and a Crucible of Souls.
Where is: soars over the Broken ShoreHow to get there: using the Death Gate
Notable Death Knights: Lord Thorval, Commander of the Dreadlords Talanor, Banshee Xioxy
Demon Hunters: Fel Hammer
Demon Hunters will immediately recognize the Fel Hammer ship because they have already visited it during the game's introductory portion of Mardum.
Where is: MardumHow to get there: using teleportation
Famous Demon Hunters: Allari the Souleater, Altruis the Sufferer, Kain Sunfury
Druids: Grove of Dreams
Opposite the Black Rook Fortress lies a dense forest where the Grove of Dreams is hidden. Here the Druids discover the Emerald Path of Dreams, with the help of which they are able to move between various areas of interest to them.
Where is: Val" ballHow to get there: After opening a class stronghold, use the Dreamwalker ability to teleport to the Grove of Dreams
Famous Druids: Guardian Remulus, Lunara, Malfurion Stormrage
Hunters: Strelka's Shelter
A network of air trails opens from Strelka's Shelter, which can only be used by hunters. Here you will join wanderers, rangers and dark rangers so that together you can overcome extremely difficult challenges. Only hunters who have completed survival school and have deep knowledge of wild nature can count on success.
Where is: Highmountain
How to get there: after opening the class stronghold, summon an eagle who will take you to Strelka's Shelter
Famous Hunters: Heming Earnestway, Vereesa Windrunner, Rexxar
Mages: Bulwark of the Guardian
The Keep of the Guardian is a tower in which magicians of all stripes have gathered together to revive the Order of the Guardians of Tirisfal in a difficult time for Azeroth.
Where is: DalaranHow to get there: using teleportation
Known inhabitants: Edria, High Sorcerer Andromath, Meryl Felstorm, Marud
Monks: Hall of Seasons
The Hall of Seasons, home to the Temple of Five Dawns and Mandori Village, serves as a haven for monks of all races.
Where is: Wandering IslandHow to get there: with the help of "Spiritual Journey"
Famous monks: Chen Stormstout, Ji Firepaw, Li Li Stormstout, Aisa Cloudsinger
Paladins: Abode of Light
The Abode of Light is the place where the Order of the Knights of the Silver Hand was revived, uniting the servants of the sun, the Hand of Argus, the knights of the blood and many others.
Where is: under Light's Hope Chapel in Eastern Plaguelands
How to get there: by flying to Light's Hope Chapel or using a special paladin ability that allows you to teleport to the Abode of Light
Known Paladins: Edric the Pure, Lord Maxwell Tyrosus, Lord Grayson Shadowbreaker
How to get there: enter a gate open only to robbers
Famous robbers: Vanessa van Cleef, Garona Halforc, Valira Sanguinar
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Class stronghold is an innovation that appeared in the game with the release of Legion. A class stronghold is a zone in which members of a class can perform various actions.
For example:
- return points invested in properties;
- change the appearance of the artifact;
- Complete the class hall mission with hired champions and units;
- delve into history and artifacts by completing special tasks;
- purchase sets of combat and decorative equipment from the quartermaster;
- Receive a reward for completing a dungeon on Advanced Mythic difficulty.
Initially, class strongholds were often compared to garrisons, but now the differences have become obvious. Below we will talk about how to get into a class hall when you first appear on the Broken Isles and how to manage champions and units.
1. How to open a stronghold of your class?
Each player can get into the stronghold of their class immediately after the expansion is released.
When you first arrive in new Dalaran, you will be approached by a representative from your class. He will give you a quest that will allow you to obtain artifact weapons for the chosen specialization. After completing the chain, you can get into the class stronghold. These missions cannot be missed as they are integral to progressing in the new expansion.
2. How to return to the stronghold of your class?
Once you have access to the stronghold, you can enter it through a portal located in Dalaran or using a teleportation spell. In particular:
- Death Knight: Gate of Death.
- Demon Hunter: Go to Kras's Playground, jump off the edge of the platform and glide through the air to a small floating island. There is a portal on this island.
- Druid: Teleport to the class stronghold using the Dreamwalker.
- Hunter: Go to Kras's Playground and find Talua. She will send you to the class stronghold riding an eagle.
- Mage: Teleport to the class hall using Teleportation: Hall of the Guardian.
- Monk: Teleport to a class stronghold using Spiritual Travel.
- Paladin:
- Priest: Go to your faction's Sanctum (Sunreaver Sanctuary for the Horde and the Argent Enclave for the Alliance), there is a portal to the class stronghold.
- Rogue: Visit the Glorious Goods store in Dalaran. To the left of the entrance there will be a secret passage that allows you to get into the class stronghold.
- Shaman: Go to Kras's Playground. On the right side of the site you will find a portal to the class stronghold.
- Warlock: Go down to the Drains and find the portal located at the base of the stairs.
- Warrior: Go to Krasus's Playground and find Val'kira. Walk into the beam of light next to her. An additional action button will appear on the screen. Press the button and you will be taken to the class stronghold.
