Performance testing. Grand Theft Auto V. Graphics. Settings Guide. Performance testing of Gta 5 population variety

Performance testing. Grand Theft Auto V. Graphics. Settings Guide. Performance testing of Gta 5 population variety

This parameter adjusts various special post-processing effects in the game, such as: glow (bloom, bloom), speed effect (motion blur), sun glare and flare, depth of field (DoF), simulated HDR on some surfaces, sun rays (God Rays), haze (heat, air distortion), volumetric smoke, fog and wind effects. As you can see, quite an impressive list. It’s worth saying right away that some of the listed effects, namely “depth of field” and “speed effect (motion blur)” are only available with the “Very high” value. the parameter under discussion. At values ​​lower they will not be available. It is quite problematic to show the entire range of changeable effects using screenshots, since they are mostly random in nature, but still some can be observed constantly. For example, glow (bloom) and fog (in appropriate weather conditions). To show you the changes in these effects, check out our interactive comparison:



As you can see, the lower the setting value, the less dense the fog looks and the glow of the sky decreases, plus the sun's rays lose quality. To show you some pretty interesting effects, like sun flare and flare, we made another comparison:



In this comparison, only two settings were presented, since the effects shown in the screenshots occur only at the “Very High” values. and "Highest degree". They are absent for other settings.

This setting reduces performance quite significantly on the High and Very High settings. Sometimes, the difference between individual values ​​reaches 10-15 FPS (according to numerous reviews from Western players) on medium and weak machines. At the "High" value, a fairly wide range of special effects is preserved, but FPS does not decrease significantly. The difference in FPS can vary quite a lot depending on video card models (on top models the difference is reduced), but nevertheless, you can see the generalized values ​​below.

high
FPS difference: on top-end machines the influence of the parameter will be average or low, but on average and relatively weak computers the spread can be much greater.


Motion Blur Level

Customization to everyone's personal preference. Whoever likes it. Only available when set to "Very High." parameter " Setting up special effects". Adjusts the degree of the "speed effect", better known as Motion Blur. The more the scale is filled, the more the surrounding world will blur when moving at high speeds. The optimal value for the option is 50% or lower (again, as you like).

Performance Impact: absent

Depth of field effect

If you like the background blur effect in the game when you move on a vehicle or use the sight on a weapon, then enable this option. We remind you that, like Motion Blur (the degree of motion blur), this effect is only available at “Very High.” and "Highest degree" of the "Special Effects Settings" parameter.
Objectively, using this effect helps to focus on certain objects or scenes during gameplay. Configure the option at your discretion without fear of losing performance. To see the effect that turning on depth of field has, use this interactive comparison:



Performance Impact: absent

FPS difference: 1-2 FPS between "Off" values and "on" respectively.

Anisotropic filtering

This technology is known to everyone and is used wherever possible. Allows you to maintain the sharpness of textures when looking at the latter from different angles in relation to the player. For example, if you are looking straight ahead, the texture of the road to your side near the edges of the monitor will not blur, but will remain clear. To better understand the mechanism of action of this option specifically in GTA 5, use our interactive comparison:



It is worth noting that using this technology inside a game may not fully process surfaces, so we recommend that you enable anisotropic filtering through your video card driver to obtain even greater clarity and sharpness of textures at any angle and on any texture.

Performance Impact: absent(actually there is, but it’s too insignificant)

FPS difference: 1-2 FPS between "Off" values and "16x" respectively.

AO Shading

Or Ambient Occlusion. To many, this technology will be better known as SSAO, although this is only one of its options, it is the one used in the game. This technology, in my opinion, can significantly transform any game and give an incredible level of authenticity to game scenes if all other aspects, such as lighting and detailing, are done at the proper level. The technology works as follows: at the junction of two objects (for example, a wall and floor), where a direct stream of light cannot enter and where a shadow generated by the game engine cannot appear, global shading technology creates this very shadow. Thus, various objects that are complex in detail come to life, since even the smallest curves begin to cast a shadow and the reliability of the object or scene increases dramatically. This technology does not create real shadows, which would greatly load the system; it creates fixed shadows at the joints, which disappear when illuminated by a dynamic light source (for example, car headlights or a flashlight on a weapon). There are several types of this technology, characterized by more thoughtful behavior and quality of shading. GTA 5, as already mentioned, uses one of the simplest variations, but this does not prevent it from significantly transforming the picture. To understand the difference in the quality of game scenes when using this option, use the interactive comparison:


Many Western players complained that this option simply does not work at any value. Of course, a way out was found, so if you find yourself in such a situation, follow these steps:

  1. Set the required setting value "AO Shading"(High recommended)
  2. Save your changes
  3. Parameter "Setting special effects" change to "Standard"
  4. Save your changes
  5. Parameter "Setting special effects" return to the value that was set before making changes in step 3.
  6. Save your changes.

In the opinion of the author of this guide, this parameter should be enabled in any case, since it has virtually no effect on performance, but provides amazing quality of game scenes, especially in Blaine County, where the technology creates shadows for grass and stones. It looks very cool, I guarantee it.

Performance Impact: low
FPS difference: 2-4 FPS between "Off" values and "High" respectively.

Tessellation

This option is available only with DirectX 11. The technology creates additional geometric details for objects, making them more voluminous and smoother. In GTA 5, this technology mainly affects trees, some urban objects such as cables and wires, water surfaces and stones. During normal play, the differences when using this option are not as noticeable, but can still provide a slightly greater gaming experience. This setting has a fairly low impact on performance. To show the effect of using this technology, we offer you an interactive comparison, where the objects of comparison are beautiful palm trees:



There are only two comparison screenshots in the comparison, since the difference between the other settings is barely noticeable.

Performance Impact: low
FPS difference: 3-4 FPS between "Off" values and "Very high." respectively.

Advanced Picture Settings

Long Shadows

When this option is activated, the game shadows will become more “complete” in the sense that they will be cast completely from the object, i.e. from the lowest point to the highest point of the game model. If it’s not entirely clear, imagine a lamppost 2500 mm (2.5 meters) high. When the option is disabled " Long Shadows"The shadow cast by the pillar will have a size of ~2000 mm, from the bottom of the pillar to the upper limit of 2000 mm. When this option is enabled, the shadow will be cast to the full 2500 mm of the height of the mercury column. Also, when the discussed parameter is enabled, shadows will be cast at a greater distance from the source than if the parameter was turned off. Of course, the pillar was taken simply as a convenient example, and turning off the option of long shadows will in no case “cut off” its height and, as a result, you will not see an inferior shadow from the pillar. The option acts very selectively and in mainly affects vegetation. All these changes in the length of shadows can be seen especially well during dawn and sunset, since you know from the school course (if you took lessons) that depending on the angle of incidence of light on an object, the length of the shadow cast by the object changes. During normal daytime hours, changing this option may not be as noticeable and it will take some effort to see the difference in shadow length, so you can say that the setting can be turned on and off at your own discretion. If you don't mind sacrificing a couple of frames per second for the sake of more spectacular shadows at sunrises and sunsets, then enable this option. If every frame counts, turn off the option. So that you can clearly see the differences when using the discussed parameter, we offer an interactive comparison with screenshots taken during sunset:



Performance Impact: low
FPS difference: 2-3 FPS between "Off" values and "On" respectively.

High Definition Shadows

Logical continuation of the parameter " ". Adds even greater resolution to shadow maps, as a result of which their quality becomes as high as possible (provided that the parent parameter Shadow Quality is set to the maximum value). Changes when enabling this option are best seen when the parameter is set to "Sharp". ". When using other methods of shadow softening, you will see virtually no difference in the final result. The setting does not impact performance as much, but nevertheless, if you do not own a top-end computer and use shadow softening algorithms, such as proprietary NVIDIA PCSS or AMD CHS , then this option will not make much difference to you and is best left off.To compare the output quality of shadows when using the discussed setting, you are welcome to our interactive comparison ("Soft Shadows" set to "Hard"):



Performance Impact: average
FPS difference: 5-7 FPS between "Off" values and "On" respectively.

Loading more detailed textures during flight

Translators from 1C also did their best to translate this option. In the original this parameter is called " High Detail Streaming While Flying", which means loading not more detailed textures, but objects. Yes, exactly objects, which means that during the flight more detailed objects of the game world will be drawn. This is especially true for various billboards, large bushes on the ground, roofs of houses, fences and all sorts of fences, etc. In a word, everything that especially catches the eye during flight and creates an overall pattern of the terrain, making it more lively at a quick glance, which is generally possible during the flight. Surface detail is quite transformed, and at the same time, performance remains at a comfortable level, therefore, it is recommended to enable this setting. However, the option is still more subjective in nature and you should configure it only according to your desire. Next, as always, an interactive comparison is presented to your attention:



Performance Impact: low
FPS difference: 3-5 FPS between "Off" values and "On" respectively.

Increased loading distance for more detailed objects

The setting is a child of the " " parameter and logically continues its effect, but, unlike its parent, has a much greater impact on the quality of graphics and performance. If changes in the Focus Scale parameter were practically not noticeable at a quick glance at the overall game landscape, then with a change in the child parameter the situation is completely different. The setting is presented in the form of a scale and starting from the smallest values ​​​​of its filling, you will notice more and more obvious and incredible effects of the parameter on the quality of detail of objects at long distances. This is especially noticeable in the landscapes of Blaine County, where a huge number of objects are located, which noticeably increase in detail as the value of the parameter under discussion increases. Among all the parameters, this one has the greatest impact on performance by all criteria, since it can significantly reduce FPS and at the same time “eat up” a very significant amount of video memory, therefore, this setting is more suitable for owners of top-end computers with a large amount of video memory. Below is an interactive comparison that can help you track changes in detail in the background:



Performance Impact: high(consumes a lot of video memory)

FPS difference:


Shadow length

Finally, the last parameter from the rather impressive list that we have discussed will be the setting responsible for the distance at which shadows will be drawn without loss of quality as a result of reducing the size of the shadow map. In the original, the parameter is called " Extended Shadow Distance"(hello, translators from 1C!). In its meaning, the option is close to the settings that regulate the distance of drawing objects, only here shadows act as objects. The more the setting scale is filled, the greater the distance from the player the shadows will retain their original detail, specified by parameters responsible for the quality of shadows. The option does not impact performance so much, but nevertheless, it is intended more for top-configured systems than for average and, especially, weak machines. Further, as always, you can familiarize yourself with An interactive comparison demonstrating the effect of the setting on in-game shadows:



Performance Impact: low
FPS difference: 3-5 FPS between the values ​​"0%" and "100%" respectively.

Part two:

Alternative graphics settings methods and optimal graphics settings

This part of the section will look at various ways in which you can improve the quality of your graphics without losing performance, and in some cases, even improving it. A kind of rating of the “gluttony” of the settings will be given, based on which you will be able to find out which graphic settings should be changed first if you are not satisfied with the current performance of the game. Also, instructions will be given on how to automate the process of setting up a game for the lazy using special software from NVIDIA.

It is worth noting that all the methods and methods discussed below were created and written for video card owners NVIDIA GeForce therefore, if you own equipment from AMD, you will need to follow all instructions in the program AMD Catalyst Control Center similar to how it happens in the program NVIDIA Control Panel. These programs are similar in principle, so it will be easy for you to adapt the instructions to suit you. Go!

Rating of graphics settings by impact on performance

What is the first thing you do when you launch a game and start playing and find noticeably low performance, or, more simply put, “slowdown”? Of course, you start getting hysterical, go to the graphics settings menu and start lowering them. The question is, which settings will you lower first? Many users try to act logically and based on their experience in setting up other games and try to guess which settings can kill performance the most and which ones should be changed first. This is probably the most correct and competent approach to setting up the game, since by simply downgrading everyone and everything you may win a fairly large increase in performance, but you will still return to manually setting each parameter, because no one wants to look at terrible graphics , right? Although, of course, there are exceptions to this rule in pursuit of the mythical maximum FPS to the detriment of the graphics part.