3. Where are the class strongholds?
Each class stronghold is located in a place that is significant from the point of view of class history. In particular:
- Death Knight: Arkerus: The Ebon Hold has moved to the Broken Isles
- Demon Hunter: Fel Hammer, a former Burning Legion stronghold located in Mardum
- Druid: Grove of Dreams, Val'shara
- Hunter: Strelka Shelter, Highmountain
- Mage: Hall of the Guardian, Dalaran
- Monk: Temple of Five Dawns, Wandering Isle
- Paladin: The Abode of Light, located beneath Light's Hope Chapel in the Eastern Plaguelands
- Priest: Netherlight Temple, part of Karabor (a city in Shadowmoon Valley)
- Rogue: Chamber of Shadows, located in the Cloaca of Dalaran
- Shaman: The Heart of Azeroth, located above the Maelstrom
- Warlock: The Dread Scar Rift is located on one of the Legion worlds
- Warrior: Sky Citadel, Stormheim
4. Artifacts and class strongholds
In Legion, each class has access to a special weapon called an artifact. This weapon does not require replacement for the duration of the expansion. An artifact can be improved using the power of the artifact by investing it in features (analogous to talents for characters).
In the class stronghold you can:
- change the features of an artifact;
- get an artifact for the second specialization;
- change the appearance of the artifact.
4.1. How to reset artifact points?
As characters spend time on the Broken Isles, they gain more and more artifact power points. Points can be invested in features that provide advantages in battle. In some cases, players make the wrong choice and want to redistribute the points invested in features.
This can be done in the class stronghold, at the weapon forge. The Forge appears the moment you gain access to the class hall, and it is not at all difficult to find. To change the characteristics of an artifact, simply talk to the character who is standing next to the forge.
It should be noted that the cost of reallocation increases depending on the number of points available. For example, if you have 11 spent points and want to reallocate them, the cost of reallocating will be equal to the cost of adding 12 points. A detailed table of redistribution costs is presented below.
Number of points | Cost of redistribution |
---|---|
1 | 300 |
2 | 325 |
3 | 350 |
4 | 375 |
5 | 400 |
6 | 425 |
7 | 450 |
8 | 525 |
9 | 625 |
10 | 750 |
11 | 875 |
12 | 1,000 |
13 | 6,840 |
14 | 8,830 |
15 | 11,280 |
16 | 14,400 |
17 | 18,620 |
18 | 24,000 |
19 | 30,600 |
20 | 39,520 |
21 | 50,880 |
Of course, you can redistribute more points, but we strongly recommend not to do this, because... the effect of redistribution will not justify the number of points spent. Sooner or later you will be able to discover all the features of the artifact.
In any case, it would be better to spend points not on redistribution, but on a new feature.
4.2. How to get an artifact for the second specialization?
While traveling through the Broken Isles, you may want to change your specialization and get a different artifact. In this case, you will need to level up your character to level 102.
Return to the class hall and take the task, exactly the same as for the first artifact. The third and fourth (for druids) artifacts are obtained in the same way.
4.2.1. How to add features for a second specialization
Once you receive an artifact for your second specialization, you will be able to invest points in its features in the same way as for the first artifact. The cost of features remains the same, regardless of how many points were invested in the first artifact.
Artifacts for different specializations do not depend on each other, but the power reserve of the artifact is the same for all. When you receive additional units of artifact power, you will have to decide which of the existing artifacts you plan to improve. The choice depends entirely on personal needs and preferences.
4.3. How to change the appearance of an artifact?
In the past, players eagerly awaited new expansions to get new weapons that were different from the previous ones. Each artifact has a unique set of appearances, so players can change the appearance of the weapon at their discretion.
To change the appearance of an artifact, you need to go to the forge in the class stronghold and open the Appearance tab. In it you can view all possible appearances, including those that have not yet been opened.
There are 5 main ways to get new skins (4 colors in total):
- the basic appearance obtained by completing simple tasks from the class stronghold only changes the color of the weapon;
- improved appearance obtained by completing simple tasks related to the class stronghold and artifact;
- appearance for merits in PvP;
- appearance for merits in PvE;
- hidden appearance, method of obtaining is still unknown.
4.3.1. Hidden Artifact Appearances
This section will be updated as more information becomes available.
5. Class Hall Resources and Improvements (Legion 7.0.3)
Like the garrison on Draenor, the class stronghold needs improvements to allow it to effectively fight the Legion's forces. The more resources you manage to accumulate, the better! Class Hall resources are used for:
- hiring units;
- completing tasks;
- research for improvement;
- fulfillment of orders.
5.1. How to get class hall resources
The developers did not try to force players to collect Class Order Resources in any particular way, so you can choose the one that suits you. Below is a complete list of resource sources.
- Class Hall Campaigns: When a player begins a campaign, he receives Class Hall Resources in the amount necessary to complete the campaign. By completing story missions, he continues to receive additional resources.
- World quests: This is not the most reliable source of Class Hall Resources, but there are quite a few quests with resource rewards. Once you reach level 110, you can complete world quests in the Broken Isles. Details can be read here.