So that you don’t torment yourself over which setting to lower first in order to win more FPS or what to do if the game slows down, we have prepared for you the so-called rating of graphic settings according to their impact on performance, based on the impact each individual setting for FPS and the amount of video memory.

To begin with, I advise you to familiarize yourself with which parameters are the most “gluttonous” in relation to the video memory of your video adapter (click on the picture to enlarge):

Based on these values, you can find out for yourself which of the settings should be lowered in order to “fit within” the amount of video memory that you have, or simply in order to minimize the use of the latter, since, as before, the amount of video memory used can significantly exceed the available one, but the smaller the difference between these values, the less likely it is that “freezes” will occur.

Next, I present to your attention the same rating of parameters that was mentioned at the beginning.
All parameters are presented in descending order, that is: first come the most “gluttonous” and demanding settings, and then, descending, there are parameters that have practically no effect on performance.

Parameters that have a high impact on performance are highlighted in red.
orange - medium, green - low, respectively.

You can get detailed information about each parameter from the list by simply clicking on the line with its name. This action will take you to the corresponding heading from the first part of this section of the guide. Let me remind you that most parameters have an interactive comparison in case you cannot decide whether to lower the values ​​of a particular parameter, not knowing exactly how it will affect the graphical component.

Alternative method to enable FXAA anti-aliasing

As already mentioned in the title, MSAA anti-aliasing provides excellent picture quality, but significantly reduces performance (1st place in the "gluttony" rating). In turn, anti-aliasing based on the FXAA algorithm gives excellent performance, but is terrible in its in-game implementation. That is why it was decided to resort to another method of enabling anti-aliasing - programmatically, through the 3D driver settings for the video card.

How to do this step by step:


One-click optimization with GeForce Experience

Relatively recently, a powerful tool for optimizing game settings called GeForce Experience was born from the bowels of NVIDIA. This program contains specially created profiles for more than 250 games and allows you to select the optimal settings for the game based on the performance of your computer in just one click! In addition, the program can automatically check for driver updates for your video adapter and various NVIDIA software.

This is an excellent solution for those players who do not want to bother with a long game setup, but want to immediately start playing the game. You can choose between high performance or maximum quality, and the program will automatically select the necessary settings profiles, which are constantly updated through a special “cloud”.

You can download the program from the official NVIDIA website, or install it along with the driver for the video card. After installation and the first launch, the program will automatically check for updates for the video adapter driver and download the necessary game profiles, after which it will scan your system for games. Upon completion, the found games will be shown on the left side of the program window.

Next, you will only need to select a game from the list (in our case it is Grand Theft Auto 5) and on the right side of the window click on the green button "Optimize". The program will set the optimal settings for the game and save them. If you want to determine for yourself what you need - high performance or excellent graphics, then click on key icon next to the button "Optimize" and with the help slider set the required ratio between quality and productivity.

DSR technology in GTA 5

Dynamic super resolution allows you to calculate images in games at a higher resolution,
and then scale the resulting result to the resolution of your monitor, providing graphics in
4K on HD screen. The technology works great in GTA 5 and allows you to get the highest quality picture possible, even if you don't have a monitor for ultra-high resolutions like 4K.
With the inclusion of DSR technology, graphics improve in everything: textures become clearer, the need for anti-aliasing disappears due to the fact that now game models are displayed in ultra-high resolution, all vegetation looks more detailed and clear, the quality of game effects in general improves, the detail of distant plans is significantly transformed in Game.

This technology is intended for users who have top-end computer configurations with the latest generation video cards marked GTX.

DSR is activated and configured in the 3D driver settings. If the system is connected to a suitable monitor, you can select a multiplier relative to the display's native resolution. It causes the games to display the appropriate settings that can be selected. NVIDIA has implemented a special filter that allows fractional scaling without losing image quality.

DSR support in the driver will be available for monitors with the following resolutions:

  • 2560 x 1600
  • 2560 x 1440
  • 1920 x 1080

That is, 4K monitors will no longer have this option. So NVIDIA itself thought through which native resolutions DSR makes sense and which it does not. In any case, downsampling to a resolution of 3840 x 2160 pixels is hardly reasonable today, since video cards simply do not have the appropriate resources to render at higher resolutions.

You can enable this technology by selecting the lines in the list of application parameters
"DSR - Factors" And " DSR - Smothness" and setting them to the desired values.

"DSR - Smothness" allows you to adjust the level of operation of the Gaussian filter, that is, the level of smoothing (blur). The adjustment will be useful if you want to achieve optimal picture quality. Each gamer reacts to the anti-aliasing level differently, and the optimal DSR level also differs between games. Therefore, this setting makes sense to use if you plan to play with active dynamic super resolution. We recommend a value of about 30% as the most optimal.
We also recommend taking a look at our little interactive comparison when using DSR.

Graphics settings in GTA 5 are a sore subject for all people with weak and average system performance on personal computers. This is an incredibly beautiful and interesting game that any gamer wants to plunge into. That is why a detailed analysis of the settings with an overview of system requirements in the article will greatly help to achieve maximum FPS.

Minimum hardware set

In order for the game to simply launch with the lowest graphics settings, GTA 5 requires that the system meet the minimum requirements. In this list, the main role is played by the processor and video card. The computer must be equipped with an Intel Core 2 Quad CPU Q6600 with a clock speed of 2.4 gigahertz or equivalent from AMD. The GPU must be from NVIDIA or AMD. The minimum models are 9800 GT and HD 4870 per gigabyte, respectively. Also important parameters are the presence of at least four gigabytes of RAM, as well as support for DirectX 10 technology.