- Emissary Chests: There are daily emissary quests in the game, which involve completing 4 world quests associated with a specific faction of the Broken Isles. Upon reaching the goal, you can receive a chest, the contents of which depend on the faction to which the emissary belongs. The chest contains a decent amount of Class Order Resources.
- Hidden treasures: Similar to Draenor, the Broken Isles contain hidden treasures that may contain Class Order Resources. You can buy treasure maps, which will mark the location of all the chests, but before that you will have to level up your reputation with the corresponding faction (up to Respect). The map can be purchased from the quartermaster.
- Killing rare monsters: This method of obtaining resources has also been known since the time of Draenor. When you kill a rare monster, you receive a certain amount of Class Order Resources.
- Additional goals: Additional objectives are one-time missions in different locations of the Broken Isles. You just need to come to the right place and achieve the specified goal. The work requires resources from the class stronghold.
- Combat satellites: Champions with this trait can accompany you on your travels and help you in battle. If you have a corresponding Stronghold improvement, completing a local quest together with a companion can provide you with additional Class Stronghold Resources. The amount of resources depends on the champion’s equipment level. Details about equipment can be found in the Champions section.
5.2. What is the Class Hall upgrade?
The Class Hall upgrade system allows you to conduct research and receive bonuses in exchange for Class Hall Resources. Upgrading a stronghold follows the same pattern as upgrading an artifact.
When starting your research, be prepared to spend a lot of Class Hall Resources and time (at least at the start of the expansion). Each tier allows you to choose from a selection of options, with different classes having access to different options. Below are all the options available to the different classes, along with the cost and duration of the study.
5.3. Improvement options
5.3.1. Level 1 upgrades
These upgrades are fairly basic and choosing one is easy. You choose between a bonus to the likelihood of successfully completing class hall quests and a bonus to the likelihood of receiving an improved item as a reward for story quests.
To improve it you will need to spend 50 Class Order Resources, research takes 2 hours. If you want to change your choice, you will have to spend 500 resources and 1 day.
Class | Option #1 | Option #2 |
---|---|---|
Death Knight | DeathsBoon | Swarm |
Demon Hunter | Well Prepared | The Hunt |
Druid | Elune's Favor | Roots |
Hunter | Rugged Upgrades | Long Range |
Mage | Arcane Provenance | Frost Nova |
Monk | Auspicious Fortune | Lucky Envelope |
Paladin | Light's Favor | Blessings of Kings |
Priest | Divine Fate | Daily Prayers |
Robber | Lucky Streak | Sneak Attack |
Shaman | The Spirit's Call | Bloodlust |
Warlock | Dark Bargain | Summon Doomguard |
Warrior | Odyn's Favor | Rallying Cry |
5.3.2. Level 2 upgrades
At the second level, the player is given a more tangible bonus, which affects the tasks of the stronghold or the player himself and the loot he receives.
To improve it you will need to spend 500 Class Order Resources, research takes 4 hours. If you want to change your choice, you will have to spend 2,000 resources and 3 days.
Class | Option #1 | Option #2 |
---|---|---|
Death Knight | Dark Horsemen | Death's Advance |
Demon Hunter | Twisting Nether | Vengeful Retreat |
Druid | Evergreen | Travel Form |
Hunter | Eagle Ally | Disengage |
Mage | Teleportation Nexus | Blink |
Monk | Brewhouse | Enlightenment |
Paladin | Argent Steed | Righteous Blessing |
Priest | Altars of Blessing | Pain Suppression |
Robber | The Vault | Assassination |
Shaman | Elemental Binding | Reincarnation |
Warlock | Demonic Offering | Ritual of Summoning |
Warrior | For Honor and Glory | Forced March |
5.3.3. Level 3 upgrades
The first option is common to all classes, it increases the maximum number of small and large units by 1. The second option affects the speed of obtaining equipment for champions.
To improve it, you will need to spend 1,000 Class Order Resources, research takes 7 days. If you want to change your choice, you will have to spend 2,000 resources and 3 days.
Class | Option#1 | Option#2 |
---|---|---|
Death Knight | Call of the Grave | Brothers in Arms |
Demon Hunter | Training Grounds | Fel Armaments |
Druid | Hibernation | Reclamation |
Hunter | Sturdy Tents | Fletchery |
Mage | Arcane Library | Arcane Armaments |
Monk | Living Quarters | Pilgrimage |
Paladin | Argent Call | Plowshares to Swords |
Priest | Communal Living | Armaments of Light |
Robber | Prizefights | Weapons Smuggler |
Shaman | Training Grounds | Ancestral Gift |
Warlock | Training Grounds | Shadow Pact |
Warrior | Abundant Valor | Heavenly Forge |
5.3.4. Level 4 upgrades
The upgrades at this level are the same for all classes. You can improve the rank of large units, giving them an additional ability and increasing the chance of successfully completing a task by an average of 15%, or improve the rank of small units, increasing the chance of successfully completing a task by 5%.
To improve it, you will need to spend 10,000 Class Stronghold Resources, research takes 10 days. If you want to change your choice, you will have to spend 2,000 resources and 3 days.