To ensure that the graphics settings in GTA 5 do not have to be reset to a minimum, the personal computer must comply with the recommended system requirements. It is worth noting that there is enormous growth in all respects. For example, for smooth operation a processor will require at least a Core i5 3470 with a clock frequency of 3.2 gigahertz from Intel or an analogue from AMD.

The amount of RAM is no longer 4, but 8 gigabytes. 2 GB GTX 660 and HD7870 video cards from NVIDIA and AMD, respectively. As for operating systems, the minimum supported is Windows 7 of the first build, but 64-bit is required.

The need for a sound card that supports DirectX 10 does not go away. After complete installation, the game will occupy approximately 65 gigabytes of disk space. Users need to prepare their digital space in advance. These are the indicators you should focus on when setting up an application in terms of graphics.

First steps

Before taking on the graphics settings in GTA 5 in detail, you must first understand what system requirements the user’s computer meets. Based on this, making certain shawls will be much easier. It is worth noting that the developers made sure that gamers had the opportunity to create an almost unique set of parameters for their system.

There are a large number of parameters that affect performance. Tests during setup are best carried out in urban locations, at the docks near Trevor’s house, for example. It is in these places that the subsidence of personnel is recorded in the greatest number. If you can achieve a clear FPS indicator here, then there will definitely not be any problems in other locations. You should immediately pay attention to fxaa anti-aliasing, which is recommended to be left on average PCs, and for weaker ones - look at the tests. The parameter improves the picture, but has almost no effect on system loading, and this is its advantage.

Further settings

If you are adjusting graphics for weak PCs in GTA 5, then the option to ignore memory limitations must be disabled first. This function was created with a focus on video cards from the GTX 660, but with a small amount of memory. Such a GPU can pull the load, and therefore it would be logical for it to ignore the restrictions.

On weaker video cards, it may happen that 100% load appears without a peak in the video memory scale. This is the surest way to discover the slowdowns and loss of smoothness from the game in the open world.

With DirectX technology, things are also not so simple. After all, for medium and weak PCs it is necessary to install the tenth version of the OS. If you place the technology one step higher on your computer, additional settings will appear. But on a weak system you will still have to turn them off. At the same time, the “ten” saves two hundred megabytes of GPU memory, and the DirectX versions have almost no effect on the picture quality.

Three important parameters

If the graphics settings in GTA 5 on a PC are carried out for the weakest system, then you should pay attention to the screen resolution. Each monitor has its own number of points, but if you put it one level or several lower in the game, you can significantly improve the FPS. It is recommended to do this only as a last resort. After all, the quality of the picture deteriorates significantly.

Msaa smoothing is a very tricky item. But it is present only when installing the eleventh version of DirectX. It is recommended to turn it off even on powerful video cards if lags are observed. The parameter is the most demanding in terms of performance, and there is no noticeable difference between complete shutdown and x2. If you set it, then only on x8, provided you have the latest model video card. Vertical sync should be disabled for weaker PCs, but first you need to run a test. With it, the graphics look much more attractive, and therefore it is better to verify its impact on performance.

Textures and population in the city

If a player does not save graphics settings in GTA 5, then it is worth writing to the developers about this problem via Steam. With the presence of a pirated version, everything becomes worse, and you will have to look for another version. After all, optimal performance will not be achieved. The next parameter in the settings will be the texture quality. Medium should be left for video cards with a memory capacity of 1 gigabyte, and high should be set on models with 2 times more memory.

It is best to keep the population in the city to a minimum. The streets do not become dead, and the FPS indicator increases slightly due to this. The developers also provided the opportunity to make the people in the city as diverse as possible. Only the player will rarely pay attention to this, and such a function takes a lot of video memory. Therefore, lower this slider, together with the third one, which is responsible for focusing, to zero. You will not feel a significant difference from this action.

Shadow Operations

The optimal graphics settings in GTA 5 are considered to be those that will show a picture of good quality with a minimum of performance costs. The shadow parameter will help with this, which hides one small but useful feature. In the quality column, you should leave it at normal; you shouldn’t go higher, as slowdowns in the game will be guaranteed. Next you should go to the “Soft Shadows” item and set the maximum value there. If this is not done, then in the game world there will be angularity of objects, and in some cases even unevenness in the form of a ladder.

The shadow operations described above can help you avoid this with minimal performance overhead. Owners of the latest GPU models don't have to bother with this. For them, it is recommended to set the quality to high and sharp shadows in order to enjoy excellent picture quality in the game world.

Latest options

Among the latest graphics settings in GTA 5 for medium-sized PCs, you need to set it to x16. This is not a demanding indicator, but the picture quality is significantly improved. In combination with this setting, you should set the quality of the shaders to high. They require significantly less resources for textures, and up close to the character the graphics are simply amazing.

Reflection, water, grass, etc. can be completely turned off at the time of testing the main indicators. Only after receiving an FPS indicator of 30 frames in problem areas can you proceed to adjusting these characteristics. In additional settings you need to disable everything. After all, this column was made for owners of TOP video cards. If you do everything according to the instructions and regularly do tests after saving the parameters, the user will be able to achieve smoothness for comfortable entertainment.

This section of the guide consists of two parts. In the first part you will find a detailed list describing all the graphical parameters present in the game. Many parameters will have an interactive comparison in a very convenient format for you, so that you can clearly assess the degree of influence on the quality of the picture. I note, however, that not all parameters have such a comparison, because it is not possible to fully capture the impact of individual settings on the graphics using screenshots.
Also, each parameter will have a description of the degree of impact on performance, so that you can immediately understand which settings in the game you should try to change first if you are not satisfied with the current performance. Also, the effect of parameters on FPS in digital values ​​will be given.

In the second part, you will find various ways to optimize some settings and select the optimal ones for your system, based on the impact on the performance of each individual parameter, and you will also be able to automate the process of setting up the game using a special GeForce Experience program for owners of NVIDIA video cards. All parameters will go in the chronological order
in which they are presented in the in-game settings menu of the Russian version of GTA 5, which means that the name of each parameter will be exactly the same as it is presented in the game.