Class | Option#1 | Option#2 |
---|---|---|
Death Knight | Construct Quarter | Live by the Sword |
Demon Hunter | Naga Myrmidons | Demonic Power |
Druid | Laughing Sisters | Force of the Forest |
Hunter | Keen Eye | Wild Calling |
Mage | Elemental Power | Higher Learning |
Monk | Path of the Ox | Path of the Tiger |
Paladin | As One | Templar of the Silver Hand |
Priest | Inquisition | |
Robber | Defiant Legacy | Crimson Sails |
Shaman | Elemental Knowledge | Whispers of the Earth |
Warlock | Grimoire of Servitude | Dark Mastery |
Warrior | Trial by Fire | Ascension |
5.3.5. Level 5 upgrades
The choice of improvement in this tier depends on the player’s personal goals. You can hire a reinforced unit, gain the ability to automatically complete standard world quests, earn additional Class Hall Resources, or take a free seal for an extra roll.
To improve it, you will need to spend 12,500 Class Order Resources, research takes 12 days. If you want to change your choice, you will have to spend 2,000 resources and 3 days.
Class | Option#1 | Option#2 |
---|---|---|
Death Knight | Frost Wyrm | Reanimation |
Demon Hunter | Fel Hammer's Wrath | Focused War Effort |
Druid | Elune's Chosen | Ancient of War |
Hunter | Unseen Path | Foraging |
Mage | Might of Dalaran | Arcane Divination |
Monk | One with Destiny | Celestial Favor |
Paladin | Grand Crusade | Holy Purpose |
Priest | Blessed Seals | Tithe |
Robber | Plunder | Under the Table |
Shaman | Spirit Walk | Rise! |
Warlock | Unleash Infernal | Grim Harvest |
Warrior | Val"kyr Call | Spoils of War |
5.3.6. Level 6 upgrades
In the last tier, only one improvement is available, common to all. It allows you to equip two legendary items at the same time.
It will be necessary to spend 15,000 Class Stronghold Resources on improvement; research takes 14 days.
Class | Option |
---|---|
Death Knight | Legends from the Grave |
Demon Hunter | Demonic Fate |
Druid | Natural Legend |
Hunter | Legends of the Wild |
Mage | Legends of the Tirisgarde |
Monk | Fists of Legend |
Paladin | Legends of the Righteous |
Priest | Armed by Faith |
Robber | Armed to the Teeth |
Shaman | Ancestral Legends |
Warlock | Legends of the Fel |
Warrior | Legends of Ragnarok |
5.4. Optimal ways to improve
In this section, we will look at the optimal ways to improve, which depend on the character's game progress. It must be remembered that in most cases the choice is made based on the player’s personal preferences. Of course, we will give some recommendations, but we want to warn you not to follow them thoughtlessly.
5.4.1. Level 1
When leveling up, representatives of all classes will benefit from a bonus to the likelihood of receiving an improved reward for completing story missions.
At level 110, when there are no story quests left, you can switch to the second upgrade (bonus to the likelihood of successfully completing stronghold quests).
5.4.2. Level 2
In this tier, the choice depends on the character's class.
- Death Knight or Paladin: Currently, the first option seems to be the most valuable. The second option is useful for those who constantly fail stronghold missions due to the fact that the champions cannot repel all threats.
- Demon Hunter or Warlock: The first bonus will be more useful in the short term, that is, when leveling up to get better equipment. When raids open, you can switch to the second bonus.
- Druid: An improvement that allows you to receive additional items will be useful at the start of the expansion. When you get good equipment, pay attention to the improvement that reduces the time it takes to complete tasks.
- Hunter or mage: The first improvement is an analogue of the Tower of Mages and the Abode of Spirits on Draenor and allows you to travel around the Broken Isles. Once flying is introduced, you will be able to use the second upgrade.
- Monk, priest or shaman: When leveling up, it is recommended to use a character bonus. At level 110, the bonus for units will be of great benefit.
- Robber: The Storage Voucher option will come in handy.
- Warrior: Additional loot will be useful at the beginning of the game, and the reduction in quest completion time will be useful after the release of raid content.
5.4.3. Level 3
If you're just starting to dress champions, take the bonus that allows you to place orders for equipment or receive it for completing tasks.
By equipping champions, increase the maximum number of units.
5.4.4. Level 4
Upgrading large units is very rewarding (assuming they have to fight bosses).
5.4.5. Level 5
Death Knights, Druids, Monks and Shamans should always choose the third unit type. Other improvements cannot be compared with this option.
Demon Hunters, Mages and Paladins may choose to improve based on personal preference, depending on available resources. Choose an additional seal or a bonus for completing local quests. Both options leave much to be desired.
Hunter, priest, rogue, warlock or warrior At the initial stage, a bonus will be useful, allowing you to receive additional Resources from the class stronghold when completing local tasks with a combat companion. As soon as you no longer need resources, switch to another bonus.
5.4.6. Level 6
There is only one upgrade available at this level.
6. Class Hall Quests (Legion 7.0.3)
6.1. How to access class hall quests?
Once you complete the quest to obtain an artifact that matches your specialty, you will see a map and be able to select a zone from which to begin your journey through the Broken Isles.
Level up as usual until you reach 325 units. artifact powers. After this, return to Dalaran to contact the class representative who issued the quest to obtain the artifact. The class representative will ask you to return to the stronghold and complete simple tasks. As a result you will get:
- first champions;
- First squad;
- access to the class stronghold improvement system;
- access to class hall tasks.
6.2. Class Hall Quests
Just like in Draenor, you can give your champions and units quests. To do this, you need to use the card in the class stronghold.
6.2.1. Jobs interface
The stronghold quest interface is practically no different from the garrison quest interface. By selecting the desired tab, you will see all available tasks, as well as those tasks that are already running. In addition, here you can assign a combat companion.
The Companions tab displays all champions and units. Here you can level up your champions' equipment, view their abilities and unit states, and restore those who have been fired.
6.2.2. How to start a task?
If you want to complete the Class Hall quest, follow a simple algorithm:
- open the stronghold quest interface;
- select the task you want to complete;
- assess the threat each adversary poses;
- select champions and units to repel the maximum number of threats;
- Click the Start task button.
6.2.3. Threats
When choosing units and champions, it is necessary to take into account the existing threats. There are 5 types of threats, and their combinations influence the final choice.
Types of threats:
- Force: These opponents reduce the likelihood of successfully completing the task.
- Slowdown: This threat will double the mission completion time if not neutralized.
- A curse: This threat makes it impossible to obtain additional loot if it is not neutralized.
- Disorientation: This threat doubles the resource cost of completing a mission if it is not neutralized.
- Death: This threat will kill all units, regardless of their survivability, if not neutralized.
6.2.4. Additional loot
By entrusting a task to your teammates, you can form a team so that the probability of successful completion will exceed 100%. In this case, you will have some chance of receiving additional loot. The chance of receiving additional loot is calculated as follows:
- If the success rate of a task is 150%, you are guaranteed to complete it and receive additional loot with a 50% chance.
- If the success rate of a task is 200%, you are guaranteed to complete it and are guaranteed to receive additional loot.
The type of additional loot depends on the type of the main reward. Below is a table with all possible types of additional loot.
Main reward | Additional loot |
Artifact Power | Seal of Victory or Seal of Leadership |
Gold | Gold |
Blood of Sargeras | Blood of Sargeras |
Badge for leveling up your reputation | Gift of the Broken Isles |
Champion Experience | Grimoire of Knowledge |
Equipment for the champion | Defender Equipment Box |
Weapons for the Champion | Heavy armor set |
An item that allows you to receive a dungeon quest | Badge for leveling up reputation (50 or 250 points of reputation with the faction associated with the dungeon) |
An item that allows you to receive a mission to complete a raid | Print for an extra roll in the same week |
6.2.5. Types of tasks
There are currently four types of quests that can be completed in the Class Hall.
- General tasks: These are the most common tasks, for which special rewards are rarely given. The reward is usually gold, experience and artifact power.
- Quests related to the Stronghold campaign: These tasks are directly related to class campaigns and are an integral part of them, i.e. they must be completed in order to move on to the next stage of the campaign. There is practically no reward given for them, with the exception of the power of the artifact.
- Quests related to treasure hunting: Raising Champion Item Levels to 800 (Dungeon) or 820 (Raid) will unlock special quests that reward character gear. In addition, you can get Blood of Sargeras for them.
- Quests related to obtaining decorative items: These are very rare tasks, and you can get toys or pets as a reward for completing them.
7. Class Hall Champions (Legion 7.0.3)
Champions are significant historical figures who can be recruited during campaigns. Champions can:
- complete tasks in the class stronghold;
- accompany the player as combat companions on travels across the Broken Isles.
Each class has its own champions, revealing its history. At any given time you may have 5 out of 8 champions. As in the case of companions from the garrisons of Draenor, excess champions will have to be fired. Otherwise, you will not be able to start the task. If you want to rehire a fired champion, you will have to pay 250 gold (no more than once a day).
7.1. How to recruit champions?
All champions can be recruited during the Class Hall Campaign. The first campaign can be started by accumulating 325 units. artifact powers. This will allow you to recruit your first champions.
Once you reach level 103, you will be able to return to your class hall, complete a second campaign, and recruit two more champions.
The remaining champions appear in the stronghold in a similar way.
Below are lists of all champions for each class.