Section help


To quickly jump into the description of a specific option, use the table of contents below, but we recommend that you carefully read the description of each option so that you can fully gain all the necessary knowledge to optimize your game properly according to your definition of satisfactory performance.

Part one: detailed description of graphic settings

General settings

Video memory

As well as the amount of it used from the available one. This parameter shows how much video memory the game is currently consuming to meet its needs. Don't be confused by the fact that the amount of memory consumed can significantly exceed the amount of available memory. More on this below.

Ignore suggested restrictions

At the time of GTA 4, many players could not adjust the graphics in the game to high settings only for the reason that the game itself did not allow them to do this, because it believed that if the video memory of your video card is not enough, then it is useless to try to do anything and suggested In this case, be content with low settings, as long as the amount of video memory used does not exceed the amount available. Why? Precautions to avoid performance problems are, moreover, very questionable. Then users removed this restriction using a special command for the file commandline, today Rockstar Games themselves offer you, if you have a head on your shoulders, to disable the memory usage limit yourself. In theory, disabling this option can cause performance problems, since in a situation where the available video memory runs out, the game starts using expandable video memory, i.e. video memory from another source - RAM. Since RAM is much slower than video memory, there may be serious problems with loading textures or simply with freezes. In practice, no special problems were noticed. The game feels great, even if it consumes 2 times more memory than is available. However, too large a difference between available memory and used memory can still lead to freezes and serious lags during a long game (on average, more than an hour).

absent

DirectX version

This option allows you to select the DirectX version from three options: 10, 10.1 and 11.
The differences are that with a lower version you will no longer have access to some graphic effects, like , and . This parameter
in fact, it does not affect performance that much and the difference in FPS on different versions is minimal and,
no matter how strange it may be, the best stability and performance in the majority shows
DirectX 11, although owners of rather weak video cards say that switching to version 10 can help get rid of some graphics artifacts and sagging, as well as increase FPS a little.
In any case, try changing the version if you are not satisfied with the 11th. Perhaps this will help you.

Performance Impact: average
FPS difference: 8-10 FPS between versions 10 and 11 on outdated, weak video cards.

Screen type

Specifies how to display the game: full screen, windowed, or borderless.
The option does not require any special explanation. I’ll just note that for some, playing in a window can give better performance and reduce the loading time of the game itself. You can switch to full screen when the game is running in windowed mode using the Alt+Enter keyboard shortcut.

Performance Impact: absent

Permission

Screen resolution at which the game will run. A lower resolution can significantly improve performance, but at the cost of significant image degradation. It is recommended to set the native resolution of your screen, or at least a multiple of the native one, so that the sharpness of the image is not lost.

Performance Impact: average
FPS difference: depends on the individual characteristics of the computer components.

Format

Performance Impact: absent

Update frequency

The rate at which your monitor is capable of updating the image on the screen. It is recommended to set the monitor's native frequency.

Performance Impact: absent

Output monitor

This option is needed for those who have more than one monitor installed. The parameter selects the screen on which the game image should be displayed. So, if you have two monitors, one can have a game on it, and the other can have a desktop, for example.

Performance Impact: absent

Anti-aliasing (FXAA, MSAA, TXAA)

It was decided to combine all the anti-aliasing settings under one heading in the guide, since they are closely related and this is most convenient for you to be able to appreciate the difference between the different modes of this setting. There are three types of anti-aliasing available in the game, each of which has different principles of operation and impact on performance.

First comes the technology of temporal smoothing FXAA, developed by NVIDIA, which is successfully used in many games and sometimes gives good results on objects close to the player, but distant plans, as a rule, remain not very processed and, as a result, do not look the best. This is quite noticeable when using this type of anti-aliasing in GTA 5. The implementation itself leaves much to be desired, because this algorithm works very poorly. Personally, what irritated me most was the mini-map, which was all covered with “ladders” (distortions along the edges of objects or lines, gradation), it literally hurt my eyes, therefore, another solution was found using this anti-aliasing, since it, nevertheless, gives the best performance results.
It is detailed in the second part of this guide.

Next comes smoothing MSAA, which has a more pronounced effect, but also requires significantly more video card resources. Unlike FXAA, this anti-aliasing is permanent, which means it is applied to the entire scene, including both near and far objects. Available only with DirectX 11 version.

The following introduces NVIDIA's exclusive temporal anti-aliasing technology TXAA, which is designed to significantly improve the quality of the picture in the game in the background. It is worth noting that enabling this type of anti-aliasing is only available when MSAA is enabled, i.e. these algorithms work in pairs. MSAA coupled with TXAA can produce stunningly clear images, however, you will need a top-level video card for this.

To see the differences in the performance of different anti-aliasing algorithms, use our interactive comparison (recommended to view in full screen):

Performance Impact:

  • FXAA- low
  • MSAA- high(consumes a lot of video memory)
  • TXAA- average

FPS difference:

Vertical Sync

Or V-Sync. The technology synchronizes FPS in the game with the monitor's refresh rate and allows you to remove vertical distortion (jerking). A very useful function, because... It becomes easier to perceive the image, as the picture becomes smoother. Many people don’t like this option because it limits FPS and supposedly kills performance. This statement is only 50% wrong, since disabling this function will allow you to find out the maximum FPS that the game can produce on your hardware, but during a normal game, disabling this function will not give anything, since your monitor is not able to show FPS above its refresh rate, which means you gain nothing if you expect to see 100 frames per second on a 60Hz monitor. Plus, it’s also a matter of the anatomy of the human eye, which is not capable of perceiving such high values.

The parameter has several meanings:

  • 100% - FPS will be limited by the monitor frequency (60Hz - 60 FPS)
  • 50% - FPS will be limited to 1/2 the monitor frequency (60Hz - 30 FPS)
  • Off - FPS is not limited.

Personally, I recommend that you enable this option in any case. If you have a very powerful system and with Off. FPS synchronization in the game is 60 or higher, then enable full synchronization; if the average FPS is below 60, then enable the option to 50%. In some cases, it is recommended to enable vertical sync on your video card.