7.1.1. Death Knight
Champion | Level |
Nazgrim (Battle Companion) | 100 |
Thassarian | 100 |
Koltira Deathweaver (Bodyguard) | 103 |
Thoras Trollboy | 103 |
High Inquisitor Whitemane | 109 |
Rotfang (Combat Companion) | 109 |
Amal"tazad | 110 |
7.1.2. Demon Hunter
Champion | Level |
Asha Crow's Song | 100 |
Altruis the Sufferer OR Kayn Sunfury (Battle Companion) | 100 |
Kor"vas Bloody Thorn | 103 |
Akama OR Akama's Shadow (Bodyguard) | 103 |
Belat Dawnblade (Bodyguard) | 109 |
Supreme Mother Malice (Battle Companion) | 109 |
Allari the Soul Eater | 110 |
Jace Darkweaver | 110 |
7.1.3. Druid
Champion | Level |
Naralex (Combat Satellite) | 100 |
Zen"tabra | 100 |
Sylendra Glade's Song | 103 |
Broll Bearskin (Bodyguard) | 103 |
Svetik | 109 |
Archdruid Hamuul Runetotem | 109 |
Miluna | 110 |
Guardian Remulus (Combat Companion) | 110 |
7.1.4. Hunter
Champion | Class |
Emmarel Shadow Guardian (Battle Companion) | 100 |
Lauren Stormhoof | 100 |
Rexxar (Bodyguard) | 103 |
Beastmaster Hilair | 103 |
Addie Shipotopchik (Bodyguard) | 109 |
Heming Earnestway (Combat Satellite) | 109 |
Trapper Blake | 110 |
Halduron Brightwing | 110 |
7.1.5. Mage
Champion | Class |
Archmage Kalec (Battle Companion) | 100 |
Archmage Modera (Bodyguard) | 100 |
Ezara Verinda | 103 |
Ravandvir | 103 |
Arcane Destroyer | 109 |
Millhouse Manastorm (Bodyguard) | 109 |
Archmage Vargoth (Battle Companion) | 110 |
Meryl Felstorm | 110 |
7.1.6. Monk
Champion | Class |
Chen Stormstout (Bodyguard) | 100 |
Li Li Stormstout (Battle Companion) | 100 |
Taran Zhu (Battle Satellite) | 103 |
(Combat Companion) (Combat Companion) Dvalen Iron Rune (Bodyguard) | 109 |
King Ymiron | 109 |
Hodir (Battle Companion) | 110 |
Torim (Battle Companion) | 110 |
7.2. How to dress champions?
Like Garrison teammates, champions gain the ability to use weapons and equipment as they level up (the first slot opens when leveling up to Rare quality, the second slot when leveling up to Epic quality).
When preparing for battle, it is necessary to find decent equipment for the champion. Equipment can be obtained using:
- class stronghold tasks;
- treasures;
- local tasks;
- tasks from emissaries;
- class hall improvements.
All equipment available to champions can be divided into several categories depending on the impact on the process of completing tasks.
7.2.1. Chance of completing tasks
- equipment that increases the likelihood of successfully completing tasks by a certain percentage;
- equipment that increases the likelihood of successfully completing missions lasting less than 4 hours;
- equipment that increases the likelihood of successfully completing missions lasting more than 8 hours.
7. 2.2. Duration of tasks
7.2.3. Champion's Affiliation
Equipment that provides interaction between champions falls into this category. You can give a champion an item that will increase the chance of successfully completing a quest if they are placed in a group with champions of a certain type. Each class has access to unique sets of similar items. Types in this category:
- equipment that increases the likelihood of successfully completing a mission, provided that the champion is accompanied by a small squad;
- equipment that increases the likelihood of successfully completing a mission, provided that the champion is accompanied by a large squad.
7.2.4. Combat satellites
This category contains items intended for champions with the trait Combat satellite. Detailed information about combat satellites is contained in the next section. Equipment from this category allows you to receive more valuable rewards for local missions completed in the presence of a combat satellite. Types in this category:
- equipment that allows you to receive additional resources from your class stronghold when completing world quests;
- equipment that allows you to receive additional gold when completing local quests.
7.2.5. Consumable Items
The game contains consumable items that can be used to strengthen champions and units in preparation for missions. You can apply one of three effects to a champion, depending on their class:
- death knights, monks, paladins and rogues: equipment increases the likelihood of successfully completing the next task by 20%;
- demon hunter, druid, mage, priest, shaman, warlock: equipment replenishes 1 unit. survival rate for one squad;
- Warrior: Equip summons the Valarjar to aid your champion.
7.2.6. Legendary equipment
Legendary equipment differs from regular equipment in that it is very difficult to obtain. Additionally, it provides the champion with a powerful effect (a combination of the two above). Types of legendary equipment:
- Increases the chance of successfully completing a task by 15% and
- Reduces task completion time by 15% and
- gives 25 additional Class Hall Resources for completing a world quest together with a combat companion or
- gives 15 additional gold for completing a world quest together with a combat companion.
- Grants 100 additional Class Hall Resources for completing a world quest together with a combat companion and
- increases the chance of successfully completing a task by 5% or
- reduces task completion time by 5% or
- gives 15 additional gold for completing a world quest together with a combat companion.
- Gives 50 additional gold for completing a world quest along with a combat companion and
- increases the chance of successfully completing a task by 5% or
- reduces task completion time by 5% or
- gives 25 additional Class Order Resources for completing a local quest together with a combat companion.
7.3. Why are combat satellites needed?
As you recruit champions, you will notice that some of them have an ability that allows them to accompany you on your journeys across the Broken Isles. Like the Bodyguards on Draenor, these champions help fight monsters in the open world. However, they cannot be led into the dungeon. There are three types of combat satellites:
- A companion that follows you everywhere engages your opponents and uses its abilities to kill them as quickly as possible. As the character's equipment level increases, the strength of the combat companion increases. Such a companion may die, but he is resurrected very quickly (unlike bodyguards).