Performance Impact: absent

Automatically pause the game in the background

Enabling this option causes the game to pause itself when you minimize the game via Alt+TAB or switch to another monitor if you have more than one. A very useful feature, since it allows you to avoid any changes in the gameplay without your absence, because... When any application is minimized, it continues to work, even if the application window is not active at the moment and it seems to you that no changes are happening.

Performance Impact: absent

City population

This parameter is a scale by filling which you can regulate the number of pedestrians and traffic on the streets of Los Santos and Blaine County. The more this scale is filled, the more pedestrians and cars you will meet on your way. Unlike GTA 4, where this parameter significantly reduced performance, here there is no drop in frame rate as such. The setting discussed interacts closely with other parameters, such as: Population Variety, Particle Quality, Special Effects Settings, Reflection Quality and finally Shadow quality. The thing is that pedestrians and traffic are game objects, which are also subject to the above parameters. Taking this fact into account, the most optimal value for this parameter will be 75% of the total occupancy of the scale. This value will allow you to avoid FPS losses as such, because the difference between 0% and 100% is only about 3-5 frames per second, and they begin to be lost when approaching max. mark. At the recommended 75%, you'll get the optimal amount of traffic and pedestrians on the street and lose virtually nothing in performance, but again, results may vary on different computers, so experiment, but don't be afraid of high values ​​for this setting.

Performance Impact: low
FPS difference:

Population variety

A very interesting parameter. How? Yes, because it does not affect performance at all, but at the same time it consumes a fairly large amount of video memory. It affects the diversity of pedestrians and traffic in the game world. So that you understand how to adjust it correctly in your case, I’ll try to explain to you the mechanism of action of this setting: let’s assume that there are 100 types of transport in the game (in fact, there are more, this is just an example) and 50 types of pedestrians (similarly, this is an example ). With a value of 50% of the parameter under discussion, 50 types of transport and 25 types of pedestrians will be loaded into the memory of your video card and then they will be distributed throughout the entire game world, that is, half as many as they actually are. Does this mean that the game will select 50 specific vehicles and use only them? No, that's not true. Transport will change at certain intervals, but you will only be able to observe 50 of these cars at one time in the game world, similarly with pedestrians. If you increase the parameter City population, then in the game world the number of copies of those same 50 cars and 25 pedestrians will increase. I hope it's clear?

The technology of duplicating (copying) vehicles and pedestrians itself works in such a way as to duplicate each subject in the game world (1 type of transport or pedestrian) 5 times in order to maintain a certain balance of diversity on the streets of Los Santos.
The higher the value of this parameter, the more unique pedestrians you can meet while walking along the city streets and the more unique types of transport you can overtake while rushing along the numerous roads of the city. As mentioned before, this parameter consumes video memory very heavily, but I personally believe that if you have to sacrifice graphics for the sake of greater performance, it is better to neglect the quality of shadows or reflections (the main consumers of memory after textures) than the variety and richness of the game world . What is better: to be in a very beautiful (graphically) game world, but rather poor in population (empty), or to have a fairly lively city and village, but with a slightly less impressive picture? It’s up to you and only you to decide, but as I already said, this option should still be left as a priority.

Author's Note: The amount of video memory on my video card is 1 GB. I use fairly high settings in general and the texture quality corresponds to the "High" value, while the discussed parameter Population variety I have the same installation City population, i.e. by 75%. In total, the game consumes 2181 MB of video memory. I can't say that I'm experiencing any major performance issues due to the amount of available video memory being so high. The game runs perfectly even if the amount of video memory is much larger than available. What am I talking about? Moreover, you should not be afraid of this parameter and should leave it at least at 50%, otherwise the city begins to empty quite noticeably, or you meet the same cars and the same pedestrians, because the game begins to duplicate them all by 5 once. If you have a memory capacity of 2 GB, then you should not limit this setting and it is advisable to set its percentage as high as possible. Experiment, friends.

Performance Impact: absent(but consumes a lot of video memory)

Focus scale

This is also the drawing distance. Yes, I also have no idea why the translators from 1C called this parameter such a strange name, but still, the essence of the parameter does not change from the name. This setting affects the drawing distance of smaller parts of various objects in the in-game world.
I must say that when adjusting this parameter, I could not understand its meaning not so much because of the strange name (I was looking for changes “in focus”), but because no serious drops in FPS were noticed. Both at 100% and at 0%, the number of frames per second changed by a maximum of 3-5 values. Remembering the same GTA 4, where this parameter significantly affected performance, a completely different picture is observed here. Actually, this is all because the very detail of those very small parts of objects does not change so much, since the game by default has a very high drawing distance for the entire map. In order to still find the very difference when changing this option, which is interesting in every sense, I recommend using the following interactive comparison:



Performance Impact: low
FPS difference: 3-5 FPS between 0% and 100% respectively.

Texture quality

In principle, this parameter does not need any special explanation, since everything is very clear from the name. Affects the quality of all textures in the game. Video memory consumes the most. It consumes very seriously, I must say. It does not affect performance in any way, although, nevertheless, there is a difference of 1-2 FPS, but it is so insignificant that I see no reason to take it into account. Regarding the amount of video memory and the meaning of this setting: if you have 1 GB of video memory, it is recommended to set it to “High”, because with the “Standard” texture quality you will immediately forget that you are playing the PC version of the game. The textures will be the same as on the previous generation of consoles. As was already written a little earlier (you read everything, right?), the game works quite stably even with the amount of video memory used significantly exceeding the available one. Therefore, if you have 1 GB, feel free to set the option to “High”. If you have 2 GB or more, you can set it to "Very High." Based on numerous reviews from both Russian and Western players (and not only), we can conclude that you won’t see much of a difference in texture quality between the last two parameters (playing at resolutions up to 1080p in 3rd person view). If you play in 4K resolution, then it makes sense to set the maximum value for textures. This option is very closely related to the parameter Shader quality, since the latter includes Parallax Mapping technology, which very noticeably affects the corresponding effects for textures. So, if your texture quality is set to “Standard”, then you will not be able to fully appreciate the work of the technology mentioned above. So that you can clearly evaluate the differences with different option values Texture quality, we made an interactive comparison, choosing the amusement park on the pier as the object for comparison:



Author's Note: in the screenshot with the “Standard” value, you can see that FPS is 89 (which is significantly higher than with other values), but I hasten to disappoint you, with many other tests it was found that there is no difference in FPS in a normal game and this inscription in the screenshot is nothing more than a measurement error.