- The companion casts one of two types of special spells on you:
- an effect that triggers when certain requirements are met (for example, hitting an enemy or receiving a certain amount of damage);
- additional action button with cooldown.
7.3.1. How to get combat companions?
To get a combat companion, you need to find a champion with the required ability (Battle companion). The table above shows which champions can serve as a bodyguard or combat companion. Having hired the desired champion, go to the map to issue tasks. Open the Combat Satellite tab. Assign the desired champion as your companion (this action costs 50 Class Hall Resources).
A combat companion cannot complete stronghold missions or equip equipment, but he gains experience for completing local missions together.
8. Class Hall Units (Legion 7.0.3)
Champions are significant historical figures who are respected by members of their class. Members of the squads are ordinary soldiers called upon to help them. Units have a special consumable resource - survivability. Survivability allows units to participate in missions. As soon as survivability ends, the squad dies. Units have no equipment or levels, they act as cannon fodder while the champion does his job.
Units cannot go on missions alone. They definitely need a commander - a champion. On the other hand, sending units to help the champion is not necessary, but it increases the likelihood of successfully completing tasks (by 15% for small units and 30% for large units).
8.2.5. How to form a squad?
The process of recruiting ordinary squad members is extremely simple. Find a character in the stronghold who accepts orders. Recruiting a squad takes 30 minutes and costs 20 (for small squads) or 85 (for large squads) Class Order Resources. You can form a large or small squad, depending on your needs.
Units of the third type are available only to death knights, druids, monks and magicians. Recruitment into a special squad takes 12 hours, but such fighters have great potential (+30% to the probability of successfully completing a task and an additional ability that reflects the threat). As soon as the recruitment is completed, the squad will be ready for battle.
You can hire units indefinitely, but the number of units active at any given time is limited (3 small and 2 large). The above classes can only use one special unit. The maximum number of active units can be increased by upgrading the class stronghold (level 3).
8.2.5. What is survivability?
When you look at the Stronghold quest interface, you will probably notice hearts next to the unit icons. They indicate the survivability of fighters. Small units have a survivability reserve of 2 units, large units - 3 units. When completing a task, the squad loses 1 unit. survivability. For special units, the survivability reserve is 1 unit. When survivability ends, the unit dies and disappears from the list.
Remember that the Death threat kills units regardless of their survivability. If you cannot neutralize this threat, all your units will die.
9. Class Hall Equipment Sets
Each class has access to a special set of equipment, which can be obtained in the stronghold. Each set contains 8 pieces, reminiscent of the transmog set that was a reward for completing Pandaria's Challenge Mode dungeons.
9.1. How to get class hall equipment?
Equipment is sold from the quartermaster for a symbolic amount, but before purchasing it is necessary to fulfill certain requirements, in particular:
- Helmet(level 810): complete the stronghold task, which is issued upon reaching level 110.
- Shoulders(level 850): increase reputation with (Exalted).
- Bib(level 830): Complete the Stronghold campaign.
- Bracers(level 810): Recruit 6 champions.
- Gloves(level 820): level up your reputation with (Respect).
- Druid: Garb of the Grove of Dreams
- Hunter: Robe of the Invisible Path
- Mage: Tirisfal Guardian Robe
- Monk: Decoration of the Grand Master
- Paladin: Battle armor of the Order of the Silver Hand
- Priest: High Priest's Regalia
- Rogue: Armor of the Uncrowned
- Shaman: Robe of the Soothsayer
- Warlock:
Companions not only help complete missions, but also reveal some history in the fight against the Legion. So, you can meet key lore personalities, for example, Rehgar for shamans or Manastorm for magicians. The main goal of companions (champions) is to help in various missions of the class stronghold, which provide experience, artifact power, gold, and sometimes gear. A certain number of missions are also required to complete a class campaign or obtain a mount, such as a fox. Each class has access to eight followers in the Legion stronghold, but only five champions can be active. The rest will be marked “awaiting instructions.” You can activate an ally at any time, but it will cost 250 gold. Leveling up companions in the Legion: common, rare, epic The starting level of a champion is determined in which company (chapter) of the stronghold it was received, but the starting quality will always be normal. That is, the quality does not depend on the hero’s level: 100, 13, 19 or 110. The maximum level is 110. To improve the quality of a follower, you need to complete missions. Experience chart for followers regardless of class:
|
When a champion has reached the maximum level and quality, no experience is awarded to him.
Legion Companion Item Levels
Once a follower has reached level 110, he receives item level 760, which can be upgraded to complete more difficult tasks. The maximum item level is 850. Increasing the quality of equipment requires the following improvements:
- Heavy armor set: +5 position level
- Reinforced armor set: +10 position level
- Impenetrable armor set: +15 position level
This means that items will always be multiples of the number, and followers cannot have, for example, 799 ilvl. You can obtain elements in two ways: from various stronghold missions, using the third level of stronghold improvement. As for the second method, Druids, Monks and Shamans can get it. Other classes simply place orders to complete champion weapons. Each order takes 12 hours and costs 50 units of resources. Guide to companions in a class stronghold: low level and combat Sometimes, for a 100% win rate in missions, you can add low-level companions, but if you send all low-level champions on a mission, the chances of winning will be much lower . It is also worth considering that such associates do not receive full experience. If the difference is too great, then it will simply become useless: it does not contribute to success.