Performance Impact: absent(but consumes a lot of video memory)

FPS difference: 1-2 FPS between "Standard" and "Very high." respectively.

Shader quality

First of all, this setting affects the quality and quantity of various lighting sources, the quality of textures (Parallax Mapping technology is used), the surface of the water (glares on the water surface and the appearance of water effects), the volume and naturalness of grass and trees, and the final result. anisotropic filtering, for sunlight, etc. This parameter, like many others, begins to actively show worse results when switching to the “Standard” value. Differences between "High" and "Very High" are not so noticeable, however, depending on the combination of time of day and weather conditions, you may feel some difference in the perception of the game world. It becomes a little less “saturated” in terms of lighting and additional surface detail. Especially, such changes are very well felt in the desert and forests of Blaine County, due to the large number of surfaces where the Parallax Mapping effect is applied and where the play of light and shadow actively occurs. To clearly evaluate the impact of this parameter on the quality of the graphic component, you can use the interactive comparison below.

This comparison shows the result of Parallax Mapping. As I've said before, its impact is especially noticeable in Blaine County on surfaces like this, where every pebble and every bump can lose volume, resulting in an overall lesser experience in the area. For weak and medium-sized computers, it is recommended to leave this parameter at “High” or “Very High,” sacrificing 2-3 FPS, because The difference between these two settings is not that great, and when moving from Standard to the last two mentioned settings, you may notice a noticeable drop in FPS.

Performance Impact: average
FPS difference: 6-8 FPS between “Standard” and “High”, 2-3 FPS between “High” and “Very high.”

Shadow quality

This parameter determines how clear and detailed the shadows will be, as well as how they will interact with the outside world when cast by other objects when they are illuminated (for example, car headlights). The higher the value of this setting, the higher the resolution will be the shadow map - the “texture” of the shadow, which is generated using a special algorithm and superimposed on the surface. As a result, the shadow itself will have greater detail and no “jaggies” (the result of scaling a low-resolution shadow map). This option, together with the parameter " High-resolution shadows This option has a fairly noticeable impact on performance and uses video memory, which means
its configuration should be approached with special attention. When set to "Very High" you will feel a very significant loss in FPS, while the quality, unlike the “High” value, will not change much. Such settings are more likely to be relevant for games at resolutions above 1080p, up to 4K. The optimal choice would be the value “High”, while a related parameter "Soft Shadows" should be left at "Soft". This will allow you to get unobtrusive soft shadows with little loss in performance. If you are not satisfied with this combination, you can experiment with the values ​​of the soft shadows parameter, since it has less of an impact on performance than the main parameter "Shadow Quality"

Performance Impact: high
FPS difference:


Reflection quality

The parameter affects the detail, clarity and accuracy of the reproduction of the surrounding world in the reflections of such objects as: car bodies, various shiny and reflective surfaces, puddles, water surfaces, glass and mirrors (in houses and hairdressing salons). It’s worth noting right away that the parameter under discussion will make you cry and think carefully about choosing the optimal quality for reflections, since even at the “High” value, the latter do not inspire confidence and look like they came straight from the last generation of consoles. It must be admitted that they begin to look more or less decent only with the “Very High” value, while not reducing performance so much on mid- and high-class computers. Owners of weak systems should either diligently avoid encounters with reflective surfaces, especially mirrors (which is basically unrealistic), or sacrifice other graphical delights for the sake of preserving a playable FPS. But I won't overdramatize. So that you can compare the quality of reflections for different settings, we have prepared an interactive comparison.

Modern games, unlike old-school ones, have not only beautiful graphics and high system requirements. The main difference lies in the huge number of errors, ranging from the installation process to the final scenes of the entire game. Of course, this can be treated with numerous patches. But releasing a crude game and selling it as complete and working has become absolutely normal. GTA 5 has not escaped this fate either. Difficulties begin already with the installation process. So let's take a closer look, how to install GTA 5 on a computer so that you don’t have to redo anything later?

Installation process of GTA 5 on PC

First, you need to check the installation path - no Cyrillic - the game developers are obvious Russophobes. That is, the folders should be named, for example, not “Games”, but “Games”. In addition, the computer username and the folder where the saved games will be located must also be written in English letters.

Next, you need to check for Windows Media Player on your computer. Of course, this program is installed along with the operating system, but it may well be invisible to the game installer when it is disabled. To check whether the player is enabled, you need to go to the “control panel” - “programs” - “turn on” or “disable Windows components” - “find the utility folder” and “put a checkmark in front of it” if it is not there yet.

In addition, your computer must be running the latest version of the Microsoft .NET Framework. Even if the program is updated automatically, before installation of GTA 5 it is still worth reinstalling or updating.

After all these manipulations, which are quite tiring for users, you can proceed with the standard installation, the description of which was kindly posted in step-by-step instructions on the official GTA 5 website (considering the number of errors during installation, it can’t be called anything other than a mockery).

Now let’s take a step-by-step look at the process of installing the GTA 5 game on your computer:

  1. Change the names of all folders adjacent to the game files to Latin. This applies to both the folder where the game itself will be placed and the directories storing game saves. In addition, you need to change the Cyrillic spelling of the computer user name - either create a new one, or simply write the name in English letters.
  2. Check the presence and status (enabled or disabled) of Windows Media Player.
  3. Update the Microsoft .NET Framework program by downloading it from the official Microsoft website.
  4. Launch the installer. Follow all directions.
  5. You categorically agree to the offer to update or install something (Microsoft Visual C++, DirectX, Microsoft. NET Framework), even if the specified programs are updated immediately before installing the game.
  6. Launch the game.
  7. Wait until the update of the newly installed product finishes.
  8. Sign up for Rockstar Social Club or sign in to an existing account (it's best to save time and sign up while the main content installation process is still underway).
  9. Activate product code.
  10. Finally start playing.
If you follow the instructions step by step - install GTA 5 on your computer It will work out the first time - without further dancing with a tambourine!

Are you having any performance issues with GTA V on your personal computer? Have you already tried all the typical solutions like lowering the graphics settings and got no results?

If so, then you are in luck, because below we have collected all the solutions to problems that are not on the surface. It is this text that will help you squeeze 100% efficiency out of your computer if all else fails.

Important: Before you apply any changes to your configuration, make sure you have backed up your settings and know exactly what you are changing and where. Everything is as usual here: if you play too hard, you can break something.

Drivers

Before making drastic changes to the game, make sure that everything is in order with your software and all drivers are updated to the latest version. Believe me, even if you regularly download a driver for a video card on the Internet, this does not mean that the drivers for all other components are updated to the latest version and work correctly.

DriverScanner utility

To avoid running around the Internet looking for a driver for each component, download Driver Scanner - this is a free program that automatically scans the system and updates all drivers to the latest version.

  • After downloading Driver Scanner, scan your system. (Usually it takes 5-10 minutes).
  • After scanning, you can easily update all drivers with one click.

GeForce Experience driver problem

The first fix applies only to owners of Nvidia video cards who use GeForce Experience. The fact is that this software can try to stream to the Nvidia Shield, even if you don’t have any trace of the device itself.
To fix it, type “services” in the search on your PC. Open the menu found by your computer and disable the Nvidia Streamer Service. Make sure that the Startup Type checkbox is not checked.

GeForce EXPERIENCE

Now restart your computer for the changes to take effect.

Problem with installation paths

The following fix will be useful for people who have Rockstar Social Club and the game distribution on different local drives. To speed up the application, simply move one to the other.

Just remember this trick with Rockstar Social Club. If you move it (probably it), then remember the original location in which the files were located. For example, imagine that the Rockstar Games folder was located at C: Program Files, and you moved it to the “G” drive simply “to the root”. This is just an example and your actual folder paths may differ and are what you should use.

Once you have moved the folder to its new location, launch a Command Prompt with Administrator rights and enter the following command:

mklink /d “C:Program FilesRockstar Games” “G:Rockstar Games”

This command will make a shortcut to the old location, and it will point to the new one. This way you can get rid of all problems if the game does not find the necessary executable files.

High priority game process automatically

You can improve GTA V performance by setting the process to the highest priority and companion applications (Rockstar Social Club and GTALauncher) to the lowest.

However, you have to do this every time, which is not so convenient. There are two ways you can set these settings automatically.

First method

Create a txt file with the following content:

start steam://rungameid/271590
timeout 60
wmic process where name=”GTA5.exe” CALL setpriority “high priority”
wmic process where name=”gtavlauncher.exe” CALL setpriority “idle”
wmic process where name=”subprocess.exe” CALL setpriority “idle”

save it with the extension .bat. Run this file every time you want to play GTA 5 because it will automatically set all the priorities as they should in one click.

Second method

Works with any version of GTA V on personal computers, so for many it will be preferable. Create a txt file with the following content:

Windows Registry Editor Version 5.00
“CpuPriorityClass”=dword:00000003
“CpuPriorityClass”=dword:00000005
“CpuPriorityClass”=dword:00000005

Save it as a file with the reg extension. Now back up your registry, you know how fragile it is! Now run the created file with administrator rights and add data to the registry (Windows will ask you about this). After this manipulation, priorities will be set automatically every time you normally start GTA 5. The Reg file can now be deleted.

Setting up the swap file

GTA 5 uses a lot of RAM. To the point where you won't even be able to run anything in the background. Therefore, a swap file (or Pagefile) will be essential.

Swap file “pagefile.sys”

Open Control Panel on your PC, then go to the System tab (usually located in the System and Security field group), and select Advanced there. Pay attention to the Virtual Memory option - click on the Change button.

If GTA 5 is installed on a specific local drive, then you need to make the pagefile there. In other cases, the paging file size is configured in the system options described in yours.

Set the initial size to the "system recommended" value. Or set it to "maximum" to double the size. Do all this in the properties of a specific local disk.

This should resolve low memory issues.

RAM in dual channel mode

This could also be a problem with your computer and RAM. While playing GTA 5, you may notice unacceptable performance. In this case, it’s worth checking whether the memory really works in dual-channel mode and setting it up in accordance with the manual supplied with the motherboard.

Slow RAM

If your PC starts up slowly, and even more so GTA 5 is acting up, then you can look at the reason in a program called CPU-Z to check your RAM. DRAM Frequency is exactly the line you need. Now compare this number with what it should be according to the manufacturer.

Information about RAM in “BIOS”

If you see a discrepancy, restart your PC and enter the BIOS. Here you can adjust the “speed” of the RAM. If it was not possible to install it manually, you should set other options in the XMP column.

Radio

GTA 5 allows you to add your own radio stations from specified MP3 files, but this can and does degrade overall performance. Delete these files and search for them again in the game menu. If this is not done, the game will continue to try to include the specified files where they are not, which will again degrade performance.

MSAA and grass

In locations full of vegetation, the number of frames per second may drop. The first thing you decide to do is reduce the graphics settings for grass. But in fact, the problem lies in MSAA - this is the setting that should be changed.

Vegetation in GTAV

The game crashes in in-car aiming mode

In this case, go to the menu, open options and go to the Saving and Startup tab. Make sure the Landing Page option is enabled.

These little tricks should help you get rid of performance problems in GTA 5. Good luck in the vastness of San Andreas!

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