Equipment of comrades in the Legion
When champions reach level 110 or another quality, they unlock equipment slots that can be used as upgrades. The first slot is unlocked when the follower reaches Rare quality, the second - Epic. You can get equipment:
- Class Stronghold Missions
- Local quests
- Third level of the stronghold
- Emissary
- Treasures, chests
To equip equipment, simply click on the icon or place the desired item into it. Below is a table with various equipment that improves a certain characteristic:
Victory increase percentage: |
|
Shabby stone |
|
lucky bauble |
|
Luck Fetish |
Increases the chance of mission success by 15%. |
Hurrying pocket watch |
20% on missions less than 4 hours. |
Energy Potion |
30% of missions are less than 4 hours. |
Elixir of Mighty Concentration |
40% of missions are less than 4 hours. |
Durable Hiking Boots |
On a mission longer than 8 hours by 20%. |
Bottomless Flask |
On a mission longer than 8 hours by 30%. |
Vial of Endless Breath |
On a mission longer than 8 hours by 40%. |
Undead Token |
Death Knight |
Rune of Retribution |
|
Touch of Death |
|
Relic of the Ebon Blade |
|
Marauder's Trail |
Demon Hunter |
Relic of Shadow |
|
Demon Seal |
|
Essence of Malice |
|
Gaze of Elune |
|
Scroll of Growth |
|
Glowing Token |
|
Forest Ember |
|
Bow of the Ancient Kings |
|
Seeker's Receipt |
|
Windrunner's Gift |
|
Cloak of Deception |
|
Wizard's Bling |
|
Arcane Token |
|
Ring of Primal Power |
|
Highborne Bling |
|
Qi Energy Gem |
|
Blessing Tea |
|
Mad Mogu Stone |
|
Bell of Fury |
|
Hammer of Justice |
|
Protection of the Light |
|
Manuscript of Enlightenment |
|
Decoration of the Order of the Silver Hand |
|
Sacred Figurine |
Priest |
Power of Light |
|
Sanity in a Bottle |
|
Edge of Sanity |
|
Smoke Grenades |
|
Force Drain Brew |
|
Vanishing Powder |
|
Mithan Voodoo |
|
Ground Clamp |
|
Earth Totem |
|
Furious Charge |
|
Skull of the Dark Brotherhood |
Warlock |
Demonic Brew |
|
Helm of Authority |
|
Relic of the Grim Harvest Council |
|
Might of the Valarjar |
|
Battle Banner |
|
Val'kira's ax |
|
Skull of the Fallen Enemy |
Demon in a box |
Mission success chance is 15% higher. |
Royal feathers |
The chance of mission success is 15%, and with bodyguards it gives 25 units. resources for completing a local quest. |
Potion of Sacrifice |
The chance of mission success is 15%, and with bodyguards it gives 15 gold for completing a local quest. |
Brooch of Endless Dreams |
Reduces mission time by 15% and increases the chance of success by 5%. |
Book of Secrets |
Reduces mission time by 15% and gives 25 units. resources in local quests with the bodyguard. |
Eltrig's Grace |
Reduces quest time by 15% and gives 15 gold in local quests with a bodyguard. |
The Power of Omen |
Gives 100 units. resource with a bodyguard in completing local quests and increases success in missions by 5%. |
Ice Fang |
Gives 100 units. resource with a bodyguard in completing local quests and reduces mission completion time by 5%. |
Embers of the fiery expanses |
Gives 100 units. resource for the bodyguard in completing local quests and 15 gold. |
Refuge of Light |
Gives 50 gold with a bodyguard when completing local quests and increases the victory percentage by 5. |
End of the Nightmare |
Gives 50 gold with a bodyguard when completing local quests and reduces mission completion time by 5%. |
Dust of Azeroth |
Gives 25 units. resource for the bodyguard in completing local quests and 50 gold. |
Winter Horn |
Death Knight |
Increases victory percentage by 20% during one mission, can be used up to three missions. |
golden banana |
||
Manuscript of Truth |
||
Action plan |
Robber |
|
Shattered Soul |
Demon Hunter |
Restores 1 vitality to the target unit. |
Wild mushroom |
||
Merila's Conjured Foods |
||
Well of Healing |
||
Healing Stream Totem |
||
Evil Soul Health Stone |
Warlock |
|
Cry of the dead |
Summons a unit of Valarjar to the aspirants. |
Companions in the Legion by class: list, where to get them?
Below you can view a list that shows all the Legion's comrades by class and what abilities they have. We've created helpful notes for some champions.
Companions of the Hunter (Hunt) Legion: |
Peculiarity: |
Rogue's Companions (Rogi) Legion: |
Peculiarity |